Derbain
4041
So do we have a lot of sPvPers here? I’ve been really digging into the past couple of days and while I’m pretty mediocre, it might be fun to run with some QT3 folks in sPvP. Maybe we could have a night where we all just jump on the same game server and beat the crap out of each other?
Funkula
4042
I would like to get in on that. I’m on Dragonbrand w/ friends so it’s basically the only way I can hang out with the bulk of Qt3ers.
Reldan
4043
Are you playing tournaments or from the server browser. I’ve seriously never seen “1v1 me” or complaints about “zergs” in a tournament.
DOTA’s community wasn’t always what it’s become. That community’s hit the other side of the spectrum over the years and has self-selected down to those with the built-in hyper-competitive mindset where winning once again is all that matters by any means. More civil folks have either left entirely or given up trying to argue the point.
Reldan
4044
I’m playing tournies nearly every night. It’s my favorite thing to do in GW2, which puts it at the top of a long list of things I enjoy doing.
I’m always happy to have more people join and have no problem providing advice or guidance if you’re newer to tourney play. I’ve got a mumble server as well which is pretty useful for coordination.
Just message me if you see me on and there’s a good chance I’d be up for a game.
Reldan.4387
Derbain
4045
Other than the 5v5 format and single elimination, does the tourney differ in any other way from regular play?
If SPVP and PVE are so separated, then why is all this SPVP shit cluttering up my bag space? UGH.
Also, thanks for the tip about the B binding. Lots of people told me ingame it was impossible to bring up!
I’m kind of confused about sigils on weapons, I wish they had some sort of tutorial or big exposition about their interactions. I bought a bunch of the sort of ‘gain a buff with +x attribute for each kill, up to 25’ off the auction house for use in XP’ing. Turned out to be a total waste, only one stack of buffs will work at a time, so I ended up just overwriting other weapon sigils.
Similarly in PVP I added a bunch of “on switching to this weapon” effects and discovered slowly through trial and error with the test npcs in the mists that these do not stack as expected. Also sigils that don’t indicate % chances or cooldown times don’t always work (ie freeze nearby enemies).
Furthermore its not too clear when you are dual wielding, which sigils are in effect – particularly for a thief, since 3 slot skills are based on both weapons.
I’ve seen variations within similar kind of sigils, so I don’t see any way of figuring it out at the moment, other than trial and error. This is hardly straightforward in itself, as many sigil effects are % chances on top of requiring criticals or weapon switches in combat or being struck.
While I’m at it, they should say something about combo fields as well – if you are in the middle of a lot of fields, how is it determined which field is triggered for the combo? It only says 1 on screen, but are others being triggered silently? Also it would be nice if they could put in tooltips or descriptions of what the effects actually do – lots like “poison” or “area stealth” are self-explanatory. But, with spinning finishers: what’s a “chaos bolt” or “poison bolt” etc Do they do damage? How much? If you have a spinning skill, do you generate a fixed number of bolts, or some rate /second – does it abort if you exit the field while spinning?
Jag
4047
What are some of the ways to get “good xp” in WvW?
Derbain
4048
May I ask what exactly is cluttering your bags? Other than a PvP salvage kit and a boost or two that you’re not currently using (because you’ve already got one active or something), there’s pretty much no reason to have PvP stuff in your bags. Everything else is collectible.
tomchick
4049
Sounds like someone didn’t see those giant armoires in the Mists. :)
You put yer gear in there! /Rob Schneider
-Tom
tomchick
4050
Jag, my experience in world vs world is that the “good xp”, like the good action, occurs in bursts. Just make sure you’re participating in attacks and defenses as best as you can and the xp will come.
And to the point some folks have made about missing out on loot because it doesn’t automatically funnel into your bags, it seems intentional to me that you have to pick it up. Like reviving allies, it’s all about holding territory. You don’t really get to cash in on your kills unless you can stand your ground. It’s a way of encouraging people to play this as a game about seizing territory rather than a game about getting kills.
-Tom
z22
4051
Am i missing something obvious. Why can’t I zoom in/out with the mouse wheel while holding the right-mouse button down (to move the camera)? This is a fundamental part of moving and viewing and without it I feel lost and don’t want to play the game at all.
I’ve read posts asking about the same issue. I’m really surprised they haven’t address this. It it my mouse? I can’t play a PVP game without this control issue resolved. 10+ years of conditioning says I’m to old to train to learn a different way to move, change the view, and zoom in/out.
Well, other than pvp boosts, rabbit finishers, salvage kits and treasure chests that I havent decided whether I should salvage or open yet, I do keep extra weapons of different types on hand in case I want to switch them mid match or just try something different.
Its a pain to go back and rebuy weapons and sigils. I mean, the one thing they decided was too good to miss out on sharing between the game modes was inventory management?
But the sPvP character is my character, just like the WvW character is my character. In the former I’m autoleveled to 80 and fully geared out and have all trait and skill points. In the latter I’m autoleveled to 80 and my gear is somehow made to be equivalent to a level 80 version of it. They’re similar.
Anyway, I’d play the sPvP more if I got XP for the matches. I don’t see how that would be a bad thing in any way – think of it as combat training. I really don’t see any harm in the notion of rewarding XP for sPvP matches if the player opts for that. I never heard one single Warhammer player complain about getting XP from scenarios. The usual comment was that it was awesome to run scenarios and level that way.
Kyle700
4054
Again, why do you need exp for it? Why can’t you just, you know, enjoy the fun? I wouldn’t be completely against giving skill points for each rank, though. That is a nice idea. I would make it only for 80s though.
Nesrie
4055
I certainly don’t feel lacking in the XP department in this game. In fact, I don’t even really care about levels until my friends try and drag me somewhere too high which isn’t often since they can join me and still have fun with encounters.
Phred
4056
Not even close to true. Example, Caudecus’s Manor is a L40 dungeon that was quite popular to run in Story mode. They nerfed it especially heavy, adding champions to many packs of what had been normal and silver mobs to slow progress. Also they nerfed the hell out of the silver reward. I have no idea how badly they nerfed the experience. When I ran it, it gave 7 bubbles of experience at any level.
Meanwhile, blatent powerleveling is going undisturbed at places like the centaur Bridge in Kessex Hills or the skelk cave in GendarranFields where the botters/macroers have been clustering since release.
I found it odd, that the dungeons, the one place that people seem to find annoying and terious, would be nerfed but then I guess when you dont have to worry about subscriptions you don’t have to care.
Phred
4057
Well when Anet discovered that 80% of their customers hardly touched PvP in guild wars 1 they probably figured they’d be crazy to build a strictly PvP game.
Source, Dev interview, less than 3 minutes in. http://www.g4tv.com/videos/51704/guild-wars-2-pvp-system-dynamic-content-preview/
Personally I don’t PvP much and I am enjoying the fresh take on PVE. As to your previous comments about how static it is, I’d guess you didn’t pay much attention, unless collapsing hillsides on caves and blowing up bridges is an unchanging landscape.
JM1
4058
No, they’re not that similar. The sPVP character is not the same thing as your WvW character - the gear is different, the traits are different, everything except the model settings / profession is different. Having a boost to 80 is not the same thing as being given a level 80 character with everything unlocked and access to gear you’ve not earned from PVE.
Because in Warhammer your character was exactly the same one at all times, just artificially level boosted. Same gear you picked up whereever, same looks, same traits, etc. It’s not comparable to sPVP, it’s more like how WvW was set up.
If you’re playing sPVP you’re not doing anything to do with PVE, so why should you get PVE progression? It’s backwards and I can’t see why you’re so keen to shoehorn it in there, except possibly as a way to skip that levelling you’re not fond of (though god only knows why, if you’re unwilling to level in WvW being level 80 is barely going to make a difference to you)
I haven’t done any dungeons, as my highest is only 25 or 26, but I have seen botters in Gendarran Fields. There was this one Asura Warrior standing by a hillock where some mobs spawned regularly, in the Bloodfields area nera Nebo Terrace I think. He was auto-attacking the air, and like clockwork a mob would spawn right where he was hitting, and he’d kill it, and the cycle would go on. I was trying to figure out a way to mess with him but couldn’t be bothered…I guess it really doesn’t affect me one way or the other, but it’s sorta tacky.
Reldan
4060
Teams are absolutely fixed - there’s no switching. There’s no dropping in or out mid-match. This correlates heavily with teams focusing on winning maps through points as a team rather than seeking personal glory.
The fixed 5v5 probably has the largest impact though. The difference between how these maps play in 5v5 and 8v8 is night and day on a strategic and tactical level.