Guild Wars 2?


Short explanation:

  • You can enter the mists and roam around by yourself, looking for enemies players to kill. Then you will be ganked by a WvW-specced thief who can one-shot you from stealth.

  • You can enter the mists, find the Zerg for your side, and then go on a rampage against an unprotected enemy outpost, taking it easily over from the PvE enemies there. However, the enemy zerg then takes your unprotected outpost. Basically a never-ending, tail-chasing charlie foxtrot.

TL;DR: don’t bother with WvW.


Most all of my exotic gear has come from WvW rewards, and I had a lot of good fights (not PvDoor) earning it. To each his own.


Yeah, that’s what I saw. I found a group by chance and we roamed from outpost to outpost, taking them. It was pointless, though I did get some gear.

So what do players do at level 80? I have two of my five characters at 80. I havae 33 tomes of knowledge and one free bump to level 50 for any character. Just from logging in and playing a bit now and then I will have all five slots at 80 before long. Two of them are at level 40+ and the other is at 32.

I’m not really an achievement grinder. I don’t care about map completion. I’m not that into crafting. I do like PvP stuff because players are more interesting than PvE encounters.

I think I am hitting the wall with this game. Is the PvE content in the expansions better than the stuff in the base game?


Oh dear god yes. AFAIC, GW really doesn’t start until L80. L 1-79 are just there to teach you how to GW.


Related to Defiance overstepping and changing system files:


I have the base game but at level 80 I don’t see how the PvE is better. Actually, I’m not sure I’ve even been in the level 80 areas. That’s one of the weird things about the game. I never really know where to go other than to follow the personal story quest.


The expansions are meant for characters who are already level 80.

And the first time you enter Verdant Brink with your level 80 character, you will likely die. Quickly. Because it is far more challenging than anything in vanilla GW2. Surviving the rest of the expansion requires learning new tactics, and often this means leveling and using your new elite spec.

When you start Path of Fire, the same thing happens again.


I get that about the expansions, but I’m trying to figure out what interest the game may have for me without getting the expansions?

I may get them, mind you, but since I haven’t leveled all five slots to 80 yet, there’s no rush – though I do wish I had a mount.


If you want a challenge but don’t want to buy the expansions, you can always try Fractals of the Mist. They have graded difficulty levels, so level 1 is not so hard but it gets tougher as you move up the ranks, until you find a satisfying challenge.

Fractals generally require a full party by the way, don’t go in solo.


Is there a good dungeon finder tool in GW2? Does it transport you to the dungeon?


Yes, there is party finder tool within Gw2 for anything you want to do: fractals, dungeons, open world, etc. That said, very few people want to do dungeons these days, most of the people who used to do them have migrated to fractals.

The party finder does not transport you anywhere, you need to port there yourself. I assume you already have waypoints for all the dungeons.

Last thing, have you already explored Orr? That’s the end-game open world PVE zone, and it’s worth a visit if you don’t have the expansions and want to play solo.


I don’t think I have, probably because I got to level 80 just by wandering around doing quests, etc. There doesn’t seem to be much in the game to guide players to different zones.


The personal story will guide you through most of the zones, and it will eventually take you to Orr. But you can find Orr before that, either by exploring a lot on your own or by consulting off-line resources.


Without Expansions (and even with?) Fractals are the PvE end-game. The dungeon concept was abandoned and they’re… doable, but have some issues (at least one bug in Ascalonian Catacombs that has persisted for years now) and the power creep without any rebalancing makes them a breeze for geared groups.

Adding the expansions gives you some additional ways to get ascended gear (slightly better stats than exotic, the top gear tier and required for fractal progression past a certain point – not due to the stat boost but the slots for agony resistance, a gating mechanic in fractals), more “stat combos” for gear and raids.

I can’t speak to PvP because I’ve only dabbled for daily achievements. There’s 5v5 structured PvP and the massive, zerg-ball of WvW. Both have their own reward tracks and enough people playing that you won’t have trouble finding a group.


I can’t tell if you’re objecting to how that went down, but based on the guy’s edits to his Reddit post and especially ArenaNet’s response, I’m fully in support of what ArenaNet did. I remember playing Guild Wars 2 before ArenaNet really cracked down on bots. It was insufferable:

So I’m currently in a “hey, do whatever it takes” place in terms of invasion of privacy issues. Probably a bit Pollyanna of me, but I don’t want my Guild Wars 2 experience compromised.



I don’t have a problem with game developers doing this; I do have a problem with the only place it being mentioned is in the middle of their 22 page user agreement.


Not on the side of the cheaters here but part of me sympathizes since I run many of the same debugging tools for my job in infosec. Sometimes I run those tools on my main home/gaming PC but I’ve never been able to run them while connected online to the games in question. I’d be in trouble if they enumerated not running processes but installed applications.


Having reached 100% map completion and headed back to the HoT areas this week, I miss the exploration of Central Tyria. Sure, I can grab mastery points easier and Hero points are closing me in on finishing up my Daredevil but I liked being able to randomly help the citizens of all the territories. HoT seems very story-centric, and while the day/night cycle at first felt interesting, I find it’s more of a blockade to my exploration (at night) than it is helping the gameplay. Still, tagging along with a massive group of other players accomplishing big goals is quite satisfying so there’s balance there.

And I have to craft a legendary and find the remaining mastery points in Central Tyria some time anyway, with a countdown to PoE2.


Have they improved inventory size since release? I kinda quit playing once my bank + bags + guildbank were full…


I can’t speak to whether they improved it, but it certainly sucks. Then again, I haven’t bought any more tabs of bank or bags, and only today did I replace a 9 slot bag with an 18 slot one (so you can imagine how painful loot management is for me). Verdant Bank seems to toss you loot every few steps so inventory management has become a bit of a pain.

Btw, what do people do once they fill up on crafting supplies that they haven’t been using? I’ve been selling them, which seems to bring in decent funds, but I’m thinking I’d be better off switching to a different craft to make use of them. The wood, ore, and cloth supplies seem to be reaching max for me now.