Compass Games is republishing Fortress Europa. Is there anyone here who really liked this game? I thought that the system worked great for The Russian Campaign and not so well in Western Europe.

https://www.compassgames.com/preorders/fortress-europa-designer-signature-edition.html

Now this is very interesting - Graviteam Angola!

Same pattern as Operation Star, I suppose: build out the WW2 content first, then add some Cold War stuff.

Yeah, TRC was a classic, and one of the few games I played a fair amount F2F. I’m not sure I can even remember Fortress Europa…

I’m with you Bruce. The scale and invasion mechanics just didn’t work well. I found Europa tedious and a 'lil boring.

Looking forward to it. The DLC these guys are releasing have proved very interesting to play.

For the first time in this year, I have finally gotten the time to play a F2F wargame with a wargamer from Japan. He insisted to play this game with a local after owning it for so many years and after playing it today, I’d say it’s probably the best game ever on this rarely simulated WW2 Campaign:

He assured me that this will not be some bullshit magazine wargames that Malaya campaign was often subjected to. That’s right, my country and the British Commonwealth Forces deserve better wargame treatment yo.

However. the Japanese title is supposed to be “Malay Blitzkrieg” but the English title is the lamer “Malay Campaign”. Fine. My Japanese friend laboured to translate it to English and after reading it, it sort of reminded me of the recent release of Nemesis: Burma. In “Malay Campaign”, the British player actually has a chance to hold out and causes as much attrition to the Japanese forces, while the Japanese player needs to strike a balance between Blitzkrieg at the risk of overextension and conservative operational pace but missing out objective dateline.

Some examples of rules and actions:

On 8th December 1941, the Japanese launched a surprise two pronged attack on British Malaya: an amphibious assault on Kota Bahru and another land attack from Patani towards Jitra. The Indian brigades from both cities were forced to retreat.

In Jitra, the poor Indian brigades crumbled against Japanese regiments like toilet paper touches water. The game was just a clusterfuck for British player (me) until Australian troops were activated after turn 3.

One of the things I liked about this game is the British player is given the liberty to blow up the bridges around Sungai Perak during the movement phase. I miscalculated the ZOC (a translation error) so a bridge was left undamaged. However, this created an unintended effect in which the Japanese player decided to lead all his forces for a Blitzkrieg through the remaining bridge and hence created a bottleneck.

On the Malaya East Coast front, after getting better understanding on the game, British forces adopted a very passive elastic defence strategy. The second cool thing about this game is during every British turn, the player is given 4 fortification tokens (blue star icon) to build 4 fortification on one different hex and remained hidden until Japanese infantry attacks it, 2 of the tokens are dummies and another the real one. The British player has the opportunity to make bluffs to intimidate the Japanese.

The third thing I liked about this game is only the British player is given the even card every end of the turn. All the event cards are pro British and designed to bring balance to British player. Some cards do not have the text “Hold Card” must be resolved immediately after drawing and usually the effect is milder e.g. reinforcement or Spitfire assistance. “Hold Cards”, on the other hand, is placed into player’s hand and it’s usually more powerful but rarer in the deck of 20+ cards. If used timely, it may influence the momentum of the Japanese player. For example, this British card was used during Siege of Kuantan and successfully repelled the Japanese forces.

The game was ended prematurely after Kuala Lumpur was captured by the Japanese. We’ve played this for almost 7 hours and had to call it a day. However, I consider this a moral victory because I stopped the Japanese from achieving early victory condition (to capture KL and Kuantan by turn 7).

What’s more, there’s also a shorter game included in the box, which is the Siege of Singapore:

I’m happy to see “Malay Campaign” just doesn’t stop at… Malaya campaign. The game continues with an entirely different game of Singapore with different rules set and units. It’s a game I can feel the designer put a lot of love into this campaign and offer a thesis of what-if the British decided to hold out and make this war as blood as possible. This game works brilliantly and I really wish there would be a English version being published soon. (The Japanese reprint is soon to be released end of this year/early next year, after being out of print since 1984.)

Fascinating. Thanks for the write up.I have not found a game on this campaign with a decent tradeoff of simulation and playability, this one looks like it might fit.

This…this I want! Is there an English version? I’ve wanted a real, comprehensive treatment of the campaign for so long!

Who makes it?

Thanks for sharing that, @Baconsoda !

Fantastic, @Baconsoda!

https://boardgamegeek.com/geeklist/34386/wargaming-wwii-malaya

Oh yes you’ll definitely going to love it! If there was an English version. Command Magazine of Japan is going to reprint the Japanese version. The English version? Well, if you guys know anyone from MMP, can you just tell them to license this from Command Magazine and publish under International Game Series already?

I really enjoyed the asymmetrical functions between the British and Japanese. The Japanese player has the pressure in managing their supply line but must sometimes also Blitzkrieg to prevent the British player from placing ever more fortification tokens around Malaya. Another interesting mechanic is that whenever Japanese player has successfully defeated the British and cleared their fortifications, they get to roll dice to decide how much supplies and trucks they would gain from their battle victories depending on how many real fortification tokens are placed. Dummy tokens will not yield anything. Real fortifications may give British CRT advantage, but if they lose, all their supplies will be given to the Japanese instead and the Japanese will have the supplies to blitz around even more. On top of that, the Japanese also got to do some cool stuff like Bicycle rush, night attack, and tank rush if managing the logistics is tad bit boring to some.

Combat resolution is based on chit pull but only the British player will do it. The chit assigns morale value (MV) differently on Australian, British, and Indian troops. Australian always have the highest morale value while Indian at max value is only 3. The CRT is based on the difference between the morale value between the attacker and defender. There’s a morale chart for the Japanese and their MVs are high (usually higher than 10). The British player will always be the punching bag during initial rounds but as the game goes on, British’s defense will start to wear down Japanese’s momentum and the morale gap will be narrowed down, especially when the fortification and ZOC play from British side is effective.

My initial impression of the game was I couldn’t believe this was something from 1984. It played just like a modern wargame and I would mistake this as yet another Kim Kanger game :).

Anyway, can someone just tell any publisher to license this already??

I can attest Regimen: the Lions of Bukit Chandu is rubbish. How do I bump Malay Campaign into the number 1 spot in that BGG rank?

Dunno, but you should definitely post some comments about the ones you’ve played.

Any chance of getting the English rules posted?

Yeah, Baconsoda, you could even post your AAR to BGG. Right now there is no info on the game other than a few pics.

Will do. I’m liaising with my friend to get permission from the publisher to post the English rules on BGG. I’ll also find time to write a more extensive AAR or a short review on its BGG site.

By the way, the new Japanese reprint should be releasing soon. You may pre-order over here:

https://a-gameshop.com/SHOP/JWC5.html

Thanks for the link. It’s a shame they have a typo right on the front of the box!

It’s probably not a typo: I am guessing “Campaign” is a deposited trademark.

Frankly, I applaud your friend’s effort, @Baconsoda. I find understanding rules from any manual already challenging, but translating them? That blows my mind.

Interesting, Left Empty. Could you elaborate?

I was jesting! what with the peculiar scare of any form of Japanese writing to actually type a brand’s name without modifying it.