I enjoyed that 3MA.
Rod made a very good point about the narrative aspects in the gameplay of Armored Brigade. It does so without overwhelming as it was sometimes the case of the HITS mode in 2nd Manassas by Mad Minute Games, and most of the time the successors by NorbSoftDev (that was hard to type, the autocorrection on my tablet went bananas).
That is certainly something missing in most wargames, but most wargames table top or not, highly abstract constraints on situational awareness, command and control. When c3i becomes command ranges, and negative shifts on a CRT, it is not very clear to me how to drop the player in the field to have their “Fabrice at Waterloo moment”. Games with card driven gameplay can do this: every card played and stays on the board is a vignette in the story.
Still, my favourite “game” for that kind of experience is Armor Attacks. Plenty of ideas in there for setting up battles for Steel Panthers, Combat Mission and now, Armored Brigade.
Going back to Armored Brigade…
I don’t excuse the lack of a - proper - scenario - not map! - editor or a campaign. For the first I would have preferred a CMANO approach: the world is your playground, here is a massive toy box and an event engine to get a narrative going or fake some sentience on the opponent. Steve Overton showed in Flashpoint that you can make interesting scenarios out of hypotheticals. For the second I wish no more than Steel Panthers, or the first Combat Mission notion of Operations.
The AI is strong, it can read the terrain and use it. That is rare, and Veitikka needs to receive accolades for it. Definitely a landmark for computer war games.
Yet I would very much like to play with humans. While Armored Brigade is good at planning and executing, it is not good at anticipating or working with contingencies (yet). Not that either matter much with the typical scale (map and force size) I think most folks play this game.
Last, the was a bit in the pod cast which I was like “really?” when Ian (?) commented on sending a tank coy to secure a village. Not sure how armor is supposed to do that in the game or in the real world :)