vyshka
5189
What sucks is they have done nothing with any of it really at all.
I am curious to see what Compass does with that title in terms of changes from the original (aside from the Artwork, which I guarantee will all be spanking brand new). It’ll show from a legal standpoint what they need to do (or what they think they need to do) to avoid tripping over the AH licenses.
Unless Compass gets a letter in the mail after release…
Brooski
5191
Session report from over the weekend: we played this old classic, six-player game. Lots of tension. Sauron almost pulled off Barbarossa, but got slowed down just enough by Agrippa’s legions with air cover from the Sea Harriers off HMS Invincible. The Gloranthan magic users succumbed to accurate Soviet anti-tank fire and never got across the Med, although George Washington refused to bring America into the war so it was left to the French Foreign Legion to stop Darius’ Persian army from getting a toehold in Europe. Unfortunately, Napoleon was unable to find enough magic gems to lift Thor’s Hammer, so in the end the dwarves won.
Cool game, Bruce. It just needs a Rudel counter to be complete.
lttp but this is awesome.
Brooski
5195
Let me know if you ever find a copy of the rules. I have some questions about stacking limits.
Also this is back in stock.
Just bought. 30 seconds after you posted the link.
Brooski
5199
How can something there be out of stock, btw? I thought they were print-on-demand?
They are but they had a printer issue last month where they had to stop taking orders for NATO. I guess “available for purchase again” would have been a better way of saying it.
The guys at 2x2 have published a new development blog
I quite liked this little feature
It is now indistinguishable from OrderofPanzerGeneralCommand.
Huzzah?
The Bulge Factor
Definition: Noun Phrase. {Impacts Board (and sometimes PC) Wargames}; when a conflict, theater or scenario has been represented in game form repeatedly, offering many, many different options to play that conflict, theater or scenario, thus making a player much less tolerant of errors, poor design, or other “nonsense” in a title representing that conflict, theater or scenario.
Use in a sentence - I didn’t buy that Gettysburg: Into the Breach game, because of The Bulge Factor; the designer didn’t do anything special.
Now, gents, I need to brainstorm the opposite term, for a game where you buy it, despite how flawed it may be, or how unoriginal the design may be because the conflict, theater or scenario is rarely, if at all represented in game form.
What say you fellow Grognards? Help me come up with it.
I think you need to clean your glasses.
It’s weird, isn’t it? the first game had such clearsighted, simple and accessible design that all this detail they are adding feels strange in a design that still maintains the strict stacking rules of the original.
I will most likely buy it on the strength of the first game and the possible promise of an accessible medium-complexity game, but I really don’t know what to make of the game from their process. I don’t see what they are trying to do.
I like it. keep 'em coming, everyone, and I’ll do a poll.