The problem is the audience is EXTREMELY limited and they are their own worst enemy because they tend to get enjoyment out of driving players out of the game.

And i don’t think Eve is at all resistant to GOON style destroy the game griefing, just the opposite. Eve has embraced that element and become a haven for them. The real question is if the population of these players is high enough to justify a second game and the overwhelming answer has been no.

So look at it from a publishers point of view. Why should i spend money to support an extremely small group of customers that not only make my game look bad, but go out of their way to kill my game by driving away new customers? If they just like pvp why can’t they fight an even battle against a prepared enemy instead of camping some person who just joined my game when they are riding a mechnodragon and using a nuclear sword of destruction +2?

Has Eve been destroyed by the Goons since I stopped playing? They seemed no more harmful than some of the other alliances (cough Band of Brothers) when I was playing.

The only thing I’m sure of is it wouldn’t require any additional character balancing. The game is already being balanced for its large segment of PvP. World balancing possibly. Maybe a few safe zones here or there like Lions Arch. The core game already has “open PvP” in WvW PvE events so the only difference a PvP server would have is the on switch for every zone.

Yes there would be griefers. There will also be people that fight the griefers. Full loot makes things interesting and death meaningful. It can be frustrating yet very rewarding.

You guys see it as a risk. I see it as another feather in their hat. I have a whole guild full of people that would come running at the chance to play on a full loot/full PvP Guild Wars server.

The PvE game is almost completely designed around cooperative events. That is 100% diametrically opposed to open world PvP. This is not the game for open world PvP.

How is it any different than the events that are in the WvW zone?

The hearts are soloable. You would need a friendly group to complete some events.

No, everyone who thinks about it logically sees it as a deal killer.

You might like it but for every you, there are probably a hundred people who would specifically not play the game and/or quit because of it.

Everyone who makes statements like this needs to read about ultima online, if not play it. It was basically a real time catalog of the history and death of the open world pvp mmorpg, showcasing the transition from the high point of the era of open world pvp to the death and finally afterlife.

That’s my point. EVE deals with griefing by accepting it.
GW2 has been built to eliminate it in PvE. PvP, I imagine targetting a particully player relentlessy is as close as you can get, but you can’t pick on them for ever, and they have chosen PvP.

And those hundred people don’t have to play on the PvP server but they’re free to snicker at it when they see it in the server browser. I fail to see how this reasonably effects anyone that doesn’t want to play on said server.

The gay marriage analogy really does fit the bill here.

Yes, it kind of does, but not in the way you think.

It fits the gay marriage theme to the worst fears of conservatives because this group of players gets their enjoyment out of non-consensual pvp. So two of them fighting each other is no fun, but one of them fighting someone who just wants to farm boar asses all day is fun. This is the equivalent to if someone was attracted to the same gender and specifically to members of the same gender whom were not homosexual, and they had the ability to force them to enter a same gender marriage.

Now I’m just confused…why is a PvP all the time server a detriment to anyone that doesn’t roll a character on it? Because it takes resources away from the developers? There isn’t a lot of development needed, it’s one of those servers that has big warning posted that nothing is going to be done to fix whatever 6th grade beef you have with someone else…pretty sure I could write that EULA in about 2 minutes.

PvP servers are always screwed up with tons of problems and drama, that’s why a certain segment of the player base like them. The financial outcome one way or another really doesn’t amount to a hill of beans either way, it’s a tempest in a tea pot on every level.

Go ahead and make a full time PvP server, who cares? Hyperbole on both sides has far exceeded the concern and or resources needed to implement it.

Everyone that selects the PvP server does so knowing they can be PK’d while farming. They are consenting to that play/life style. You’re telling me that I can’t even choose to play on a server that allows open PvP.

It’s obvious you have disdain for the open PvP crowd but why do you have to force your preferred style of game world down our throats? Why can’t you play your world and be happy and let me play mine?

You’re also selling us short. Yes, there are a ton of griefers but that’s not all open PvP is about. I am not a griefer nor have I ever been and I love open world PvP.

What Guild Wars 2 really needs is space combat. Just throw in some Xwings, some tie fighters, some laser sounds, boom, space game! It would be amazing.

Its never going to happen, so its a moo point.

Did you really just write that?

Hell, I’m as opposed to playing on a gankfest free for all PvP server as the next guy, but seriously? You are comparing an OPTIONAL server with a different rules set to a gay man forcing a straight man into a same sex marriage. That’s just stupid. Oh, and no, a hundred people wouldn’t quit Guild Wars 2 for every person who joined because ANet decided to make a single server with these rules.

If ANet decided to make a FFA PvP server, it wouldn’t force anyone who didn’t want to be on it to do anything. In fact it wouldn’t negatively effect ANYONE who is currently playing at all. The only thing it might do is bring players who like that style of play into the fold on their own server.

Yup. It would equal more money and another feather in their hat.

But yah its not going to happen.

Players spontaneously cooperating is fundamental to GW2 PvE. A PvP server will be broken unless the devs do a lot off rebalancing the world, and it would never end, every patch, let alone expansions, 2 forks. Its not as if there aren’t PvP options available in GW2.
And why should a game attract all players? Better to hook less players for the long term with a revenue model to match.

Players would still cooperate. Events would still work just like it does in WvW except the teams wouldn’t be forced.

Really it is as simple as turning PvP and player looting on. It doesn’t even have to be equiment, just inventory would be fine.

…what? why are you asking for a PvP server in this game? That makes absolutely no sense. Guild Wars has always been about the cooperation, man. If you want to do open world, honestly, go play another game.

It’s a moot point anyway, as Anet will not do that.

When half of your skills do damage to everyone nearby, pvp without predetermined teams isn’t really feasible. And even without that hurdle, I’m sure that it’s not a matter of “turning on pvp” with a flag when the whole game has been architectured for structured pvp. Not to mention player looting which doesn’t currently exist at all. My guess is that even without balancing and doing a half-assed hack job, what you want would mean a minimum of one or two months of full time development.

I like the new trailer! But probably not the best trailer for the target audience. :)

I thought the launch date trailer was great and that is all ArenaNet needed to release. But it seems every new game seems to need a live action trailer now (eg. Skyrim / BF3).