Grognard Wargamer Thread!


Turn Three, Early 1776

Force Adjustment

  1. His Majesty’s Government allocates 12 pounds to the American Colonies this turn.
  2. Boston, besieged by Washington and some (apparently off map) rebel units is evacuated. The remaining units there go into my force pool (adding a 3-3-3 and a 3-3-4 Foot), a new smuggler is placed in the Caribbean, and Washington is now available to command the Rebels.

Smugglers Phase

  1. Smugglers deploy to Chesapeake Bay and Cape Fear.

Naval Phase

  1. Viceroy Kane sorties two Naval vessels to the North Atlantic (4 and 3 strength, costing 3 pounds) and one to Chesapeake Bay (costing 1 pound). The North Atlantic Squadron sinks one smuggler, leaving one in the space, headed for New York. The Chesapeake Bay squadron does not encounter any smugglers, leaving one there to land a continental.

British Ground Phase

  1. 1775 proved a difficult year for both the Rebels and the British forces. An amnesty and prisoner exchange was agreed to, returning all of the captured Rebel and British units to their respective force pools.
  2. Viceroy Kane spends all 8 pounds on British units, placing the 3-3-4 Foot and one Regular in New England (Rhode Island), 3-2-1 and 3-1-2 Hessians in New York (The Frontier), a 3-2-1 Loyalist in Pennsylvania (Around Philadelphia), a Regular in Virginia (Hampton Roads), and A Hessian in Carolina (Charles Town).
  3. I will move the Carolina units, a Hessian and a British Regular, to Tidewater, which is occupied by a Rebel COS. I will move the Cherokee Unit to Charles Town to secure any potential retreat.
  4. Washington is placed in Pennsylvania, which is the only middle state (New York, Pennsylvania, or Virginia) with Rebel units.
  5. The only combat is in Tidewater, with a 5-1 advantage prior to Militia. The Rebels have two militia turn out, making it a 5-3, or 150%. I roll an EX, which eliminates the Hessians and all Rebel units. Loyalty in Carolina moves up 1, to 6.

Place Rebel Phase

  1. A COS moves to Hudson Valley in New York, where it will be at an 9-1 disadvantage prior to Militia. Bold move!
  2. A 2-2-2 Continental deploys in New York, in the River Forts. A 3-2-1 Continental deploys in the Hampton Roads fort in Virginia where it is at a 6-1 disadvantage. A 2-2-2 Continental deploys in Charles Town, where it is at a 2-1 advantage. A 1-3-2 and a 1-2-3 Continental deploy in Massachusetts.
  3. Washington moves to New York, to take command of the largest Rebel Force.
  4. Battle firsts occurs in Hudson Valley, New York. Loyalists turn out in force despite the presence of Hessians in New York, with the final strength totals being 10-2, for a Roll on the 400%+ column. The Rebel COS is eliminated, but the presence of Washington prevents any increase in Loyalty in New York. The Rebel controlled press issues stories about Washington leading the militia in a heroic delaying action that allowed the Continental Army to retreat in good order, despite the fact that no Continentals were even in the vicinity of the battle.
  5. The next battle occurs in Hampton Roads, Virginia. 2 Rebel Militia and 2 British Militia turn out, leaving the final total at 8-3, for a roll on the 200% column. The result is an exchange, which eliminates the Continental Unit and Militia, as well as the 1-2-3 Loyalist occupying Hampton Roads. One British Foot remains, and loyalty increases by 1, to 7.
  6. The final battle of this phase is in Charles Town, Carolina. A 2-2-2 Continental Army is attacking 2-1-1 Cherokee. 3 Rebel Militia come out, making the Rebel odds 400%+. The Colonials incompetent leadership puts the Cherokee to flight, but are unable to destroy them. The Cherokee move to Tidewater, supporting the British Foot there. Loyalty goes down 1, to 5.

Rebel Campaigns

  1. The Rebels begin a major campaign in Carolina, deploying a COS and 2-2-2 Continental to reinforce Charles Town. No extended support is available, because all Rebel Units are deployed in territories containing British units.
  2. Battle occurs in Tidewater, where 5 Rebel Strength Points contest 3 British. The militia come out even, making the total 6-4, or 150%. The Rebels walk into an ambush, cunningly planned by the Cherokee, who are familiar with the terrain (counterattack result). The British and their Cherokee allies inflict a resounding defeat on Rebel forces, eliminating all units. Loyalty increases by 1 to 6.

Logistics Phase

  1. The Continental Congress attempts to reconvene. Congress reconvenes in Pennsylvania, reducing the loyalty of the state by 1 (to 7).

Liberty Phase

  1. Despite Viceroy Kane’s efforts, he only controls Virginia and Carolina, which gives the Rebels hope. Liberty increases by 1 (to 2).
  2. Loyalty in New York is reduced by 2 (to 10) thanks to Washington and the presence of Hessians. Pennsylvania is reduced by 1 (to 6), due to the Continental Congress. Carolina is a wash, as it is British controlled, but has Indians present, and those modifiers cancel out. Finally, Virginia is British controlled, which increases its loyalty by 1 (to 8).

Random Events Phase

  1. Quebec Invaded!: The Rebels send all three remaining Continental Army units on the map to invade Quebec and rally support among the Canadians. The march does not go well, and one rebel unit is massacred by British-aligned Indians, while another suffers major losses due to small pox. At the end of the March only the 1-3-2 Continental Army under General Stark is left, attacking superior British Troops, totaling 6 SPs. The Continentals roll on the 50% table. Unfortunately, General Stark’s leadership is as poor as the results of his Army’s forced march suggests. He attempts to assault a defended position head on, resulting in the elimination of his forces.
  2. Ships of the Line Sent Abroad: The Ships of the Line under Admiral Howe are sent to fight the Spanish abroad, leaving only the two frigates remaining to interdict smuggling efforts in Late 1776.

Early 1776 went quite well for the British. Although the Brits were not able to maintain control of New York, major losses were inflicted on the Continental Army, as its ill-fated campaigns in Carolina and Quebec resulted in substantial losses. Viceroy Kane hears rumbling that the newly reformed Continental Congress is preparing to declare independence from the Empire. Her Majesty’s Government is certain that the Rebels will be crushed, as they cannot stand up to British Regulars in the field.


Peter Perla on wargaming. Good stuff. It starts at 10:50, definitely skip to that, the rest is intro guff.

I didn’t know about the US military’s reinvigorating wargaming project, at half a billion dollars a year.


Most if not all of Matrix’s stuff is on sale this week. I caved and picked up TOAoW4, Strategic Command WWII: World at War, and Drive on Moscow.


Turn Four, Late 1776

Force Adjustment

  1. His Majesty’s Government sees fit to send 12 pounds to Viceroy Kane.
  2. The Continental Congress declares independence from Britain! Loyalist forces flock to support the King, resulting in the creation of a new Loyalist regiment (2-3-1 Foot). The Lord of the Admiralty sends an additional Ship of the Line to support British forces. Finally, the new Rebel “Government” sanctions piracy, resulting in the placement of a privateer in the Caribbean.
  3. The target state for this Turn is New York.

Smugglers Phase

  1. A Privateer is deployed to the North Atlantic, where it will attempt to deliver supplies to New York. A smuggler sails for Cape Fear, looking to support the Rebels in Carolina.

Naval Phase

  1. Viceroy Kane spends 4 pounds to authorize the release of one Ship of the Line and two Frigate squadrons to hunt Rebel Smugglers. Two Frigate squadron deploy to the North Atlantic, and the Ship of Line deploys to Chesapeake Bay.
  2. The Rebel privateer is eliminated in a tense battle in the North Atlantic, though one smuggler managed to evade naval patrols.
  3. The Ship of the Line in Chesapeake Bay managed to eliminate the Rebel Smuggling operation there. No Continental Army units would muster in Virginia this year.

British Ground Phase

  1. The Rebels and British exchange prisoners (1-2-3 Loyalists and 2-3-1 Hessians to the Brits, two sets of 2-2-2 Continentals to the Rebels).
  2. Viceroy Kane decides that the American Colonies will be controlled through maximal deployment of British might, rather than through pacifying the locals through trade, and elects to spend the remaining eight pounds for this year on units. Britain purchase a 2-3-1 Hessian, a 1-2-3 and 2-3-1 Loyalist, a 4-4-3 British Horse, and a 3-3-3 British Foot.
  3. New England sees no new Rebel Units and no movement. 3-3-4 and 1-2-3 British Foot units occupy Rhode Island.
  4. New York sees the arrival of the 1-3-2 Hessian and the 1-2-3 Loyalist. British Horse deploys to the Hudson Highlands, 2 Hessian Units to the Frontier. The Loyalists and British Foot to the River Forts, and the remaining two Hessians to Hudson Valley.
  5. Pennsylvania deploys one unit of British Horse and the 3-2-1 loyalists there to Schuylkill Valley to fight the Rebel COS.
  6. Virginia sees no new units.
  7. Carolina sees the deployment of the Cherokee Over the Mountains, the 3-3-3 British foot in the piedmont, the 2-3-1 Loyalists in Tidewater, and the 1-2-3 British Foot in Charles Town.
  8. The only Battle is in Pennsylvania, where 7 British SPs face off against 2 Rebel. The rebels gain 3 militia support, making it a 1-1 Battle. The Attacking British are forced to retreat to Philadelphia. Loyalty decreases by 1, to 5.

Place Rebels Phase

  1. A Rebel Committee of Safety forms in the Over the Mountains region of Carolina, incensed by rumors of Cherokee presence.
  2. Two Continental Army Units deploy in the Piedmont Region, 5 SPs to challenge the 3 British SPs there.
  3. One Continental Army unit deploys in New York’s Hudson Highlands, bringing 1 SP against 4 British SPs there.
  4. Two 2-2-2 Continental Army units deploy to New England, one in each of the Connecticut Coast and Maine & Nova Scotia Regions.
  5. Battle occurs in New York. Militia support favors the British, and the Rebels attack on the less than 50% table. The rebel unit is eliminated and the British maintain control of New York. Washington prevents the British from gaining additional loyalty.
  6. Battle Occurs Over the Mountains in Carolina. Rebels have plenty of militia support, and roll on the 200% table. The Rebels eliminate the Cherokee units and subtract one from loyalty (to 5).
  7. The British then attack in the Piedmont. This time militia support the British, and the rebels are left attacking on the 100% table. In a bloody battle, the Rebels manage to eliminate the British forces and take control of the Piedmont region, with only the 2-2-2 Continental Army unit remaining. Loyalty goes to 4.

Rebel Campaigns

  1. The Rebels launch a major campaign in New England. Three Continental Army Units and a COS march on Rhode Island. The Rhode Island residents generally support the British, resulting in only a slightly unfavorable balance of forces for the Brits. The Rebels roll on the 100% table, and are forced to retreat. New England’s loyalty goes up by 1 (to 3), and the Rebel Campaign ends.

Logistics Phase

  1. Nothing interesting happens here.

Liberty Phase

  1. Enlistments expire, and one of the New England Continental Army units melts away.
  2. The British only control two states, which is not enough to prevent the spread of Rebel sentiment. Liberty increases by 1 (to 3).
  3. Loyalty in Virginia increases by 1, to 9. Pennsylvania and New York see -1 loyalty, to 9 and 4, respectively.

Random Events

  1. I roll two dice on the table going forward, due to the failed invasion of Quebec.
  2. Tar and Feathers: Mob violence drives Loyalist supporters in Pennsylvania and Carolina underground, reducing each of those state’s loyalties by 1 (to 3).
  3. Southern Reactionaries: Slavery supporters gain more power in the Continental Congress, angering the Northern States. Virginia and Carolina lose one loyalty each (to 8 and 2). New England and New York gain one loyalty (to 4 and 10). Pennsylvania feels the pull of the Northern States, and likewise sees a loyalty increase (to 4).
  4. Frigates Diverted: Rear Admiral Graves and his Frigate are diverted to battle the perfidious Dutch, they will not be available to hunt Smugglers next turn.

So far things have gone relatively well for the Redcoats from a military perspective. Unfortunately, Rebel units are able to hang on in New England, Pennsylvania, and Carolina, frustrating Viceroy Kane’s efforts for control. While some backbenchers in Parliament denounce Kane’s performance in the colonies, cooler heads prevail in His Majesty’s Government, and they promise an increase in funding for 1777. At the same time, rumors indicate that the French may throw their support to the Rebels through additional Smugglers through a fictional Spanish corporation, Hortalez et Cie.


Not sure what the deal is, but this and some other Norman Friedman books are real cheap for kindle right now.


Oh wow thank you!


I, um, bought all of them. Mind you, I generally HATE books like this on Kindle, given the difficulty of seeing the images and stuff, but, well, a buck thirty? Sheesh. I have lots of these types of books (including Friedman’s ones on US BBs and CAs I think) in dead tree form, but this is the first time I’ve gotten anything like this voluntarily in electronic form.


I also bought a number of those books. Great find @vyshka

Turn Five, Early 1777

Force Adjustment

  1. His Majesty’s Government sends a princely 14 pounds to Viceroy Kane this year to conduct operations. He will need that money, given that the French are starting unofficial support.
  2. Hortalez et Cie.: French support funneled through a Spanish company brings new smugglers to the Caribbean, soon to start supplying Rebel units. Two mores smugglers move to the Caribbean.

Smugglers Phase

  1. This turn, Smugglers find the shipping lanes crowded and call off their attempts to smuggle arms. (There can only be two smugglers in a given space, and I rolled at 2 and 6, and both of those spaces already have two smugglers. The result is no effect.

Naval Phase

  1. Given this unexpected reprieve, Viceroy Kane orders Admiral Howe to the North Atlantic, and Admiral Parker and a frigate squadron to Cape Fear. Howe sinks a Smuggler in the North Atlantic, and Parker’s frigate squadron sinks a Smuggler in Cape Fear. This turn will see only 3 Continental Army units raised. Two in New England and one in Carolina.

British Ground Phase

  1. The harsh winter of 1777 forces the Continental Army to roll for attrition. The two Continental Army units in New England disband due to lack of supply. Even the unit in Carolina succumbs to the cold, which seeps the Continentals off the board.
  2. There is a prisoner exchange between the British and the Rebels, sending the 3-3-3 British Foot and a 1-2-3 Continental Army unit back to their respective force pools.
  3. Viceroy Kane spends four pounds to buy the two remaining British units, leaving 5 pounds in the reserves. Both deploy in Massachusetts, in an attempt to block rebel control there. British horse units move out of New York into Carolina and New England. One loyalist moves from New York to Pennsylvania on a forced march.
  4. George Washington takes command of the loan COS in Pennsylvania.
  5. Battles occur in New England, Pennsylvania, and Carolina. New England has 7-1, which becomes 9-3 after militia turn out in equal numbers for both sides. The COS and militia are eliminated, along with the 3-3-3 British foot in a bloody exchange. Loyalty increases by 1, to 5.
  6. Loyalists in Pennsylvania are eliminated by a Rebel COS after massive militia turn out. -1 Loyalty (to 3).
  7. In Carolina, the Rebel COS staged a daring counter attack against British Horse, backed by a strong militia presence. Unfortunately for the Rebels, the counterattacking force was eliminated. +1 loyalty (to 3).

Place Rebels Phase

  1. Rebels deploy two COS to New York, one in the River forts (3 vs. 1 in favor of Brits) and one in the Hudson Highlands (3 vs. 2 in favor of Brits)>
  2. Rebels deploy a 2-2-2 Continental Army in Carolina (Over the Mountains), and 2-2-2 Continentals in New England (Maine and Massachusetts Shore).
  3. Battles occur, starting in New England. I will have my British Horse ride ot the Massachusetts shore, making it a 6-2 before militia. Militia makes it a 7-3. so rebels roll on the less than 50% table.
  4. The British Horse will ride again to Nova Scotia, making the battle 7-2 before militia. Rebels pick up 2 militia, which lets them roll on the 50% table. The British get to counter attack, which forces a rebel Retreat. The British Pursue, and attack at 7-2 in the Connecticut Coast. Militia makes it 8-4, and the roll results in an exchange, eliminating the Continental Army unit, the Militia, and the British 3-3-3 Foot. Loyalty in New England increases to 8 net.
  5. A rebel COS attempts to seize the River Forts in New York. Militia comes out in support of the British, and the COS is eliminated easily.
  6. A rebel COS also attacks in the Hudson Highlands. Militia comes out evenly, so the rebels attack on the 65% table. They roll a counterattack, which the British are able to win. New York Loyalty moves to 12 total.
  7. Finally, a Continental Army unit attacks Carolina over the mountain, starting at 4-2 in favor of the Brits. A surprising amount of militia come out in support for the British, making it a 5-3 battle. The rebels are able to force a British retreat, pushing the Cavalry back to the Tidewater. -1 loyalty (to 2).

Rebel Campaigns

  1. The Rebel forces being a major campaign in Virginia, deploying Benedict Arnold and a unit of COS to take Hampton Roads fort. After militia, there is a 1-1 battle. Unfortunately, Arnold led the Rebels into a trap, and they were eliminated by redcoats (+1 loyalty, to 9).

Logistics Phase

  1. The British Forces spend their remaining pounds patronizing local businesses in New York (+1 Loyalty, to 13), Pennsylvania (+2 loyalty, to 5) and Carolina (+2 loyalty, to 4).

Liberty Phase

  1. Viceroy Kane controls New England, New York, and Virginia. That allows the British to maintain enough control to avoid rebel Liberty gains.
  2. Net loyalty changes: New England +1, to 9, New York even, to 13, Pennsylvania -2, to 3, Virginia +1, to 10, Carolina even, to 4.

Random Event Phase

  1. Indians Attack!: The Mohawk Indians, allies of the British, attack in Pennsylvania. Loyalty -1 (to 2), but I get the Mohawk Unit (3-2-1).
  2. Dutch Smugglers: The Dutch will trade with anyone! In this case, it is Colonial Rebels in New York, as a smuggler moves to Long Island Sound.

Another strong showing for Viceroy Kane. The Members of Parliament in London think that maybe he has finally found his footing. The Government whips its supporters to spend another 14 pounds next year on Colonial defense in the Americas, and directs Viceroy Kane to target the rebel stronghold of Pennsylvania for British control. Meanwhile, George Washington begins large scale inoculation of the Continental Army in an effort to reduce their susceptibility to small pox.




Turn Six, Late 1777

Force Adjustment

  1. His Majesty’s Government sends Viceroy Kane another 14 pounds, which should be enough to fund the deployment of both naval forces and red coats, with some left over to convince the locals that the British know what is best for the colonies.
  2. Washington starts an effort to inoculate the Continental Army against small pox. Going forward, I cannot rely on disease to eliminate Continentals.

Smugglers Phase

  1. The Rebel Privateer unit moves to Long Island Sound, and one smuggler moves to Chesapeake Bay. That leaves two adjacent to New England, two adjacent to New York, and one each adjacent to Virginia and Carolina. Luckily, Pennsylvania is the target state this turn, and it has no Continentals present.

Naval Phase

  1. Viceroy Kane deploys a ship of the line and a frigate to Long Island Sound, a ship of the line to Chesapeake Bay, and a Frigate to Cape Fear, costing six pounds.
  2. The New York Privateer and the Carolina Smuggler manage to escape the Royal Navy, but the Smugglers in Chesapeake Bay and Long Island Sound are both eliminated.

British Ground Phase

  1. Benedict Arnold is amnestied to the Rebels, and three other Continentals are exchanged for two British Foot and one Loyalist foot.
  2. Viceroy Kane spends 5 pounds to bring the two 3-3-3 British foot and the 3-2-1 Loyalist on to the board in Schuylkill Valley Pennsylvania, pairing them with the Mohawk unit to try and clear the COS from Pennsylvania (12-2). Kane also sends the British horse and loyalist in Carolina to fight Continentals over the mountains (6-2).
  3. The overwhelming British force in Pennsylvania is able to eliminate the Rebels, despite the advantage they had fighting for the Continental Congress. No loyalty changes, because Washington was present to propagandize the battle results.
  4. The Rebels in Carolina are eliminated as well, thanks to strong turn out from Loyalist militia. Loyalty +1 (to 5).

Place Rebels Phase

  1. Rebel Committees of Safety spring up in Pennsylvania’s Quaker Country, and in the Piedmont region of Carolina.
  2. A 2-2-2 Continental Army unit is deployed in the Connecticut Coast, where it will oppose 4-4-3 Cavalry (4-2). A 1-2-3 Continental deploys on the Massachusetts Shore, where it will oppose a 1-2-3 Redcoat (2-2).
  3. A 1-2-3 Continental deploys on the New York Frontier, where it will face a 3-1-2 Hessian (3-1).
  4. A 2-2-2 Continental deploys in Piedmont, augmenting the existing 2-1-1 COS, for a total of 4 SPs.

Second Battle Phase (Going to start breaking this out from the Place Rebels Phase going forward).

  1. New England: The Connecticut Coast is a 4-2 battle before militia. It becomes a 5-3, which still has the Rebels rolling on the 50% table. The Continentals in the Connecticut Coast are outmaneuvered by the British Cavalry, and are eliminated. Loyalty +1, to 10. The Cavalry move to reinforce the Redcoats on the Massachusetts Coast, making that battle a 6-2 before militia. The battle becomes a 7-3 after Militia, so the Rebels roll on the less than 50% table. The Rebels are eliminated, and Massachusetts is clear of Rebel influence. Loyalty +1, to 11.
  2. New York: The Frontier battle is a 3-1 before militia. It becomes a 5-2 after Militia, so the Rebels again roll on the less than 50% table. The Rebels are again eliminated (unsurprising, given the low odds). Loyalty +1, to 14.
  3. Pennsylvania: The battle in Quaker Country is a 2-1 with a column shift in the Rebel’s favor. No militia fight in Quaker Country, so the Rebels roll on the 65% table. The Rebels roll well and force a retreat, meaning that they will control Pennsylvania absent a disastrous Rebel Campaign, frustrating Viceroy Kane’s efforts.

Rebel Campaigns

  1. The Rebels Embark on a major campaign in the Carolinas, adding a COS and a 2-2-2 Continental Army Unit. The Rebels first attack Over the Mountains at 8-6. Militia make it a 9-7, so Rebels roll on the 100% table. The Rebels find themselves outmaneuvered and are forced to retreat. Loyalty +1 (to 6). The British have the opportunity to pursue, but decline for now.

Logistics Phase

  1. The British Spend 2 pounds in Pennsylvania, to increase loyalty to 4.
  2. The British also spend one pound to move the 3-2-1 loyalists from Pennsylvania to Carolina, in preparation for battling the stack in Piedmont next turn.

Liberty Phase

  1. The British do not control Pennsylvania, the target state, so liberty increases by 1, to 4.
  2. New England: The British control New England, so loyalty increases by 1, to 12.
  3. New York: The British control New York, but the presence of Hessians neutralizes that advantage. Loyalty remains at 14.
  4. Pennsylvania: Congress, Washington, and the presence of Indians result in -3 loyalty, to 1.
  5. Virginia: British control Virginia, increasing loyalty by one, to 10.
  6. Carolina: No change, loyalty remains at 6.

Random Events Phase

  1. Invasion of Quebec: The Rebels decide to invade Quebec again. The Rebels pull Lafayette from Carolina and send him up to Quebec. Unfortunately, Lafayette’s troops desert his along the way, and they never reach Quebec.
  2. Ships of the Line sent abroad: Admiral Parker is sent on a punitive raid against the Dutch for supporting smugglers in the British colonies. He will be unavailable to conduct operations next turn.

All of the available British Forces have been deployed to the colonies, but Viceroy Kane cannot seem to keep the Rebels out of Pennsylvania. This is a grave disappointment to His Majesty’s Government, and the backbenchers are making noises about trying to replace him. The Government will only be able to spare 10 pounds next year. Meanwhile, the French are making noises about intervening in the struggle. Next year should prove eventful for the British Colonies!


Did anyone know they’re making a 3d Close Combat game?

I’ve been waiting for this since Eric Young’s Squad Assault!

Hopefully the tanks can drive straight in this one… ;)


more details


isn’t “3D Close Combat” basically more or less the same thing as “Combat Mission”?


I can see making that comparison (although I wouldn’t truly agree with it) if you play Combat Mission in real time, but for me Combat Mission is and always will be impulse-based.


Wasn’t Squad Assault terrible?


Fortunately it is coming out for XboX!


No - it’s my understanding that 3D Close Combat does not charge additional amounts to update the game or otherwise make it work with modern operating systems, and will have a software key system developed later than 1974.


Look this is the Grognard Wargamer thread, it is by definition invalid to speak about issues like “usability”. If you were really hardcore you’d just keep your pristine Windows 98 machine in its Combat-Mission-Playing state.


Not Head to Head? Only Co-Op versus AI?



Yes! I thought I’d put an adjective in stating that, but I must have removed it to not be so abusive. It was definitely a nice attempt at a game, but it was very underbaked and felt like it needed another 6 months in the oven.

Also, re combat mission: it’s nothing like Close Combat! Even in real-time. It’s just too finicky and have and nothing ever does what you want. It also takes hours to play, whereas Close Combat is a near perfect squad ww2 level game, with the only downsides being awful tank AI, stupid setup rules and a complete lack of support once Microsoft dropped Atomic :(



(Or perhaps you’d all just written off the CC franchise like I have?)