A bit of an issue with the leveling curve is starting to kick in for me now. I’m a level 18 human and in the first zone of Queensdale pretty much following the hearts through the zone kept me at the proper level.

Kestral Hills, the second zone, is rated level 15-25, but doing a heart event, the exploration and the resource gathering and the like is not keeping me up with the curve. At this point I’m still not 19 but I’ve cleared even the level 20 hearts, and am already 66% done with the exploration goals in the zone.

Am I supposed to be visiting the zones of other races?

I had the same issue around level 14 or 15 and so I joined up with my pal in another starting area. Even though he was only level 8 we did a bunch of stuff and I ended up gaining a few levels (either 2 or 3) before I even realized it.

I don’t know if this is how you’re supposed to play, or if the level progression needs a tune up, but I found it to be a good change of pace and a cure for zone fatigue.

EDIT: Also when I get bored of a zone or I’m not quite up to the level of a story quest or heart area I go and explore other cities and hubs like Lion’s Arch. You can get good XP that way and the environments are amazing.

FWIW…

Login - after Saturday Morning, I had ZERO issues with this. I’m east coast.

Lag - Zero, ever. I’ve never seen a more solid MMO. Fighting Bosses with 100 other tunes, I still keep 30FPS, and have no lag. Amazing.

Stability - Rock solid. Never crashed, hitch. Saw a torn poly a couple of times, that was it.

MORE IMPORTANT:

If you get stuck in the wrong overflow, right click on your leaders portait and click “Join In <wherever they are>”

This wasn’t there Saturday, was in yesterday, works like a charm.

I had to. I did my home (norn) 1-15 zone and both the norn and charr 15-25 zones. Just way too underleveled otherwise.

The beauty of GW2 is that you’re deleveled when you go to lower-level zones, so they aren’t complete pushovers and you get full XP rewards. But you have all the gear and skills of a higher-level character so you can still kinda breeze your way through.

I didn’t go out of my way to join events, which may have contributed to my being underleveled. I did join in every one that was reasonably close, though, and I 100%'ed every zone.

Thanks for the info, but as I mentioned in my post, for us “Join In” isn’t even shown all the time (despite standing in the same spot in the zone). When it was there, it only worked once for us, and that was on Saturday night. Sunday night it wasn’t even there half the time, and the other half it did nothing. No zone loading screen…nothing. Just click and no response.

And I will say that the game has been rock-steady for us as well. No lag, server crashes, or other performance issues. I just put that in there to qualify my “priority one” comment. If players were having those kinds of issues, I’d certainly understand them coming ahead of my grouping/overflow phasing issues.

The “Join in” is only there (I believe) for the folks not leading the group. It was only my wife and I in a group - one of us had it, one didn’t.

Thank you. Can’t believe I missed that. Had fun in PvP for hours though :)

What server is the Qt3 Guild on? Are transfers working?

That might be the intent, but in our experience, it’s been on all possible combinations for our group (both, none, hers, mine), and except for one time, I’ve been the group leader. I think the time it worked for us I was actually the group leader as well.

I’ve read a lot of supposition that it’s only available if the party member you’re right-clicking on was in an overflow phase with room in it for others, but there’s no real way to verify that.

We’ve got another couple in our guild that has had similar issues too. They’ve gotten to the point where if they can’t get Join In to work, they just (unhappily) go solo for a bit.

That’s frustrating, I agree, they should fix this double quick. Sorry I couldn’t help.

It’s been stable mostly, for me, except for two crashes to desktop, where the sound keeps going but the game goes bye-bye. No idea why, as when I click the little button for details it just gives me a blank screen. I’m using the NVIDIA beta drivers as recommended; I blame them!

Have you checked your IRQ settings?

No crashes for me so far, and other than the Apache 502 error where the in game item Trade Post should be (replaced with another too-cute Quaggan), no issues. Otherwise, the game has just been a giant sundae of awesome deliciousness. I leveled a Sylvari Guardian to 15, and then leveled a Norn Warrior to 19. While the Sylvari starting area is OK, the Norn areas are fantastic. So much to see and do. GW2 has the best crafting and inventory systems in any MMO so far.

So…my take after 31 levels of GW2… :)

The Good:

Hard to quibble with the overall “feel” of the game. From the minute you log in, the polish and clear-eyed systems development is apparent. Everything links together seamlessly to move your character forward and push things along.

The art style is gorgeous without going too hard for uncanny valley. Honestly, it’s not that far different from, say LOTRO with the high textures, but it does retain some of the “painterly” (as someone said upthread) feel of GW1.

WvWvW: Welcome to what might’ve been DAoC 2. Yesterday afternoon I joined with Ehmry Bay-ans for a take of the giant keep in the center of the Eternal Battlegrounds in WvWvW. It was all there: satellite groups fighting to control choke points and shut off supply, while a bigger main group put a battering ram on a wall while enemies pounded us from the ramparts. Eventually we knocked that gate down and an epic courtyard battle ensued, which we eventually won. Then it was a matter of trying to prevent re-spawning enemy players from getting inside while we put another battering ram on the central keep (and fought off more folks firing down from above, including boiling oil). Finally inside, we dispatched a bunch of nasty, level 80 veteran guards, and got to the central keep command room, where the champion commander tried to hold us off for about 10 minutes while straggling enemy players tried to get in and prevent it. It was total, controlled confusion and mayhem and fun, played without the lag of DAoC. In all the years since, I’ve still yet to find a game with the kind of compelling and fascinating PvP experience of old school DAoC RvR…but this might be it. It does everything Mythic did right back in the day, and corrects a bunch of stuff Mythic got wrong, especially lag. On my i5, I only had a few seconds of glitchy lag in the throne room thingy, and it quickly restored to a decent frame rate for the rest of the fight.

I love the lack of a quest hubs, and the way it pushes you forward in the game, and the way exploration is integrated to reward players with meaningful XP.

The crafting system is a thing of beauty. Whomever came up with the “discovery” system deserves an MMO commendation. Kudos too to the Anet team for making XP in crafting meaningful and plentiful. Too often in MMO’s crafting is a sideshow to advancing your character. Here, it feels like part of an organic whole with exploration and questing.

When they work right, the events are an amazing amount of fun to do. I was in a terrific “event chain” against Bandits in Kessex. First we had to kill a bunch of them outside their bandit mine thingy. Then we had to destroy their bandit heavy cannons aimed at a ship coming in from the sea, in a certain time limit. Then we had to interdict bandit supplies. (All of these are separate events, with medals awarded, btw.) Finally, the foreman of the mine decides he’s had enough. He’s a Champion, and we pounded on him for 10 minutes to kill him…only the fight wasn’t over. It was great fun, huge XP, and one of the most enjoyable things I’ve done in the game so far.

The Bad

Dear MMO developer: I know you think your underwater scenes are fantastic. Heck, they usually look gorgeous. Here’s the thing, though. It’s very easy for computer-controlled monsters to move in 3-dimensions. It is not so easy for human-controlled players to do that, which causes all sorts of targeting problems, especially against mobs who frenzy. Also: did I say it was easy to move computer monsters in 3d? Yeah I was kidding. GW2 has all sorts of pathing/line of sight problems in underwater encounters that result in a player being right next to a mob, firing off combat skills, and getting “Invulnerable” returned as a result (that usually means a pathing problem for the mob). Look, we’ve been to this movie before, we know how it ends. Underwater stuff just isn’t a whole lot of fun. It’s more frustrating than enjoyable, not least because underwater lacks the perspective of distance you get in overland fights. It’s a noble gesture. I get it. It looks great. It gives brand new weapon skills. The frustrations with pathing and targeting makes fighting and playing on dry ground far more enjoyable for me.

The Trade Post. How did this not get stress tested enough? Right now it feels like the lack of a Trade Post is really gimping crafters. I need low-level fine crafting items to advance my weaponsmithing. I have stuff for armorsmiths and leatherworkers. I tend to either hoard that stuff I can’t use or give it away. I’d love to sell it on the trade post and shop for the stuff I can use. I have the silver to afford it. Help me spend my money, ArenaNet!

I will confess to being a little disappointed with the skills system in the game. After the rich and wild variety of skills in GW1, I was expecting something similar. What I’ve found is that I’ve sort of settled on a couple of weapons I like, and so fighting tends to be me using the same buttons in the same order most of the time. I realize the actual skilling up happens with the skills on the right side of the health bubble, but for now it sort of feels a little like advancement lacks some of the “new toys to play with” excitement you get from other MMO skill trees.

The Ugly

The voice acting: there’s no way around this. After SWTOR and TSW, I’m spoiled. Even with what sound like professional actors, the dialogue readings are stilted and off-putting. I don’t think they asked Ted and Betty from accounting to do line readings, I think Ted and Betty from accounting worked as voice acting directors instead of pro’s. Also not a fan of the puppet theater dialogue breaks. It’s very Gabriel Knight, 1996, isn’t it? Compare that to the–admittedly occasionally goofy–kabuki theater of TSW, where the kinetics of having dialoguing characters moving totally helped sell their acting. Much of the acting here is just…cringe-able. (And don’t get me started on whomever made the sound/talk choices for Divinity’s Reach. I want to find the actor who does the hearty laugh and knock his head into the woman who does the “Uh-ah-ah-aaaaah” like she’s in a hentai game. Seriously, I spend as little time in DR as possible just so I can tune that crap out.)

The Guild mechanism sounds neat in theory, but the bugs have obviously been a headache.

Ditto for grouping with the overflow feature. Hopefully as the population levels up and spreads out, that diminishes.

Overall…I’m really, really enjoying the game.

I actually really like the underwater aspect of the game. One thing that helps was discovering that I can use the Grenade Kit underwater, and it’s like I’m throwing explosions at things until they die. It’s something different, but I don’t think it’s bad, and I’ve not had the issues you seem to be describing.

Our group had some great fun in WvW doing underwater fights near the central island on Saturday. It requires a rethinking of strategy for positioning and keeping an eye out for enemies; if it’s a bit more frenetic than land combat I think that’s fitting as well.

Which IRQ settings (goodness, haven’t had to fiddle with them since, well, DOS days!) would I look for? With only two unexplained crashes in two-three days of play, I’m not too worried.

I am now seriously dreading leveling my new Panda in WoW when MoP comes out. There is no way it will be as fun as this. Yeah it’s a kung-fu panda but I know the first time I see a guy with a question mark over his head I am going to cringe.

I think this might be due to the fact that there are no ‘quest hubs’. It is much more of an open world where you are supposed to just wander around. Hearts help say ‘wander this way, bet you’ll find something!’. Many times I end up completing a heart mission almost by accident because the events in the area trumped it.

Several times (even at low level) I’ve found myself being down-levelled because I’ve wandered into an event/cave/whatever that I “should have already done”. The most awesome part it that it doesn’t matter - I’m going to get a reward out of it, I’m not just mass slaughtering masses of “grey” (no xp) NPCs.

If anything, sometimes I’m almost too overwhelmed by the events going on. My OCD makes me want to join in every single event I come across, and that’s distracting when I’m already in one :)

AND for those lower levels, remember the mystic forge. For example if you get a bunch of low level swords, hang on to them, head to Lions Arch, put all 4 low level swords into the Forge and voila, you get a really nice high level named sword.

What is this “mystic forge” of which you speak?

It’s a blue fountain just outside the crafting area in Lion’s Arch. You can’t miss it.

-Tom

And the most awesome thing ever…besides fried twinkles.

http://wiki.guildwars2.com/wiki/Mystic_Forge