I seem to remember it was criticized precisely for the lack of a campaign.
It’s just a lot of battles, IIRC. Didn’t it have a skirmish generator too?
@BrianRubin The positive is Multiplayer through PBEM++ at Slitherine and a LOT of user created mods. My only kvetch is that it all boiled down to numbers/wait for the other guy to break game. There wasn’t enough of the quirkiness that could infect ancient battles baked into the combat. I liked Pike and Shot as well.
I thought the game had something of a metal/sandbox campaign?
Campaign
How does the campaign aspect work in this game? From the description I assume its not modelled on Pike and Shot Campaigns method, eg for ECW Campaign? Sounds more like the original Pike and Shot Historical Scenarios with a bit of decision making and bit of Panzer Corps upgrading in between? The campaign aspect really makes the game for me, interested in that.
https://steamcommunity.com/app/660160/discussions/0/2765630416813656615/https://steamcommunity.com/app/660160/discussions/0/2765630416813656615/
Huh, thanks for the input guys.
It does, and it is very good. Besides straightforward formal battles, it also generates “quirky” scenarios like ambushes, being the rearguard of an army etc…
It does not have anything like a full-fledged strategic layer, the campaigns are COYA, and some of them (the ones covering short time spans) allow units to carry experiences, casualties etc… The Xenophon campaign (int the Immortal Fire DLC) in particular is pretty good imo.
I must say that when I started playing the game, it did certainly feel a bit like that. Now I have learnt that actually planning ahead (having a reserve, playing the combined arms game right for the context of your army etc.) can nullify numbers in a quite spectacular fashion if you have a bit of luck.
I think the game is very circumspect, to the point of perhaps looking a bit dry for some that would like more special rules and abilities and random events etc…
The designer doesn’t get carried away by picturesque anecdotes. I think he’s got a point, since we don’t really know for sure actually happened or were a figment of the imagination of an Italian monk living in the 12th century which found out that rats had eaten half of their old copy of Polybius works… and if he doesn’t buy the “si non e vero e ben trovato”, I can respect that.
Oh, sure, but that is my thing on Ancients anyway. A lot of hot and heavy breathing , but when you get down to it its a battle described by one secondary source that no one is even sure happened. :)
There’s a fine line between wargaming in a fantasy setting and some ancients wargaming rulesets.
Agree. I just think thy’d be a tad more fun w leadership functions/chrome and some events.
Tom_Mc
4998
Well, I hope we can all at least agree that War of the Ring is a great game and historically accurate.
Well, according to The Deconstructionator (@Brooski) yes.
"To pretend, I actually do the thing: I have therefore only pretended to pretend.”
Tension between genesis and structure, Blammo!
Brooski
5000
Absolutely. My review of War of the Ring is contained in the last two comments (Anonymous) on this page: https://princeofcairo.livejournal.com/45080.html#comments
Sounds like you need to give us a nice AAR! :)
Ex-SWoo
5002
FoG2’s campaign system is definitely its weak point. It’s closer to a random battle generator than anything shown in Pike and Shot Campaigns or Sengoku Jidai.
That said, I enjoyed playing the different eras and battle types a lot.
Canceled, everyone (and @Juan_Raigada).
When I back a project it’s the kiss of death.
I doubt we can make jokes about the project being bought by some Chinese holding without devolving the thread into P&R.
This must be one of the most succinct campaign cancellation messages on KS
I have to cancel the project.
He saw, “Oh, crap, Pat backed it. Gotta cancel!”
Damn, the guy was really smart!