GTA3 never released in Japan?

http://gamespot.com/gamespot/features/all/gamespotting/062802/p2_01.html

That’s odd. GTA3 is undeniably a great game; not sure why Japanese gamers wouldn’t want it.

I guess this disproves the “Japanese market only game market that matter, roundeye gaijin” theory that constantly gets shoved down our throats by the so-called gaming cognoscenti?

Holy crap. Six million copies sold, and not a single copy sold in Japan. Zow.

What’s really amazing is that’s six million sold in less than a year and it also means that something like one out of every three or four US/European PS2 owners has a copy. That percentage might even be higher.

Add to that Max Payne, which has probably sold about three million copies now and Take 2 is rockin’.

The minute they change the hooker blowjob scene to a hooker tentacle rape scene - the game will be gold.

Chet

I think it’s a little bit frightening actually. The only reason many people have bought it is because of its criminal content. You guys bitch and bitch about the lowest common denominator and how you hate the way they drive the market. Well… here’s another example of proof. Max Payne? 3 Million?!? I mean really…

Just hang around the local EB for awhile and listen to people who ask about and talk about the game. They’re not commending the go anywhere, do what you like gameplay, they’re talking about how great it is to FUCKING KILL COPS and how cool it is to play a game with wanton murder and prostitution.

This is no lie… I’ve overheard at least four conversations just in the last week at a couple different EBs that revolved around the above. The counter drone was just as enamored of the violence too.

–Dave

Completely agreed. I think most people who are praising the “open-ended gameplay” are in denial about the real appeal of the game. GTA3 isn’t downright bad but it really gets quite monotonous and boring after a while. I bought maybe 15 PS2 games in total and the widely acclaimed GTA3 was actually one of the worst. No way it would have sold as well as it did without the juvenile gansta shit.

I disagree a bit. I think the reason folks talk about the violence and the cop killing and other crap is that it’s easier to express. There have been other games with gobs of wanton violence that didn’t make the same impression GTA3 did. State of Emergency didn’t sell well at all. I wouldn’t chalk it all up to open-ended gameplay either, though I think it’s a crucial factor, as GTA3 is essentially the same game as all previous titles in the GTA franchise but in 1st/2nd person 3D - complete with almost all the sordid elements.

What makes GTA3 huge, IMHO, is the synergy between the first person feeling of the game and the giant, colorfully realized, world portrayed in both graphics and audio effects (especially the radio stations). It’s like being there. That there is great arcade, Hollywoodesque, style action makes it incredibly addictive. Yeah, it’s outlaw and underground in theme and those are good selling points but I suspect a game of any theme with the same design goals and strong gameplay would do just as well.

However, I think the reason kids talk about the shocking stuff so much is that they just don’t really have the ability to discuss it in any other terms. They know it’s cool and they can agree that it’s cool to be a gangster so that works for them.

Maybe not sold as well, but are you kidding? The mission/quest structure is just plain fantastic. Way ahead of most “story-drive” games in terms of variety and production values. The writing is way ahead of most games. Pick a radio station, any radio station. Add in the city, the freedom you’re casually crumpling up and tossing away, and the not-perfect-but-adept on-foot+vehicular gameplay and you’ve got one of the best, most refreshing, games I’ve ever played.

And I was/am one of those people appalled by the stuff that apalls people about this game. But people who focus on it are staring hard a couple stunted foul smelling trees in a pretty keen forest.

I’m not sure what’s so great about the mission structure, isn’t it roughly the same as in any RPG? The writing was good but I didn’t think it was exceptional. Good point about the radio stations, though – I turned them off very quickly (I never turn on the radio IRL) so I missed out on that bit of atmosphere.

As for the other things, I just don’t value the freedom to go anywhere all that highly. These days I’m just bored with a big game world where I have to search for the next opportunity to advance the game. Randomly walking around and doing random stuff was fun for about 30 minutes. In the end I was more concerned with the actual gameplay, and GTA3 was unconvincing there – the shooting part is very hard to control and Crazy Taxi is a much better fun driving game.

The only reason many people have bought it is because of its criminal content.

Thanks for the giggle. The biggest selling video game not tied to a console, and it has no appeal but the violence. Dead on! Did you even notice the sales figures??? 6 million. Does that number ring a bell???

Yeah, that’s right - six million dead jews in the holocaust. They planned it that way. The game is just plain evil.

chet

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Randomly walking around and doing random stuff was fun for about 30 minutes. In the end I was more concerned with the actual gameplay, and GTA3 was unconvincing there – the shooting part is very hard to control and Crazy Taxi is a much better fun driving game.

Crazy Taxi is an arcade game, fun for a while but very repetitive. There’s not much comparison. And I don’t know what you mean, GTA3’s mission locations are always marked on the map and you’ve generally got 3-4 choices at any given time. Fail one? Try another. Do I work for the Yardies today? Or maybe that lesbian woman? The corrupt cop in the bathroom perhaps? Lots of variety with no random walking around unless you, um, wanted to randomly walk or drive around…

Anyway, maybe try the PC version? The shooting/aiming problem is nicely solved by the mouse. Anyway, the game is filled with nice touches and the mission variety is incredible:

Spoilers:

You’ve got to pick up a car and drive it to the crusher, because it’s got a dead guy in the trunk. Pick up the car and his brothers come outta nowhere and try to smash you. As your car careens around corners the hood lifts up revealing the body.

Escort Godfather’s girlfriend on a night on the town. The Rave club she stops at gets raided! Gotta escape!

Defend a one-armed Korean veteran arms dealer from Columbian smugglers.

Chase a motorboat bound voyeur through the harbor! (That was a favorite)

Jack one signature car from each gang. 2 out of the 3 HATE you and shoot at you on sight.

Man, I could go on and on.

Just hang around the local EB for awhile and listen to people who ask about and talk about the game. They’re not commending the go anywhere, do what you like gameplay, they’re talking about how great it is to FUCKING KILL COPS and how cool it is to play a game with wanton murder and prostitution.

This is no lie… I’ve overheard at least four conversations just in the last week at a couple different EBs that revolved around the above. The counter drone was just as enamored of the violence too.

OH MY GOD!! DID YOU CALL THE REAL POLICE!!! Those kids could be terrorists! Kids talking about killing at a video game store!!! WHAT IS THE WORLD COMING TO???

When doom was released, if you would have chosen to keep the company of the kids at the video store, you would have heard them discussing the killing of monsters, not the revolutionary 3D play.

When Medal of Honor was released, you would have found them talking about killing Nazis.

When Magic the gathering was released, you would have found them talking about performing oral sex on other men.

I hardly think the conversations you choose as your proof are very damning. So do you purposefully choose to ignore the discussion of why people like the game on this forum, or doesn’t that count?

Chet

I would pretty much discount a lot of the discussion on games on this forum because as has been noted by many people on here, we’re not even close to the average game player.

Instead of discussing the issue like a rational adult, you make overexaggerated postings to make it seem like I’m some crazed video game vigilante.

I don’t think it’s trivial that this game is a major part of pop culture right now. I think it reflects on where society is and where we’re headed. You don’t agree and you obviously think you should make fun of me to prove that.

Enjoy it Mr. Smarty Man Gamer!

–Dave

Imagine, if you will, if we lived in a world where young male teens didn’t want to impress their friends and superficially relate to them, and what might occur when a young teenager dares to break the rules of our own:

Biff: “So, man, I got this new game called Grand Theft Fucking Auto. Man, it fucking rocks. You can cap cops and fuck prostitutes. Have you played it, man?”

Skeet: “Why, yes, I did, although I found the items you mentioned appealing only in a campy, satirical fashion. What I really enjoyed was the freeform narrative the game suggests, and the convincing depiction of an interactive living city - limited by modern technology, of course. As a gamer, I am given the freedom to make significant decisions without the rigid structure of yet another hackneyed script penned by a game developer with authorial aspirations. This sort of significance has powerful appeal to anyone who respects gaming as an emergent medium for storytelling - stories told by the player, not the writer.”

Biff: “So, anyway, I’m going to punch you now. Fag.”

Between Ice T albums, Rambo, Eminem, and True Lies (to pick the definite example of the lazy american slaughterfest film), GTA3’s terrifying influence isn’t that big of a deal.

Dave, if you go into the bathroom at an elementary school and come out thinking the whole world is about pee and farts, I am not gonna help you then either.

Chet

Maybe you haven’t guessed yet, Chet. I don’t want your help with much of anything.

–Dave

I disagree a bit. I think the reason folks talk about the violence and the cop killing and other crap is that it’s easier to express. There have been other games with gobs of wanton violence that didn’t make the same impression GTA3 did.

I am inclined to agree with this. I think it’s difficult for many gamers to articulate why they enjoy a game, and frequently default to the generic “it’s fun”.

Carmageddon was far more gratuitous than GTA3, too.

But people who focus on it are staring hard a couple stunted foul smelling trees in a pretty keen forest.

Worst. Metaphor. Ever.

I agree with the sentiment, but I hope Cricket didn’t pay good money for that.

This is truly a funny thread.

When Magic the gathering was released, you would have found them talking about performing oral sex on other men.

Now I’m really glad I never played Magic. Not that there’s anything wrong with that.