I like Order of Battle, like I “like” Panzer Corps, but I have the same problem with both. Even on fairly wimpy difficulty, I always get to a point where I have nowhere enough prestige or whatever they are calling it to both replace and repair my units and get new stuff. But I agree, Order of Battle has a lot of very nifty and elegant systems.

Bundle Stars have a Graviteam tactics bundle for €6.39, which includes GT: Operation Star, along with all the DLC for that title. I’ve been eyeballing these games since Mr Bismarck started writing about them in this thread, but I’m wondering if it’s even worth getting Operation Star now, or if it’s been completely superceded by Mius Front. Help me grognards, you’re my only hope!

At that price, for a game with as wide acclaim, it’s hard to say its a wrong choice. Superseded or not, that’s a lot of wargaming.

Well, I had Operation star and a bunch of dlc bought at some other store (Steam didn’t carry it then) but it’s more convenient to have it on steam, specially at that price…

Thanks, Nikolaj!

You’re welcome, Juan! I think I will grab it, too. Even if it has been superceded, it seems like a very good deal, and as Craig points out, it does seem to have a lot of acclaim.

Earlier this morning, I activated the GT: Operation Star BundleStars bundle on Steam. I now have $150 or so of content waiting for when I’m next home, which I’m looking forward to diving into.

I bought the bundle, watched a few videos at work on gameplay, fired it up at home and am pretty lost. I’m sure the interface will eventually make sense to me, but it’s leaves a rough first impression…!

So, Graviteam Tactics (Operation Star, not Mr Bismarck’s newfangled Mius Front): to rehash the thread from the old board, I’m really enjoying it, I don’t think the UI is as obtuse as people make out (but I’ve been doing janky wargames and flight sims for as long as I can recall), and I hope to kick off a new era of the Qt3 wargaming thread with a little AAR soon.

So I got a bunch of wargames on the Steam Sale, as I was in the mood. My purchases include:

  1. Order of Battle: WWII DLC - I’m still going through the tutorial but I am LOVING it. Seriously. Can’t wait to go through the campaigns. There’s also an official Battle of Britain total conversion that looks REALLY nifty.
  2. Alea Jacta Est Complete - I’ve just been reading the manual for this one.
  3. Revolution Under Siege Gold - I’ve only toyed with this a bit but it looks amazing.
  4. Pride of Nations DLC - I got the base game from a Humble Bundle, so I figured why not, it’s all so cheap.

Looks like I’ll be busy for a while. :) The manuals for the AGEOD games are…not great, so I’ll likely just dive in and learn as I go.

I’ll warn you about Pride of Nations. Turn times are long, and the game is hard to grasp. I bounced off it several times, even with the benefit of getting in early, having the Paradox forums for resources.

Love the crisis ideas, but beware.

Let me know about Revolution Under Siege, I wishlisted that one recently.

I love the idea of Pride of Nations, but yeah, I tried a turn or two and the turns are long. I’m gonna stick with it though.

Apparently I’ve read RUS (hahaha, wow) is a bit easier to grasp, and AJE is even easier due to smaller scenarios, so I’m likely gonna start with AJE and then go onto RUS.

Yeah, if you do PoN, I’d start with the Spanish American war or something, much easier entry.

Ohhhh, good to know. Thanks!

GTOS is also fantastic and it has DLC that will allow you to take operations to Angola, China and Afghanistan. I look forward to the AAR.

I ended up in Afghanistan for my first training-wheels quick battle. (Turns out T-62s are highly effective against Tigers. <.< I didn’t want to lose on top of being baffled.)

I haven’t had a chance to play the Gold version yet, but RUS is hands down my favourite Ageod game, warts and all. Although to be fair, I still haven’t played Espana and 30 Years’ War. It’s kind of embarrassing, really, since I’ve been looking forward to 30 Years’ War for a long, long time. I would have picked it up during the sale, but it wasn’t discounted, so my backlog told me to wait for another 6 months or so.

I’ve got that one on my wishlist as well.

Welcome to Shilovo. It’s July 4th, 1942, and the Wehrmacht has embarked on yet another ambitious offensive: Fall Blau. This time, the plan focuses on the south, pushing from last year’s front (very roughly, a line from Kursk due south to Dnepropetrovsk, then southeast to Rostov, about 800 kilometers in total) to the Baku oilfields and the city of Stalingrad.

It’s only just begun, though, and we concern ourselves with the fighting around Voronezh, and more specifically, a work settlement a bit to the west called Shilovo. (It doesn’t exist anymore—it’s just part of Voronezh.) Shilovo sits on a hill overlooking the Don river, a strategically-important barrier keeping the Nazis out of Voronezh proper. Historically, the Germans took it on July 5th and 6th.

Hopefully, I’ll be able to hold them off a little better than that.

Notice a few features about this map: first, the UI I forgot how to hide. It’s covering the place name for ‘Trushkino’, the town at the bottom center controlled by the Germans. It faces Shilovo across a deep valley. Roads run northwest from Shilovo and northeast from Trushkino, then split to the north and northwest to meet one of the two crossroads objectives. Besides the valley between the two towns, and the hillside south of Shilovo, the map is more or less flat, which presents a problem: I know the Nazis have some armored vehicles, and I don’t have much in the way of anti-tank weaponry. The sum total of my force is as follows: two rifle companies, the battalion machine gun company (ten or so Maxim guns, all told), the battalion mortar company (same deal), and the battalion AT company (armed with anti-tank rifles, which may as well be rocks for all the good they do).

From the Russian side, this is almost entirely a defensive effort, and that’s reflected in my chosen deployment. (We won’t talk about my first mission in this campaign, a defense to the northwest. It didn’t go well.) One rifle company, under Homenko, is deployed at the northern crossroads, reinforced by most of Beda’s platoon. Drobotov’s platoon holds the central crossroads, while Churginov’s platoon serves as a reserve between the two. Bits and pieces of the machine gun company and the anti-tank company are detached to strengthen the two crossroads strongpoints.

The remainder of Beda’s platoon, along with the battalion mortars and the bulk of the machine guns, are deployed on the forward slope on the western approach to Shilovo, commanding the valley. With good, overlapping fields of fire, and tons of ammunition to boot, I suspect the machine guns will serve to hold the valley approach to Shilovo without issue. I’m more concerned about the central crossroads. If the Germans bring tanks down the west road, I’ll have a bad time of things. Hopefully, the northern crossroads strongpoint will be sufficiently distracting.

Anyway. Let’s get this show on the road. I had hoped to provide some extra screenshots here beyond the few I took during the battle, but alas, my VLC screenshot button isn’t working correctly, so you’ll just have to rely on your war correspondent, me.

The Germans begin their attack with a push, oddly enough, across the valley. The machine guns deliver a murderous hail of fire into the advancing Wehrmacht troops, and in large part, the advance stalls about halfway to my line. German forces will rally and push up the hill somewhat, but never in any organized manner, and never any closer than about one hundred meters to the guns.


Gunners on the northeastern outskirts of Shilovo engage German forces in the trees near the Trushkino road.

The northern crossroads, as I thought might be the case, turn out to be more interesting. It takes the Germans about ten minutes longer to make it down the road toward the strongpoint, but they arrive in greater force, and I have fewer heavy weapons to spare. It quickly becomes clear that the main German advance is coming from the west along the main road, so I shift some of the defenders facing north—a second machine gun team, and one of Beda’s squads—to meet the threat.

The fire on my position intensifies. The Germans clearly want this crossroads. Mortar fire begins to land in town, and the piddly 50mm mortars attached to each of my companies can’t even begin to fire in reply. They stick to shooting at the oncoming Germans, which is admittedly more scary than effective. (Your average 50mm mortar bomb has about 100 grams of explosive, which is less than some hand grenades of the time.)

The situation worsens about 20 minutes into the mission. A halftrack comes down the road, and while its mounted machine gun is keeping my anti-tank gunners’ heads firmly below trench level, a pair of Panzer IIs roll up the road. This is no good. Time to bring in the reserves.


A machine gun team shoots past Russian trenches (at frame left) toward advancing German infantry, while a Panzer approaches from the right.

One of the anti-tank gunners manages to get a shot off at the halftrack, which is enough to force its crew to bail out. By now, though, the Panzers have backed off, and are now working their way around to the north, where my defenses are lighter. One of them pushes into the town, about fifty yards behind the camera above, and begins shooting up my poor defenders. Fortunately, between the carnage west of Shilovo and the reserves arriving and bulking up the line south of the crossroads, the Germans realize they can’t hope to break through without further reinforcement. They call for a cease fire, and I gladly accept.

The casualty ratio favors me, as you might expect from a victory in a dug-in, defensive battle. I started with 400 men, of which about 250 were front-line combat troops, and lost 50, including a few machine guns lost and a few abandoned. (The abandoned ones will be recovered.) The Germans lost 150 out of 360, including one halftrack. I put some fire on both tanks, but neither appear to have been greatly inconvenienced by it, and undoubtedly, they’ll show up again.

Having survived this battle, I only had one more to play on the first turn, and it played out very similarly—the battle played out over Shilovo again, except shifted one grid square south. The same deployment, with machine guns covering open ground, served me well, and I’m into the second turn of the campaign now. I was able to bring some artillery up all along the line, along with anti-tank guns and air spotters. I expect the next few battles will feature much improved fireworks.

Pride of Nations has a lot of flaws, but it is also completely unique in offering a 19th century operational warfare game. For some of its scenarios like the Indian Mutiny and the Boer War, it is literally the only game in town. Ageod are actually still putting out patches for this game - 5 years after it was released. A new ‘turn time’ patch should be coming out in a few weeks - check out the Ageod forum.

That’s a good start there, Fishbreath. [forum like goes here]

One of my favourite things about the GT games is the way plans totally fall apart and you spend 20 minutes feeling like you’re standing on a spinning log trying to move forces about on the fly to plug holes.