The game is still out there (at least in Minnesota). I caved (weak, weak human) and bought a copy from Wal-Mart. There were tons in stock at my local one, and a quick internet search shows various Best Buys, Targets, etc. around the cities have them in stock.
So far I enjoy it, though I agree with Mark a little bit - it may be a bit overhyped. I’m playing an Asura engineer, and so far the starter world PvE stuff is all still pretty much the same. Fewer “run over to here and kill monster X and then come back to me” quests, but most of the quests that are there (and yes, they are “hubs” but they are still quests) are still, “Wander around this little area, click on shit, kill the monster that pops up because you clicked on shit, repeat,” things.
I haven’t experimented with PvP yet. That presents its own problem. I want to experience the game organically, but I understand PvP is balanced by basically just popping you to level 80 and giving you access to everything. I really don’t want that until I have at least discovered it myself for the first time through the normal playthrough.
I would also say that the game needs a little work in the tutorial department. The “hints” don’t adequate replace the sort of handholding you get in the first levels of WoW or EQ2, in my opinion. I’m still not confident that I actually increased all of my skills, got all my upgrades, etc. when I leveled up countless times, because the game doesn’t really describe what the point of leveling up is (other than to just give you access to a new skill). I’m seeing things that do “+X to Power,” or Accuracy, etc., but nothing tells me what that really means, nor does it tell me what I’m supposed to do with those little trinkets to get those bonuses. “Combos,” with the vague and confusing terminology about finishers, etc., are really poorly explained. I apparently did a combo, but have no idea how, or what it means, or how to repeat it.
I’m sure that specific examples that I give could be picked at, but I’m trying to make the point that overall, a little more handholding could be useful and it wouldn’t ruin the admittedly joyful discovery aspect of the game.