It would take me a full AAR to describe this story of a meeting engagement near a civilian airfield but hopefully a setup blurb then just images with a small selection of highlights will suffice to at least show the story and drama that can unfold
I hope it may inform a little more why I think this is worth playing as well as Flashpoint. They offer different things.
Our forces:
PT76B Scout Section (2 vehicles)
Infantry foot platoon (3 squads)
BMP2 Mech Inf Platoon (3 BMP2’s 3 squads)
BTR70 Mech Inf Platoon (3 BTR&)'s 3 squads)
9P133( “Malyutka” ) AT Section (ATGM’s ontop of a scout hull)
Air Support 2 Mig21’s with cannon and iron bombs.
There are two objectives one south further and one north closer.
Recon forces like my PT76’s deploy further into the battlefield the rest of my force I deploy on the roads. I have learnt to my cost that walking through woods actually takes a long time in this game and so should be used thoughtfully, however there are benefits from emerging from woods surprising defenders.
My orders are to advance under fast column to seize the central west of the airfield then deploy the infantry to establish a hold. If we move fast we maybe able to catch any enemy AFV’s foolish enough to drive across the tarmac towards the northern objective.
Mean while to the south our Recon PT76’s are ordered to crawl through the forest and recon very carefully to the Southern Objective.
The Northern closer objective I leave to the foot infantry who clog up there and I order my Malyutka to the woods overlooking the strip too.
Initial delployment
The approach
Enemy footscouts caught as they sprint to the Northern objective.
Civilians and the Southern objective is unoccupied.
Enemy AFV’s engaged briefly as they speed away behind a hanger
Two are caught and destroyed in the open by our now in place BMP2’s as expected vs an M113 , but whether they deployed their passengers by the hangers is unknown. So I call in the airstrike. More centrally something kills my BTR70, it died before reporting what.
In the South a still shaking pair of PT76’s realise they just destroyed a Vulcan.
Followed by being hit with a full mech platoon
Meanwhile the battle becomes building to building at the airfield.
Losses on both sides mount around the tarmac…
But the damage had been done with the central ambush at the beginning and the enemy broke, after holding out for some time in the central air traffic control building. Although the enemy was still able to command the southern objective to the end.
Or at least that’s the story I was telling myself as I played, following each twist and turn with interest.
End heightmap, with all known AI dispositions before they withdrew, living non spotted ones are not revealed post game as far as I can tell. An annoyance.
My apologies for the popup in the middle.
Anyway hopefully that can show a little why I think its different than Flashpoint and worth your time. It operates at a different scale I suppose, and feels a little more minatures wargames like than Flashpoint perhaps?