some interesting pictures there - looks like the are has undergone some kind of intense tectonic activity in the last 2,000 years, since according to “history” it was flat like a billiards table…
Brooski
4950
It seems like it would also be easy to excuse any game that gave the player a life-threatening abdominal wound, as History says that is likely the way actual soldiers felt.
Brooski
4951
Big Twilight Struggle patch out today…
Yeah, this AM. Haven’t noticed much.
EDIT: Ah, it’s a lot of little stuff:
Fixed influence animations to map not completing properly
- Fixed Vietnam Revolts and China Card interaction in Asia
- Fixed Flower Power/Arab Israeli War/Camp David Accords bug
- Fixed bug with passing action round when Cuban Missile Crisis is in play
- Fixed being able to undo after AI headline card is revealed
- Several cards need to have commit points added
- Coup Popup now shows correct Military Ops gain when opponent attempts a coup
- Fixed Algerian flag
- Fixed the online create game not saving additional influence setting correctly
- Find Game screen no shows the host’s online status icon
- Add Friend input field limit increased to 30 characters
- Fixed text coloring on ingame chat
- Fixed map jiggle on ultra-wide displays
- Fixed text alignment on several cards
- Fixed rulebook and tutorial text errors
- Tutorial now plays all announcements as Auto Play
- Drag cards are no longer stuck over UI after application loses focus
- Added tooltips to region scoring widget
- Added text warning for offline forfeit
That’s an ooold update, here is a link to the newest update’s change log.
https://steamcommunity.com/app/406290/discussions/1/1733214357978030112/
and for people not wanting to click:
Newest changelog
The following rules bugs were corrected in v1.1.2:
BASE GAME
- additional realignment attempts beyond the first one are now optional
- influence can only be placed in countries where the player already had influence in or adjacent to at the start of the round (fixes issue when The Iron Lady is played by USSR player)
- UN Intervention can longer be played when it is drawn with Grain Sales to Soviets during the Headline Phase
- Latin American Debt Crisis will no longer be removed from the game when the event is played
- end of game scoring for the China Card is now applied at the same time as final region scoring
TURN ZERO & PROMO CARDS
- End of Game scoring now handles Europe Scoring - Allied Berlin properly
- The Cambridge Five will now allow influence to be placed in Europe when Europe Scoring - Allied Berlin is revealed
- Non-Aligned Movement will no longer allow selection of any country when there are no countries that match the requirements
- Victory Points are now awarded correctly for the Alternate Space Race Track
INTERFACE
- Discard Pile scroll position will reset when reshuffled into the deck (prevents issues where discard pile appears empty when playing Star Wars or SALT Negotiations)
- Warsaw Pact event icon will now appear on the US player’s side
- Reshuffle Events are now recorded in the Game Log
- Starting game conditions (scenario, additional cards, handicap, and starting timers) are now recorded in the SETUP Game Log item
FRONT END
- It is now possible to delete a friend from your friends list even if they haven’t logged in with Twilight Struggle
- Game List entries now display Variant Ratings for Variant Games
Note that rules changes will only be seen in games that are started after the new update has been installed.
The UN Intervention pulled by Grain Sales “fix” looks to me like another Playdek own interpretation of rules going in opposition with the point exposed in the board game’s.
The Iron Lady sponsored Soviet South American invasion fix is more than welcome though!
Thanks, Left Empty. So second-order effect rules stuff from the extra cards (that I stopped playing with). It looks like.
Brooski
4955
That’s a huge fix. And it shows you how dangerous it is to use a digital game as an implied rules arbiter instead of the rulebook. I had one non-digital opponent claim that this was a legal move “because you can do it on the iPad.”
Off-topic, but it reminds of when I was younger and me and my friends used to start playing a card game that was based on a TV show. Friend of mine kept trying to pull stunts “because that’s how it’s done in the show”, when the rules of the actual physical game were completely different (and way more codified - the show was crazy random).
(Card game was Yu-Gi-Oh!, if anyone was wondering)
Ok, this has caught my interest:
https://www.kickstarter.com/projects/290004584/african-purgatory-the-battle-for-the-eastern-dr-co/comments
I don’t know if I’ll back yet (cost is really high for a self published prototype, so I might go with PnP). But the theme is indeed unusual. It might just be a mess, thought.
In…I am a sucker for African conflicts…
Brooski
4959
That is subjective, oh Deconstruction Man!
But it sure ain’t for me.
Anyone know anyhting about this?
I might be interested as long as the fighter jocks aren’t 16 year old boys with blue hair.
I saw that, but in typical RPS fashion is actually says very little other than it came out yesterday. I would prefer to hear from a source I respect.
sgbyou
4964
I played daisenryaku 7 on the ps2 and quite liked it. So I grabbed this last night and at first glance it’s pretty rough to say the least.
A review of the previous iteration: My F-22’s took out your pink dragons, General!
Panzeh
4966
I kinda got a head start on this one because i went through a lot of hoops to acquire 3.0
It’s kind of arcane and weird in many ways, much like its interface, but there’s also some nice things about it. It has pretty significant moddability and i’m sure had I had access to the Japanese modding community i would see them.
It certainly oozes theme.
I quite liked GURPS Lite WW2
http://www.sjgames.com/gurps/ww2/img/ww2lite.pdf
RPG stuff is different. I ran a cinematic flavored WW2 commando campaign in the Hero System for 2 years in the 90s. But that ain’t a wargame. That’s a cool RPG experience. :)
The intro module was “The Guns of Tobruk”. Tee hee.