http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=231&Itemid=362 Strategic Command Global Conquest comes to mind. There’s a demo, too.

Just Europe but I recently played the patched version of http://www.matrixgames.com/products/344/details/Commander.-.Europe.at.War.Gold

It was rather good. Feels like the old 3rd Reich board game. Also its on sale right now.

You could try Gary Grigsby’s World at War. I haven’t played this new version, but the old version was fun. It’s roughly at the Axis & Allies level of resolution at least as far as provinces/units go, although the actual game is a bit more complicated.

Wow, you guys are fast and accurate, thanks! Strategic Command Global Conquest seems to fit perfectly and the other two options look great too. Time to dive in! =)

Oh crap, I kept wanting to back this and kept putting it off, then I forgot about it till now and… argh.

— Alan

I asked this in my backlog thread but I should probably ask here where people will know the answer:

Do I really need to play both Sid Meier’s Antietam and Take Command 2nd Manassas? If I’m short on time, can I just play TC2M these days? I didn’t realize Antietam was from 1998. I can play retro games but the real time animation does make it a little hard to take.

Please tell me if it’s safe to skip or if it’s critical for me to play it for historical purposes.

I’m curious as to how they got the license since MMP had it and was working on a new edition at one point.

My understanding, and I want to make it clear that this is based on no actual factual information, is that all they own is the trademark. Since they are re-doing all the art and re-writing the rulebook, there are no copyright issues (c.f. the recent re-make of the Dune boardgame).

I’m guessing that, since for the last decade or two nobody has reprinted the game because nobody can figure out who owns the rights, that nobody is going to sue them.

I threw in $40 because the stretch goal bonuses seemed like they were worth the risk. I give about 50/50 odds that I’ll ever see anything from this.

Quick shout-out to Steam and Iron, the all-meat-no-filler WWI dreadnaught slugfest by Naval Warfare Simulations. SAI reminds me nothing so much as the old classic naval sim Action Stations being dragged kicking and screaming from 1993…which is not a bad thing. SAI is ugly, it’s sparse, but it’s impeccably researched, has a good AI and UI (unlike some less friendly WWI naval sims out there…), and reminds me of those days of pushing ADG’s Battlewagons counters across the floor. Definitely boutique priced at $35, so already understanding and digging what Von Spee and Craddock were trying to do at Coronel (for example) is probably pretty much required. Tons of scenarios with a dynamic campaign on the way, a ship builder, scenario builder, etc. Fun stuff.

I bought that before I switched machines about seven or eight months ago, and have yet to redownload it. It is pretty cool. Man, though, I miss Action Stations. That was one great game.

Yup, it’s a pretty great game. One of these days I’m going to Let’s Play the big Jutland scenario or something; I made it about halfway down the list of scenarios and reported on a lot of them starting on page 51 of this thread.

Nostalgia, man :) I have it and its update installed on my Amiga emulator. It’s like playing a spreadsheet… and the only graphic screen is a non-realtime, barely-readable 320x200(!) plot with landmasses depicted as circles. And Savo Island turns take like 5 minutes to process.

I just wish the Divide by Zero could have snuck Fighting Steel’s source to somebody over there, so that NWS could have continued on using that engine with their current wargamings. SAI plus even rudimentary 3D would be even more awesome.

Oh, I remember it well. Lots of circle and squares and lines, mostly. But a killer damage model and gunner formulas, and the only game to really capture some of those smaller Solomon Islands battles well, really.

Having not played Sid Meiers Antietnam, I can’t vouch for it, but I did like Take Commands 2nd Manassas, I liked it and played it quite a bit despite being neither a civil war buff or fan of the period.

Some new El Alamein info at the Shenandoah Studio site.

That’s a lot of territories on the early map mockup.

Can anyone recommend a WW2 grand strategy game that falls somewhere between Hearts of Iron 3 (researching the coffee cups you troops will use) and Battlefront’s Strategic Command WW2 Global Conflict (way too arcade-y for me)?

Or can you automate enough things in HoI3 to tame the beast? I played it a little, but never reached the top of the learning curve.

You might try a HoI2-based game; they’re generally like HoI3 but a little more abstracted.

Gary Grigsby’s World at War:A World Divided should fit the bill.

I agree with Fishbreath. Give HoI2 Darkest Hour a look. It’s what I’ve been playing recently and it really does fit nicely between HoI3 and SC. You can find it for $5 pretty regularly. Also if you do pick it up, grab latest beta patch. It’s not a requirement but it does add a few nice things.

Question for the grognards: I started playing Battle of the Bulge on iOS recently and was wanting to make a jump to a PC WWII game. What would be an easy transition? I was looking at Unity of Command, is there anything you guys would recommend? What is the PC gateway drug of choice?