Yes. Neither WoW nor GW2 has anything even vaguely resembling a traditional level grind.
I didn’t play Everquest, but real level grind could be found in games like AO or FF XI. You form a perfect team, and you do exactly the same thing over and over again to optimize XP (that one particular dully mechanical random dungeon in AO, or edge-of-death landscape mob combat in FF XI). And you have to do it that way, because the optimal rate of XP income might get you a level every 4-8 hours of grinding eye-bleeding repetition, but if you do anything else, like soloing, exploring, or whatever, you could whistle in hell for enough XP to ever level.
In WoW at launch, you could solo the whole game with practically no time spent not on a quest. True, the quests were mostly repetitive, but they at least featured new zones, new mobs, new environments and so on. Moreover you could level quite quickly, maybe 5 times as fast as AO, or twenty times as fast as FF XI.
In GW2 you have lots of things to do to level, and going from level 75 to 80 took all of one play session for me, with a wide variety of different activities all gaining useful XP, from heart-quests to DEs to WvW to crafting. Crafting for a full level at level 75, for heaven’s sake.
Anyhow, you may well find the gameplay boring or repetitive even so. They still haven’t broken the basic leveling mold, and there comes a time when you have no great enthusiasm for the next kill. But I must say that at least it’s less boring and repetitive than leveling in most previous similar games.
Now that I’ve hit the cap and find that obtaining “legendary” weapons really does require a traditional grind to obtain the various required components, I have no great interest in taking that extra step. But up to that point, it’s a quick, easy, and relatively fun ride, with extra rewards for exploration.