An excellent idea. Sort of a “Create Your Own Digital Deluxe Edition”!

The problem in WAR (or rather one of the problems) was that there was no incentive to defend. While one team was attacking keep A, it was more profitable (exp/coin/etc. wise) for another team to attack keep B. Later on when the first team comes to take keep B, the second would move on to keep A. Hence the term - “swapping keeps”.

In GW2, they seem to have fixed this issue by providing multiple incentives to defend stuff. When you escort a caravan, not only you ensure that supply gets to your keep and helps to defend it, you also get an escort dynamic event completion, which gives you exp/coin/etc. When the enemy attacks something (keep/tower/etc.), and your team repels that attack, you get a defence dynamic event completion. And so on.

When a guild claims a captured object, all allies around that object will receive some buffs depending on how that guild spent their influence. Obviously, if the object is lost, those buffs are lost as well.

Some keeps have waypoints inside them and controlling those waypoints allows your team to move around the map faster.

You can upgrade and fortify keeps, towers, etc., which makes them easier to defend. It takes some resources to fortify (supply, coin) and this investment will need to be defended.

All objects captured by your team contribute to the amount of WvW points your server receives periodically. These points enable more and more points for your entire server. Obviously, if you just swap keeps, you get much less of those points as if you’d get by defending what’s yours and attacking what’s theirs.

Additionally, there are 3 servers in the conflict. Thus if you don’t defend, there is a risk that the 2 enemy servers will take more from you than what you will be able to capture. Again, this will help to prevent swapping.

Additionally, the aforementioned supply is not only a defensive resource, it’s used for offence as well. If your team doesn’t control keeps, towers, supply camps, caravans you won’t have resources to take stuff from the enemy. And you need to control all those objects continuously because the resource (supply) is not instantaneous, it takes time to accumulate.

Additionally, WvW currency (Badge of Honor or something like that) is dropped by the enemies you kill. If you do a WAR-style uncontested swapping, you won’t get any of that.

It seems ANet has a bunch of WvW mechanics working together to ensure that offence and defence are both required and are both profitable to the server as a whole as well as to the players as individuals.

ARRGGH - And now the website isnt working…

I sort of wonder if we’re going to see some kind of meltdown on the servers tonight. :D

Btw, gamebreaker.tv is hosting a pre-launch GW2 party starting at (I believe) 12AM EST up until the servers come online. So, should be something entertaining to watch while we’re all hammering F5. :)

The easiest way to incentive defending in a game, is to give a experience/money buff to defenders. So people defending get a extra 14% more gold/experience. Another is to give “faction points” and “faction tokens” to this keep, and have cool items unlock wen enough faction or tokens are collected.

VVVVVVV… I feel like the servers will open early for the wording of the announcement. Anyway who cares.

Is it true they may open the servers early, at midnight ET?

That’s exactly what I’m using that money for.

Anet said it may be ‘as early as three hours before launch’.

Also, update your clients NOW.

Edit: Hey, there is an online manual too!

Thanks for the link! I haven’t read anything resembling a manual (online or onpaper) in quite a few years, nor have I been following this game in development, so this is a great way to whet my appetite. The game looks amazing. I don’t know if I can make it to 3am to pop in, but maybe if I take a strategic nap this afternoon…

Well, I’ve bought the game now! Damn you all! I’ve no idea about servers or anything, but I guess I might see some of you!

Qt3 is on Ehmry Bay. Also, the server you “Home” on is only for WvW purposes (or at least it will be). ArenaNet will be reactivating the “Guesting” feature sometime post release, which allows you to PVE with your buddies on any server.

Thanks, thats what I thought I read about the game - should make easier to have fun with friends :-)

You sure take a lot of convincing to buy new games cough ;)

haha yeah, I know - but, I’ve already said so elsewhere, but I AM an MMO whore ;-)

Aren’t we all :)

The Font of Rhand is pretty much a full fledged “dungeon” with bosses, traps and puzzles and all in the open world. The word “mini” refers mostly to the overall size of it compared to our “normal” dungeons (some of which are very large). There are many such places hidden around the world.

Nice, I wasn’t aware of those. Time to get my hiking boots on… and then wait for another 12 hours or so. Come on, early access!!

Found on another forum:

All of These Things Can Get You XP in Guild Wars 2
Renown Hearts (closest thing GW2 has to traditional questing)
Dynamic/Meta Events- sometimes following an event chain will net you enough for well over an entire level’s worth of XP if you follow it through.
World versus World- leveling up in PvP…? Yup. Every beneficial action you perform in WvW- killing enemy players, securing supply lines, capturing or defending a keep, all of it gets you XP.
Dungeons- replayable, can be done in either story or explorable mode, always with lots of XP
Personal Storyline- each storyline quest gets you a big ol’ chunk of XP
Skill Challenges
Vistas
Daily Achievements- a set of things you can do once every day for a bunch of extra XP. I didn’t know about this in time for any of the betas/stress tests, and still got enough XP from other stuff to get to ~level 20 without repeating a single event/heart, so this blew my mind.
Hidden Achievements- things like completing jumping puzzles, for instance, often get you an achievement, and those achievements get you XP.
Exploration- yes. literally JUST the exploration itself gets you XP. Go to an area you’ve never been before and poke around = XP. This includes cities, many of which are totally massive and have plenty of incentive to explore besides the XP. But you get it anyway.
Reviving players- taking some notes from TF2 on this one… reviving a downed player gets you more XP than killing ~10 of your average mob. Mmmm, incentivizing teamwork.
Gathering
Crafting/Cooking
oh and
Killing things- yeah, it gets you XP. But just because they couldn’t even let this basic concept go without doing something awesome, allow me to explain the concept of Bonus XP: the longer a given mob has been alive in the gameworld, the more XP it is worth above baseline (you’ll see a popup of Bonus XP +Whatever when you kill it). So if you go way off the beaten path to a totally unpopulated wilderness area, chances are the stuff you kill will be worth substantially more XP. Plus you can guess the relative age of creatures by how much bonus XP they’re worth

I absolutely love this last item. I hope they put an achievement in for killing things that are really old. How cool would it have been to kill that level 2 boar in Goldshire and find out he’s been wandering around for a year!

This apparently was posted by an Anet employee and found it too awesome not to post:

I’m going to try to get some sleep, because I’m exhausted, and tomorrow is going to be a very long day. There is such a range of emotion I’m experiencing right now, but mostly I just want to say that I hope you guys love it. Love it forever, or love it and then move on to something else, but just love it, and know that three hundred of us melted down our hearts to give it to you. It’s all yours soon.

Wow. That’s amazing.

Man, I am so going to bathe in A.Net heartmelt all weekend long. It’s going to get everywhere, and it will be wonderful.