Dual axes and longbow is even better if you enjoy tearing through packs of mobs all at once. And I have found the longbow to be better than rifle during the mass scrum of WvW. With the longbow fire AoE I can reach out and cause havoc both on keep assault and defense, and the burning creates a great combo finisher for all your allies fighting in or shooting through the flames. Rifle is great 1 v 1, but so many of the fights I stumble into tend to be donnybrooks with AoEs pounding the battlefield.

Totally agree with the dual axes… once I tried that I haven’t looked back. Although, as powerful as that spin attack is, I’ve been impressed with how good most mobs are at realizing what I’m up to and interrupting me.

I saw that too, which is why I wait until they use a knockdown or interrupt and use spin right after.

I now use a blade in one hand and a offhand axe.
This give me 3 spining attacks, the basic attack have this 3 stages stack and the second attack is a jump, so help reduce distance (so I reduce the different from archers and other distance fighters). I think is a pretty good combo, perhaps better than dual axes.

About range weapons, I used shot things with a rifle, but I have changed to a bow, the bow have the same damage (or maybe is the item) but have more utility. More utility also means more fun to play.

I play maybe less than 3 hours every week, and normally I explore new areas and maybe finish one or two “earths”. I always wonder how well made is the game, specially considering how burned I am of mmos and still getting fun from it.

Colin Johanson had this to say on the forums about future paid content:

No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.

On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.

We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.

We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!

They sound utterly insane, but man the game is so good thatI actually believe their crazy speech!

Yeah… Everyone has to spec defensive in dungeons. That isn’t just an ele thing; glass cannons don’t work well at all. Though, due to the versatility of guild wars 2 specs, I’m sure there is still a way you can do damage even specced defensive. If I am running dungeons or WvW as a Thief, I spec into power and toughness which gives me defensive stats, and allows me to share venoms really well.
I have only tried Dagger / Dagger elementalist in sPvP with a full power setup, though. REALLY have to play strong to pull that off when there is 2 people inevitably running a “one shot hundred blades” warrior build…

I tried that as well, and it does work, but I like the axes adrenaline attack a little better, and it also acts as a charge (not as good of range as the sword one, but it’s enough). I also like how the axes adrenaline attack is quick instead of taking quite a few seconds to fully play out like the swords.

There’s also that bull charge ability that I sometimes load up.

If I dont use a shield on my warrior, I die fast! Especially in the story based missions - What do you guys do - Stack toughness only? At lvl 21 I have had the best armor at all times and best weapons, but man I die a lot, compared to my hunter and Guardian.

That is what I settled on as well. The leap on 2 outweighs anything the mainhand axe has. I prefer the F1 ability of the sword as well. I’ve started using the axe whirl as a way to tag every MOB in sight during crowded events just to get more loot chances.

When I try to use a greatsword now I feel handicapped. It loses movement control on the whirlwind. Can’t move during 100 blades, and the charge ability feels slow as molasses after using the sword leap.

I was using 2 axes, but I’ll give the mainhand sword a shot. Besides that Monument flaming sword just looks so nice and I don’t see a ton of them around.

I haven’t tried the other classes enough to compare, but against stuff my level I find I can at least take enough shots to dodge out of danger and heal if things get too dicey. I’ve also put all my trait points into defense so far which seems to give a nice boost.

For story missions on my warrior, I kite using ranged and abuse terrain. It’s the old WoW hunter in me. I just can’t help kiting things.

I’m of the firm opinion warriors shouldnt have to kite anything. I guess I’ll stick with Guardian and hunter then - My hunter does occasionally kite, but he’s incredibly fast anyways and my pets are constantly tripping the enemy so thats not a problem

A warrior though, should never run away from his foes, and least of all a Charr Warrior - doesnt feel right

Warriors are very strong levels due in part to the fact that before level 30 you can have 4 signets and a trait that boosts crit chance for each passive signet. I gear and trait defensively and have a 75% standing crit chance.

Tolkien is rolling over in his grave right now. Did WoW kill the Ranger class?

At level 25ish my warrior had around 80% crit chance with the trait that Wolff mentioned. Using a good greatsword for my level I was pretty much able to one shot every non-veteran mob with Hundred Blades. Most PvE content was trivially easy. I could stand in front of three mobs, hit one key and win in a few seconds.

I can’t speak for warrior beyond that level because I wasn’t finding it much fun in WvW and created an Engineer which has become my main.

Warhammer Online had a non-pet ranger-like class, if that’s what you mean, but I think that was the most recent one.

Engineer is amazingly fun and fits exactly what I want to play right now. The downside is it took me 30 levels to realize that pistols were miles better than a rifle for condition damage. After I made the switch (and respecced into toughness+condition damage) I can take on groups of enemies with less effort than I was using soloing with a rifle.

I prefer pistols for PvE and rifle for WvW. The condition damage and aoe make up for the lost auto attack damage in PvE, but I find the range and control skills of the rifle are good for WvW. My favorite trick in WvW is to use the spped boost from the healing kit, net a runner, hop right on top of them for double damage, then walk to the far side of them and push shot them back towards my team. I feel like I am playing Tristana from LoL when I am doing this.