OK, back to Steel tacks. @MiquelRamirez, when is this coming out?
I am actually disappointed too by the lack of multiplayer - I hadn’t check the specs yet.
Joel’s motto is “release when done” :)
SamS
5052
Now this is the Strategic Command game I’ve been waiting for.
http://www.matrixgames.com/products/product.asp?gid=777
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New Features! From limited naval repairs to Kamikazes.
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Take command of the Axis or Allies, and re-fight the whole of WWII!
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Let the computer take control of some of your allies so you can concentrate on your favorite theaters.
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Play on a top-down hex based map spanning the entire globe.
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In addition to the Grand Campaign starting in 1939, Strategic Command WWII: World At War also includes shorter scenarios.
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A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent’s intentions and dispositions.
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Play with a choice of 3-D unit graphics, or NATO countersif you prefer a more traditional wargaming experience
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Research and upgrade your unitswith a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!
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Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!
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Contains a large number of strategic level Decision Events for you to choose your path to victory.
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Very easy to use Editor to make your own “what-if” scenarios or create new maps and campaigns from scratch. Modders will be glad to know that this game can have 10 Major powers.
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Very active modding community eager to share their developments with other players, whether it be changing the look of the map or designing new campaigns, even covering conflicts in other time periods, there is a lot there!
In. Sam, may I take this opportunity to challenge you to a PBEM game upon release?
SamS
5054
Absolutely - as soon as the guy who does the boardgame map mod updates the vanilla map.
@MiquelRamirez, notice how they are actually using that as a selling point in advertisements? PBEM/Multiplayer = Modders = Longer Game Lifecycle = $$$
Panzeh
5056
It looks like they’re making pacific islands a bit over-sized for the scale to deal with the one hex island problem where landing forces are useless in invading these areas.
I’ll bet you money that Guadalcanal and one or two other solomons are individual hexes and adjacent.
Effects based…better than a pure sim every time.
Yep, it comes right and center in this one… And TOAW too which is being taken to Steam next week.
Edit: I must say that as a business model I would find more fair to have the “modders” become developers and receive royalties or sell their stuff and share the income. I personally think the future is more like that of DCS and the new IL2. But that’s me :)
I don’t disagree. I think the model is moving in that direction. It just hasn’t fully arrived there yet.
Can’t remember if someone already posted about this, so sorry if this is old news to you all. Wargame Design Studio and John Tiller Software’s Panzer Battles North Africa 1941 is coming soon, possibly by the end of the year:
Short intro video: https://www.youtube.com/watch?time_continue=27&v=RPEm-dD_3Ak
Preview and Gameplay: https://www.youtube.com/watch?v=VmZhBOym_UE
I’ll probably get this, simply because of all the Tiller system games, the Panzer Battles ones are the ones I can generally stomach. All the flaws are there, but to some extent mitigated a tad. And the scale is interesting. And I like the guys working on it.
And it includes Crete, which to me is always a great operation to simulate.
Brooski
5063
Someone needs to introduce these guys to scripting and video editing.
Among other things, like windows that can co-exist simultaneously without locking out each other, tooltips on mouse hover, contextual menus, etc. To be fair, I suspect the fundamental code base is antediluvian, and probably written in Sanskrit.
Close, Ptolemaic Greek. Thinking about the code files gives me a headache.
I shall not buy them.
No joke, that code is from '97. They couldn’t if they wanted to, B. And Blackie and Saunders have no interesting doing so. They certainly aren’t playing anything more modern.
Blackie passed away in 2016. I’m pretty certain neither he nor Glenn Saunders wrote even one line of the code. It’s all John Tiller’s programming, at least for the original versions. Not sure if the Wargame Design Studio guys are rewriting any of the code for the Gold versions or the new games, but I think so.
Edit - From John’s development team page:
Dave “Blackie” Blackburn

Born in the UK, moved to Canada in 1976. Served 15 years in the British Army, 4 years with the 4th/7th Royal Dragoon Guards in all armored trades, wireless operator, gunner, driver and commander, plus time in armored cars, 12 years in the Army Air Corps as a helicopter pilot. Flew in Canada as a helicopter pilot doing all type of bush and then government work from coast to coast to coast, with time in every province. Glenn Saunders proposed we partner up for working on wargames, which we did, initially for Talonsoft’s Campaign Series. Then we stayed with John Tiller and work primarily on Panzer and Modern Campaigns also Total War in Europe. I am the map maker for these series and have also done maps for a lot of other John Tiller Games’ series.
Dave passed in 2016.
The code for the Battle of Kursk stuff I bought was exactly the same as the 2001 Tiller code. I’d refund it, but it isn’t a Steam product.
You can quote the post that you’re writing? That’s nonsense!
Err, sorry for the interruption. I like reading the thread - even if I still haven’t gotten to play an actual wargame, I still learn history and game systems.