Sort of, at least. My Mesmer and Elementalist, both human, chose different origins but the same personal mystery/quest option, and got the same story mission at level 11. To that point all the other parts were different though. After that, dunno; my highest is 13…

No, there’s a lot of overlap. The biggest difference is in the dialogue - they share a lot of the same instances.

I’m not actually sure that different classes have different storylines. Can someone confirm this? From playing the asura storyline on two different characters, it seems like your story is based more on your “What was my first invention?” answer. I haven’t seen anything based on my class, but maybe that’s coming up.

Here’s how it works… it’s all based on your characters biography and the choices that you make in the game. Think of the level 1-80 story as being a season of a tv series. Every 10 levels is a different episode. The first two episodes you experience are based on two of the questions from your biography. For example, for humans the first “episode” is based on whether you born a noble, commoner, or on the streets. The second episode being based on what you biggest regret is. Each race has completely different options for these questions. The third “episode” roughly 20-30 introduces you to the the three orders of the world and has varying paths through branching determined by choices your character makes. This is also different for every race. After level 30 all of the racial story lines converge but there are still many many diferent branches within each based on choices that you make. All in all there are over 400 of what we call “story steps” in the game and you’ll only see about 40 on any single play through.

Forgot one thing… things will also vary in the story based on earlier choices with some characters showing up or not depending on whether you’ve met them before, whether they died in your story, etc…

Notice how I said “most” and not “all”?

I was actually able to sell a few things with profit but most of the stuff is listed for selling at vendor+1c.

I am in tier 2 though, hopefully this improves with tiers and time.

As an example, I can make 12 slot coarse leather packs for 16.7 silver cost, and sell it on the trading post for 19.37 silver. That’s with immediate turnovers, if I was a bit more patient I could reduce the cost and increase the sale price.

That is a very funny example, actually. If you sell it for 19.37, you pay 2.91 in TP fees, which means you are getting 16.46 per bag. Considering the 16.7 cost you mentioned (not sure what you included there - leather and the rune? - and how much the tier 3 rune of holding costs), you are actually selling your bags at a loss.

I hope you didn’t buy that leather. :)

Selling bags at a loss is perfectly fine (if a bit wasteful leather-wise), if you are leveling up by making those bags but if not, it sounds like you would be better off just selling that leather. :) Or using that leather to create less leather intensive items that will actually level you up and sell those. At a loss :)

That’s with immediate turnovers, if I was a bit more patient I could reduce the cost and increase the sale price.

Looking at http://www.gw2spidy.com and it doesn’t seem like you’d be able to increase the sale price too much - selling offers very rarely exceeded 19.5 yesterday and not by much, always under 20 in any case.

Last edit. :) According to the wiki, the Rune of Holding for those 12 slot bags costs 14.8, so it does look like you included leather in your 16.7 cost.

Each race has it’s own story quest and it varies a bit based on those character creation questions. Class does not have a significant impact. Around level 30 you’ll join up with one of three factions and start having faction-related story quests as well that will be the same across races.

Late by 15 minutes :)

Has there been any news/ETA on the first “real” patch, i.e. not the (appreciated) daily patches I download every 24 hours? I’m loving the game but there’s an annoying Mesmer bug that’s driving me nuts because my build was kinda based around the concept. The bug is that if you take Phantasmal Fury (grants Fury to phantasms) and Vengeful Images (grants retaliation to phantasms), only Fury works and Vengeful Images gets broken. Annoying!

In my playthrough, instead of choosing my biggest regret as “they never found my sister’s body” or “I never knew my parents”, I took the easy route and chose “I regret not running off with the circus.” Later in the story, a friend was poisoned. My son was watching me play as I went to go find the antidote from someone in the military. My son thought that the response would be, “Sorry, we can only give medicine to circus people.”

That’s now a running gag around our house.

Is anyone else getting frustrated with the difficulty of some of the personal story quests? I was beginning to enjoy them until I ran into two that were stupid hard and extremely frustrating. Both involved a large group of enemy mobs that all aggroed simultaneously. To compensate, I was given a pack of dumb NPCs that would all die within a few seconds, and after me and the NPCs all wiped, the first NPC I revived would run off to the boss and restart the fight before I could res the rest. wtf.

These were Sylvari quests and done either above or at level. “Mirror, Mirror” and “Dead of Winter.” The latter one was particularly annoying since you are forced to use a crappy sword such that you couldn’t use your own weapon skills. I ended up having to cheese through that event by running around in circles, screaming and plinking the boss for several minutes until it was dead.

I had that with my storyline too, and I moved my talents around to focus on healing for that part. I focused more on survivability and keeping my team alive, and I think I learned how to play my class–sorry, profession–better as a result.

No, I like that they’re hard. They could maybe be a bit easier before level 30 I guess. They’re about on par with Guild Wars 1 instances.

The other quests were challenging enough such that they were fun, but these particular ones were much more difficult because of the extra mobs + a boss due to you having a party of disposable, stupid NPCs.

For that last Winter quest, you could only play around with your utility skill slots since they forced a special sword on you for that fight.

I just did “Mirror, Mirror” today. At first I had the same frustrations. I died several times and couldn’t ever make it through the second wave. Then I took a step back and realized I was using the same tactics I typically use during leveling (Staff-based Fire) and it wasn’t ideal for this situation. I then switched to water for the AoE heals and swapped out a couple traits to add “members” to our party (a turret and an elemental) and it was a cake walk.

It is challenges like this, at least for me, that once overcome are much more satisfying than if I hadn’t died a time of four. And it isnt just the difficulty, it was the necessity to use different tactics and strategy than I normally do.

I also like that the storyline missions aren’t always a cakewalk. I heard someone say that he didn’t like having to change his playstyle just to get through a particular storyline. I think of it as teaching you about different tactics and different ways to approach the situation.

Maybe you end up changing to an attunement (as you said, to Water) that you normally don’t use. And maybe it’s not really your playstyle, or something that you will use all the time. But if you can get through that encounter, it’s another tool in your toolbox. I’m not sure how much of that is intentional on ANet’s part, but I think it’s a good thing overall. In my case, I ditched a heal that really wasn’t working as well, and found one that I like better and use all the time now. Now I think of each storyline mission as a mini-dungeon, not something that you just breeze through.

I’ve been playing Elementalist with dual daggers, which is super squishy but lots of fun to play. Not sure about the other weapon setups, but I need to constantly switch through all the attunements in order to kill stuff quickly and also live to tell about it. I guess with something long range like staff, one can stick to one attunement and kite for the most part?

Unfortunately dual daggers hasn’t worked too well the few times I’ve tried WvW. I’m just too squishy to get in close when there’s mass battles with tons of AoE and people. I’m reluctant to switch to a longer range weapon since I tried them out some and don’t care for the different playstyle. One alternative I found was to summon a Frost Bow, although that has a limited number of charges per cooldown.

I keep switching weapons as an elementalist, partly to vary things and keep it interesting, partly because different combos definitely work better in certain situations as you’d expect. Staying familiar with the strengths / weaknesses of each weapon combo and attunement is both necessary and fun, as it’s too easy to fall into the staff / fire rut! I’ve been ignoring my arcane trait largely, but the ability to get various boons upon attunement change is going to change my playstyle I think. Still, staff / fire is hard to beat as a PvE (and even WvWvW) default especially in combination with skills that increase condition damage such as burning.

By the way, I’m loving the more objective-based mini dungeons / jumping challenges that I’ve found so far that aren’t simply monster repositories. I discovered Sharkmaw Caverns in SE Lion’s Arch last night and had a blast with it. And what you get access to at the end means I want to run it again when I have more karma to spare!

I’ve been playing an elementalist as well. Love the Staff + anything for WvWvW. Fire gives nice AE damage at range, water gives more support, Lightning is a mix between debuffs and simple AE damage with a group speed buff. Have not found a use for earth yet, but I am sure it is there. For the PvE side of things, I initially loved dual lightning daggers but I accidentally Mystic Forged both my daggers and just recently got another dagger replacement, so I run dagger/focus and it is great with ice attunement for sustainability/kiting while fire is great burst damage. Lightning is lackluster with a focus imo and none of the scepter stuff appealed to me.

That was so awesome, wasn’t it? What’s more, I stumbled across it. What a delight to find that without knowing it’s there.

-Tom

Sorry, should’ve cut and pasted the announcement here: servers down for about an hour for what ANet calls a “significant” amount of fixes.

Good page to have handy:

http://wiki.guildwars2.com/wiki/Game_status_updates

They’ve been putting updates up about 1 per day. Also, if you’re experiencing login problems or something similar, check out the twitter feed; chances are that the problem has already been reported and is being worked on.

"We'll perform a significant update tonight at midnight Seattle time, during which the game will be unavailable for approximately one hour. 

We'll perform maintenance on the Guild Wars 2 wiki tomorrow night, during which time the wiki will be unavailable for approximately one hour. "