Pretty fiddly, to launch a strike you have to:

Go to the strike menu.
Select a spot.
Tick the units you want in the strike.
Press the ‘ready’ button and they will arm and get onto the decks.
Then you need to go back to the strike menu. Update the target spot.
Finally click a button to launch it.

Well, that’s reasonably fiddlesome :) I guess that you can choose loadouts as well.

Are there anything like scenarios? or it is just the sandbox?

And thanks very much for the notes.

Thanks for the reminder! Loved the first one forgot launch day was here for the second!

Yeah, I sure don’t mind sandboxes, but the game assumes you know what is required of you as a player and gives absolutely no guidance, even in the (extremely barebones) manual, which I found pretty off-putting. I mean even Dwarf Fortress felt less obtuse to me.

What’s more fiddlesome is the stupid DRM. When you start the game it gives you two access codes, that you have to email the dev and wait for him to email a counter code to you to enter.

No scenarios, just 2 start dates 1900 and 1920. There is a demo on NWS forums that lets you play as UK or Japan only for 6 years. Check it out.

There are quite a few bugs at the moment as well and some parts are unbalanced so pretty standard as far as small grog dev goes.

Also the store is gloriously hard to navigate :) If you want to buy it this is the link.

https://nwswargamingstore.net/shop?olsPage=products

This is not linked from the main nws store so yeah :)

The cumbersome purchase process there always turned me away when tempted to impulse buy it.

Yeah its terrible. No question. Although my man at /schwerpunkt still takes some beating for awkward sites :)

http://schwerpunkt.games/

Cheers

Well that is really horrible. I wonder why…

O.S:
Windows (32 & 64 bit) 98, XP, Vista ,7, 8/8.1 ,10

Installed size: 933.13 MB

Note Vista users:
Help and music will not work in Vista. However, workarounds do exist. For Help, download the required file from Microsoft. For music, start the Windows media player and select the .wmv file desired.

Emphasis mine above…

Aha!

5 bucks says he’s still on 98 or XP.

I’d give nws some time to sort issues out. It sounds like a much rougher launch for rtw2 than the 1st game.

One good thing though is reading up on this allowed me to discover that the Ultimate General devs are working on a new series, Ultimate Admiral. So far a game set in the age of sail, and another based on dreadnoughts.

https://www.ultimateadmiral.com/

This makes me happy.

It also makes me sad we won’t get an Ultimate General Napoleon anytime soon. Ultimate General Civil War was really good.

Mark Herman’s Fort Sumter for $9

Dunno whether @Brooski wants to comment further on the game but I am intrigued. Even when Herman has a miss its usually an interesting miss.

Was about to post that. Definitely not the GMT game I would have chosen for digital treatment, but I guess it is the one with the easiest rules to implement. In that it has like two rules.

I think Fort Sumter is too simple to be interesting. It literally takes about 10 minutes to play. Tops. I don’t really have any interest in playing it async, where it might take days or weeks!

But, well, I hope they make a hojillion dollars on it and are able to use that to make a digital version of Paths of Glory, or something. I guess Labyrinth is still in development, looking forward to that.

Cheers! I am gonna pass then. The bulk of the evidence is this is just too light to be interesting.

Given that by 1860 it’s pretty hard to conceive of a reasonable way to avoid the Civil War, or for that matter pretty hard to think of any other course of action Lincoln would have taken in regards the South Carolina secession, the whole premise of the game seems a bit iffy. I’m more at home with what-ifs that happen, say, in the context of the war itself, where at least you have a bit more leeway in crafting some viable alternatives (and even then, eh, it’s pretty, well, iffy). IMO, of course; YMMV.

Luckily, it’s not a game about historical alternatives. It’s a game about moving cubes between differently shaped spaces.

Well, ok then! I have zero familiarity with the dynamics of cube-space politics.

It looks like the Age of Sail game might have some land combat in it.

LAND BATTLES

Control of the seas is only half the battle. Whether on the New World, Venerable Europe, or the many island in-between, once the war at sea is over, an invasion must commence. Take control of more traditional national armies to combat your enemies on land in major campaigns and where your small force of marines will not do.

I wish the Sid Meier’s Civil War games and the Napoleonic games using the engine would make it to gog at some point.