loooks uh…pretty good. IGN apparently was the only one to see the ps3 version, says they’re about the same. Rockstar claims 100+ hours gameplay if you do all the side misssions
Can’t be right. They were touting revamped combat system with cover a la Gears, at some point. Surely they realize their combat sucks by now?
Edit: Or not.
"When you target an NPC, with a gun or your fists, you’ll be zeroed in on that person, and able to switch targets with a flick of the right stick. "
BAH!
Edit edit: “Of course, things go south, and the mission showcases the ease of the new shooting system, which lets you manually target by half-pressing the aim button”
Ok, I’m officially confused. Let’s see some videos :P
What’s so great about Saint’s Row? I played a little of it before getting side tracked with Crackdown, and it sucks to not have any lockon at all. Manually aim with the stick over someone? Ugh.
It sounds like the GTA4 shooting system is like crackdown’s, which worked really well. Plus there is at least some rudimentary cover system as well. It sounds ok to me.
Yeah but Crackdown was about over the top killing hundreds of targets action. It was a little cartoony in presentation, on purpose. I guess if that’s the vibe GTAIV is going for.
Anyway, doesn’t matter, I’ll buy it on Day 1 and the targeting system is in place and won’t be changed so it’s moot, really.
Here are some bullet points off of a couple GTA fansites (GTA4.net, GTAgaming.com), for those unwilling to sift through all that text:
Once you die and end up in hospital, you receive a text on your phone offering you to retry the mission.
Only one island (Broker/Dukes) is unlocked to begin with. The other areas are blocked with police blockades. The second area (Bohan) will open up “sooner than it has in previous GTAs.”
Vehicle GPS systems will show you the path to take in order to reach your objective. The path will be recalculated if you go off course. Fancier cars have voice navigation.
“In reaction to the crash, a lady bystander started cursing out the two men as they got out of the car, at which point the passenger drew a weapon and gunned the lady down—to the genuine surprise of all those viewing the gameplay.”
The 360 build is brighter and has slightly more vibrant color while the PS3 build has less aliasing issues.
There are eighteen radio stations in total. One is called The Vibe, which is RNB and soul. The other genres on offer include funk, reggae, jazz, dance, modern Jamaican, pop, hardcore, hip hop and a specific Eastern European station.
For whatever reason I almost always restarted every GTA any time I mission failed or died rather than go to jail/hospital. If you caught it at the right time it was faster to do it this way anyway. Will this be prevented and/or less necessary with IV?
Everything I’ve seen in these previews makes me less interested in GTA IV. They’re introducing a “hotwiring mechanic”, which basically just makes getting into a car more annoying, they’re removing all the taxi, ambulance and other random missions because they were “unrealistic” and replacing them with what sounds like scripted side missions. Overall, less “do what you want” and more “do what you’re told”. Which is sad, because it just seems like Rockstar have no idea what made GTA III a great game.