I believe the programmer for Flashpoint was originally doing an update to the Simulations Canada game from the 80s, but the project morphed into what it became during development.
I never played the original, but I remember reading about it in Fire & Movement magazine and thinking it would be neat to play since they tended to do these games that were a mix of board game and computer game. IIRC there was a map you could mark up with a grease pencil or something like that. They had a game about one of the Arab-Israeli wars as well using the same system I think.
The big update to CMO is going public at last!. Question for Dimitris - how does this integrate into existing scenarios? Can you use stuff like Time on Target in Northern Inferno?
Every time I think I want to re-download this and try and figure it out I start reading guides or whatever and get discouraged again. Doesn’t help that every time I try the tutorials they bug out, hit a snag, or just don’t work. Because I really kinda want to be able to play this I think.
It isn’t a game so much as, well, what it says, a simulator, it seems. And it is ghoulishly intriguing, actually. I’m tempted just for the modeling of nuclear attacks and damage, as gruesome as that is. But it feels sort of…icky?