Installed this, played a few turns of the day one scenario, and it locked up in the advance after combat phase a few turns in. The southrons were in the town and pushing up the hill, and it was heating up nicely.
For being in development such a long time, the game needs a fair amount of work IMO. Mostly UI stuff, from my initial experience. You have to go into the menus to see, for example, the date and time; it would be nice if each turn the main display showed you what hour you were on, as that is a key part of the game with its activation system. The graphic representation of the units looks nice in a sort of classic battle map in a history book way, but I’d like a bit more, I dunno, cohesion in the presentation. The little elements of a brigade move separately, or in chunks, and then form up into lines, but are these actual battalions? Is there a rhyme or reason to the movement patterns? I do like the way the formations line up and set their facing, in a relatively organic and aesthetically pleasing fashion, and I don’t mind not having control over facing, as the colonel or brigadier in charge would definitely do that on his own, and really, their usually isn’t much question about it.
A bigger issue in the interface is that, as far as I can tell, and I may have missed it somewhere, there’s no way to auto-center on a unit? Moving in reinforcements on multiple axes makes it necessary to scroll around a lot, and it would be nice if you could have a unit list to click on and center on the selected unit. Or something like that to aid map navigation. The combat info panel, pulled up from the bottom of the screen, looks like an afterthought tacked on; it’s fugly at the very least, though basically functional. I’d also like the formations that correspond to activation chits to have better highlighting when a component unit is selected, and it would be really nice to have perhaps flags or some other color differentiation between formations.
I have no idea how combat actually is calculated, nor do I really care; the few battles that occurred before my game crashed played out pretty well in terms of what I would reasonably expect. Units attacking up hill against artillery and infantry died horribly, but if there were enough of the attackers and the defenders were disrupted somewhat, the attack could still gain ground. The AI flanked and responded to flanking fairly well also.
The game is definitely a budget title. It lacks little things like leader portraits, information interface elements, overall refinement. The core seems pretty intriguing though.