Haven’t played either Fleet in a while, so much backlog. Still, I should get back to them. Best games on a tablet IMHO.

It has a nice manual that can be found here.
http://killerfishgames.com/wp-content/uploads/2016/02/AtlanticFleetManual.pdf
That is for the PC/Mac. There’s a different manual for the mobile versions (which I missed reading the first time)
http://killerfishgames.com/wp-content/uploads/2015/11/Atlantic-Fleet-Manual-110.pdf

I’m not sure how many subs the Allies have. The German have a few, and I was wondering why one of them costs 15,000 renown, when it looks to be a little slower than the 2600 renown class below it and lacks a deck gun. Seems inferior according to its stats.

When you move, there is a box right next to the Move button that defaults as None, but when clicked will change to Dive or Surface for subs. That will raise or lower your sub by one level. Subs have Surfaced/Periscope/Shallow/Deep/Very Deep. The same box will deploy smoke for warships.

All ships have a periscope/binocular view, provided the sub is at periscope depth. It is a little binocular looking symbol at the bottom left on the main view.

Haven’t played Graviteam Tactics for a while, so I had to push through the UI again having picked up Mius Front.

Worth it though… This tank’s machinegun only hit one target in the whole battle:

That solitary hit is still making my eyes water:

When parking on a hill, always leave your tank in gear, with the parking brake on…

The game looks great without their wonky interface cluttering things up!

Stop it. I don’t have time for another deep wargame right now.

You can’t make me! :D

Used the “surprise me” option to get a quick battle going and was given a small attack to complete against a single point. I had Five PzIV, three infantry companies and some special support company that did absolutely nothing - they had a 2.8cm PAK gun, but they abandoned it the first time someone stepped on a dry twig and were essentially useless the whole battle.

The single point was on the far right, so I put all my tanks there, one infantry company just to the left of them, planning to go right up this thin line of trees into a wooded area, another company on their left flank and then my final company all the way over on the left to close in on anyone who tried a right hook around my main line.

The battle started at 4am and everyone set off pretty cautiously but without incident. Then as my PzIVs broke over a small rise there was a loud BOOM from a distant hedgerow that told me there was a Russian tank there. I didn’t see the round, so either it was totally wild, or some kind of a misfire. I tried to get my first infantry company to hurry up a bit, into the safety of the woods where any further armour would have to get real close, but their leadership was poor and they got a bit strung out. I was hoping to have them into the woods and sweeping right to spot targets for my tanks, but they were taking forever, so I pushed the Panzers in.

That turned into mistake #1 as the lead tank decided to reposition and turned side on to the target and immediately took a round under the left track at the rear. The crew bailed out and sort of loafed about in the grass next to the tank, while I tried to encourage them back inside. Eventually they relented and got back in, then almost immediately jumped back out as it turned out the round had gone through the fuel store and now the tank was on fire!

Pz 116 would burn quite happily for the rest of the battle, casting an eerie light on the area until the sun came up.

The other Panzer IVs pushed forward and suddenly revealed what was firing at us - a Kv1! Three of my four tanks fired and two hit, but the Russian tank was made of finest Stalinium and shrugged off the hits. He fired back and the round hit the dirt in front of a Pz IV, which thankfully took a lot of the speed out of the round as it looped up and donked off the front of the PzIV’s turret with a dull thud.

Just as the Kv was moving into cover, my fourth tank fired and even though we couldn’t see the results, there was a loud KLANG of a hit. I’d no idea how deadly the hit was, but had to keep pushing the Panzers on.

Then entered the three luckiest Germans alive, as a trio of slouchers from first company’s mortar team had become detached from everyone else, then gotten lost and then just stumbled into that KV1. But it turns out that final hit had taken the left side track off and the entire Russian crew was out of the tank trying to fix it… allowing my three stooges to shoot them all and knock out the tank!

With that success in hand, I ordered the other squads who had been waiting for these three idiots to quickly form up on that trio and then push east toward the objective… where they promptly found two more KV1! I had thought I’d have a pretty solid superiority with five PzIV, but now it seemed like the Russians had at least three KV1 and one other tank somewhere behind.

All the tanks fired at eachother - three hits rang off the first KV1 and the crew bailed out, more in panic than because their tank had actually been destroyed… the KV1 rounds both hit one of my PzIVs and ripped the track off. The crew would fix this later, but as soon as they put the tank in gear the track took another hit and came off again - this tank was now stuck in this position for the rest of the battle, which actually ended up working in my favour.

More rounds were exchanged and then suddenly there were shouts from the infantry as they’d bumped right into another KV1! Taking grenades onto open hatches the Russian tank veered quickly out of the treeline and ended up pointing right at my three remaining mobile tanks, while they were sending machinegun fire into a suspected enemy infantry position.

The KV1 fired and drilled a PzIV right through the viewport - the round carried on through the cabin and entered the fuel tanks at the back. Three surviving crewmembers jumped out, while the tank rolled on down the hill, still burning!

That’s the tank rolling down the hill bit, from the earlier post.

The KV didn’t get to enjoy his victory though - as my tank rolled down the hill, looking almost like an Age of Sail firebarge, my infantry got in behind the Russian tank and hit it with several AT grenades, setting the engine on fire. The crew were shot down as they tried to escape.

I kept that infantry company moving, along with the one that had been protecting their flank, making a dash for the capture point… There was a very sharp infantry fight in the trees, which we eventually won, but then it turned out the Russians had an infantry company in reserve too, and it tried to sprint across some open ground into the fight.

Unfortunately for them, that open ground was right under the sights of my PzIV that had twice lost a track, so it engaged them with HE rounds and two machineguns and drove them to ground and then chewed them up as they tried to retreat…

As the sun came up a ceasefire was finally offered and we were told we’d secured a decisive victory. With two tanks dead and one crippled it didn’t feel very decisive, but we’d captured the objective and lost minimal infantry casualties, despite accidentally running into tanks twice.

Hero of the night has to be this guy, who ran out and jammed a grenade into the tracks of a KV1…

Congratulations on your bravery/stupidity award!

This quick battle ended up with me accidentally playing until 2am. So watch out for that.

That tanks rolling downhill vid looked fantastic.

Added to wishlist. ::sigh::

I bought and played Victory & Glory yesterday. I was a little nervous about the price, there was no indication of what it was going to be, but after five hours with the game I’m pretty positive on it. The Napoleon only thing is a little weird when clearly the system is designed as a English vs. French two player game. It’s similar to the Age of Napoleon boardgame in that respect, the other nations matter but England and France are the prime actors. But the AI is always England in Victory & Glory.

The game has challenged me. Learning to best use event cards and manage the military has been an engaging and tough exercise. Most recently I started in 1805 and moved Napoleon down into Austria winning there and was heading to Russia when England got Prussia involved. So I change direction beat Prussia and the English force but I went slow and Austria was back in the game. I defeat Austria again and make it to Russia and a major victory before attrition and a counterattack stopped me. I enjoyed it. I got the feeling of having that massive juggernaut but too many places I needed it at once. I need to use more of my generals and parcel out the exact force to apply in different theaters. The battle system is pretty cute too. It’s abstract, you lay out the general location of a unit and there are certainly tactics involved but you won’t be positioning them with great detail. It’s great for a snappy pace while giving you a nice broad summary of the battle.

I’m ready to play a lot more and see where this goes but five hours in, I like it. Does it have staying power? Is it flawed? I don’t know but it wasn’t as expensive as I was terrified it was going to be so for myself it was worth it. I’ll give the warning here, it’s a different kind of war game and you might want to search YouTube for the tutorial videos. I can see this being a touch too light for a super detail oriented war gamer. But it’s got some challenges - for me right now at any rate- in there and all the choices seem meaningful and interesting.

Tom Mc

It’s definitely a board game, and a very good one at that. AI is by the same guy who programmed Hanbibal, so it can provide a real challenge.

There’s talk of DLC that will let you play as the British if the game does well enough.

Nice to see some basic hex & counter stuff cropping up on steam: http://store.steampowered.com/app/450290/

Clearly made on a budget of $0 but it’s worth a punt I’d say based on my experience with the intro scenario this evening.

You’d have to change a lot of things to make playing the British an actual challenge. It’s the same reason Rome isn’t playable in Hannibal.

True, which is probably why it isn’t already included and will probably end up as a paid expansion.

Started a new game on easy and I’m still getting my ass kicked. It’s mid 1807, and Prussia, Russia, and Austria are all nipping at my heels. The only reason Spain hasn’t joined the fun is that I was able to play the “Nappy Marries Into Royalty” event on her early on.

Two lessons learned from the latest game:

  1. Garrisoning port provinces with ships is important, but don’t spread yourself too thin.

  2. Think twice before playing an event card that lowers your relationship with one of the majors.

Glenn’s announced an update for next week that will include a new 1800 campaign that goes all the way to 1815. I’m looking forward to that.

Dearest Grogs,

Would you rather buy and play Pacific General ($5.99/£4.25) + Panzer General 2 ($9.99/£7) or Panzer Corps (£15) + presumably DLC (£££)?

I want to play a game similar to PzG, but don’t know what to go for. It looks like you don’t get much “content” out of PzC for the £15 without having to get all of the DLC.

You get 26 missions in the base PzC, seem like a fair amount. With all the DLC it’s 150, I can’t fathom anyone playing that much of it but that’s probably down to my pathetic attention span.

Try Order of Battle: Pacific. It is the best Panzer General-like wargame of all time. It may cost more but look at the reviews on Steam and the hours played. You will get what you pay for and then some.

VICTORY DANCE.

I love that the urge to do the victory dance came to him after shooting a corpse.