All this high praise has gotten me very curious to try out the game. And I’m no that into MMOs generally. T bad they are not selling it online right now or they could have gotten my impulse buy already!

One hand sword is nice, but i didn’t like the evade attack gets canceled when you move. Stationary attacks are a big no-no. Although it is nice it makes you evade.

The problem with greatsword mesmer is that it really gets you (well, me) in a one track mindset. I feel like if i’m not at max range my damage stinks so it kind of limits popping back and forth.

I use a combination of Elixir C and Fumigate on my engineer which removes bad conditions from myself and my allies. Assuming you don’t play an Engineer does your class have an equivalent condition removal skill?

These type of skills become very important once you hit the lvl55+ areas as almost everything will put some sort of damaging condition on your character.

My only other bit of advice is to learn to dodge and be extremely active in combat. If you’re not moving, dodging, swapping auxilliary skills on the fly constantly, and stealing/removing conditions you’re going to have a tough time of it later in the game. Don’t neglect your gear and start thinking about having some different gear sets with +heal instead of your usual power/crit stats. Treat it as a bit of a game mixing up skills. Try and get out of the old MMO mindset of standing there and spamming one skill over and over again (an assumption so my apologies if you are not doing this).

I’m sure this is true for a lot of the classes, but the Mesmer really comes into its own when you get some trait points to spend. I found the damage output of things like illusions and confusion initially lackluster, but I’ve since specced to reduce the shatter cooldowns and stack confusion on, like, everything I do it seems like.

I liked pairing the 1h sword with the torch. Stay in melee range and alternate between the cooldowns for the 2-button invulnerability and the 4-button cloak/AOE blind, and you can be the annoyingly hard to kill pest in PVP.

I’m with Kyle on this, I don’t get the “Where’s the endgame?” criticism either, and I hit level 80 on Friday.

When I dinged 80, it did not make me invincible in WvW. Hardly. Neither did it make me a juggernaut in dungeons, or PVE Events in the overland map. I hit 80 with a piece of jewelry at level 58, and at least two pieces of armor in the 60’s.

I also realized early on that it isn’t just the level of your gear, it’s what your gear does. I’m chasing loot right now with pluses to heals so I can have better group utility in dungeons.

Did I say dungeons? I’ve yet to complete the lowest (and presumably easiest?) dungeon in the game in Explore Mode.

I mean…I’ve got more to do now–and more options for what I want to do and how I want to do those things–than I did when I was just chasing the leveling carrot.

I suppose that is the problem as i don’t use anything with condition removal underwater i think. Above water i use the heal turret which if i remember right can remove them with its special, but too often it is on cooldown since i use it to heal.

Maybe i should take something specially for conditions.

I’m pretty sure this isn’t something i can dodge. ALthough it can be hard to tell this stuff underwater. The flying boss didn’t seem to do anything, i’d just end up taking heavy damage from some bleeding while at mid range. No attack graphic that i noticed. Same deal underwater but it si much harder to tell underwater.

I actually put him on ignore when GW2 was released for this exact reason. He may be a nice guy, but it appears that his sole purpose in life is to shit on threads where people are trying to discuss the game, while he prepares his manifesto of what ‘his’ perfect game is and why every other game sucks.

I won’t waste any more GW2 discussion time, but I figure I would mention it as a public service so others can ignore him too.

It seems that GW2 is maxing out my vid card. I’m getting what I can only figure are heat related shutdowns. I should probably clean out my system. Anyone else have this issue?

I have the exact same problem. Not a big deal as it runs at lower settings, although I’d love to turn it up.

I’m running a GTX 470 if it helps anyone else to know that.

Don’t know if this will help, but try setting the in-game graphics options to cap your FPS at either 30 or 60 (depending on which you can hit). I can’t hit 60 myself, so I’ve capped myself at 30 and the game plays fine.

See, sometimes I’m an idiot. So I knocked down some of the settings (hey they were auto set) and now I’m not having any crash issues. Shadows, water, reflections. FSAA all down a notch and it’s fine now. And not really much of a visual problem. So that’s a thing.

Arenanet is being all weird on the twitters:

“We learned that no single nation can fight alone and succeed.”

“It is time for legends to become real.”

“Now is the time.”

What is all this?

Yeah, it doesn’t matter that you’re stationary when you use your channeled attack since you’re pretty much invincible. You just need to learn how long it lasts so you can dodge out as soon as it ends. With 1H sword/greatsword, it’s fairly easy to stay at range with greatsword, swap to 1H sword, use whatever you have in your offhand to kill some time on the swap timer, use the #3 ability to summon a clone and swap with him into melee range, hit your #2 to channel melee, dodge out, swap to greatsword, hit your knockback, and you’re back to max range. If you do it right, you’re never really at risk while you’re in melee range. Throw in pistol for a stun so you can spend more time in melee range.

A bunch of devs drunk after they saw the sales figures for GW2?

New tweet:

“Nothing can break our spirit.”

I hope they’re going somewhere with this.

Sounds like something that would fit in well with the latter parts of the main storyline, but it also seems really early for them to be worrying about anything like that.

I have found that I can solo pretty much everything at the “Veteran” level - and that includes all of the skill points - but not much, if anything, at the “Champion” level. So most of the core stuff should continue to play nice if the population thins a bit, but you will lose a lot of the dynamic entertainment, and I’m not sure how well the Orr stuff would scale with fewer people around.

I’ll anecdotally say that my Mesmer often has 3 clones up all the time - for instance, when fighting in a dungeon, I can get up 3 phantasms and for the most part, they’ll only go away when I blow them up. I use staff + greatsword, typically starting with staff, so I pop out a phantams and a clone fast. Throw down chaos storm, swap to GS, put out a beserker, and then when the cooldown is up, swap back to staff for another phantasm (alternatively, I was using Phantasmal Disenchanter as a utility, so I could pop out a 3rd phantasm fast).

Of course, that’s in dungeons and/or in group events. When solo, yeah, the phantasms or clones often get popped pretty fast. However, you have to think that whenever the mob is killing them, he’s not killing you.

And don’t forget, not only can you blow up your clones for damage, but you can get a nice daze out of F3, and some distortion on demand with F4. Plus confusion on F2 (which I don’t ever use).

I’ve also got the trait where I summon a clone on a dodge, so in reality, I can get a clone and a phantasm up with staff, dodge to get a 3rd, blow them up, swap weapons, and do it all over again with greatsword.

I’ve played a lot of Mesmer. And even when I go to other classes and play them a while, I always come back to the Mesmer. The Mesmer doesn’t kill terribly fast, but whenever I’m playing him I feel I can take on anything. Whereas with my Ranger or Engineer, when I throw a bunch of damage at the mob and it’s still alive, I sort of feel I’m out of tricks (I like those other classes, but the Mesmer just feels like he’s got a bag of tricks compared to the other guys). Plus in WvW, I use Feedback and Null Field to provide a lot of functionality.

As for AoE on the Mesmer, there’s Chaos Storm of course, but I also picked an Asura for a second AoE, Radiation Field.

It’s the final countdown.

“We rip each day from life’s teeth.”

Countdown to what??