Rolled a Mesmer. This is the only class I got anywhere with in GW1, which wasn’t very far so I figured to give it another go. It certainly plays much differently. I’m avoiding reading guides thus far and just playing by feel. Most abilities I have are about spawning my little illusions, with a smattering of buff/debuff spells.
The illusion mechanic takes some getting used to. Some that you spawn look like clones of you and fire off modest attacks and absorb a modest amount of damage but serve well as distractions/decoys. Others have a bit beefier abilities but look all shimmery and stand out more obviously. You can have up to 3 of these going at a time, and at any point you can order them to “Shatter” – They charge in and explode on the target for either AoE damage, the old GW1 backfire effect, a stun, or a bit of self immunity. I find the damage most useful since I think it’s the only one of those that has an AoE, but I’m starting to get the hang of using the others effectively. Another catch is that the illusions dissipate when their target dies, so it’s usually worth while to send em in kamikaze style once the target is near death.
I’m getting the hang of it… sort of. The decision tends to be how long to keep them out for the extra DPS vs. shattering for effect vs. shattering because they’re about to die anyway vs. shattering because the target is about to die. I’m putting my trait points into reducing the spawn and shatter cooldowns, hoping to just spam the field with clones, but the effects aren’t really noticiable yet.
The very weird thing about the buff/debuff skills so far is that they are all random. As in, the abilities say “apply a random buff to yourself” or the like. In a sense, this is helpful for me as a player since it takes away any analysis paralysis that could come from trying to work out which debuff would be situationally most useful. Just fire and forget and assume that anything bad will help.
In case its not coming across: I find the whole thing very chaotic and I have no idea to what degree I contributed to any PvP success we may have had tonight.
My favourite weapons so far are the 2h staff (with a downright insane AoE ability that a) does damage, b) applies random debuffs to enemies within, c) applies random buffs to allies within, and d) seems to trigger those combo thingees) and a sceptre/gun combo. The gun combo is nice in that it has an instant cast stun, and the sceptre periodically spawns illusions with its basic auto-attack. Whenever I get any weapon with better stats than what I’m carrying, I swap it in even if I don’t like the skills too much, just to force myself to (hopefully) learn how to like them.
The 1h sword I did not like since I never live long in melee range of anything. The 2h sword is kind of neat because it is actually a ranged weapon for the Mesmer?