Source? I’d heard it was nerfed because it did too much damage.

“Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.”

https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-7th-2012

This past weekend we had a QT3 group rolling off and on. Was just a handful of us, but we had a good time I think.

Source?

Have you wondered why the bots are so blatant atm? Appearantly it’s because there is a serial number generator out for the game so if a bot gets banned it’s just roll up another one. No source but try google if you are dubious. Plug in the appropriate words. Not gonna link a hack program here.

Are the bots mainly playing rangers? Every day I see groups of rangers camping certain areas with regular mob respawns. They always have names with random letters.

Mostly rangers, although you see smaller packs of warriors roaming the game world. My impression is the warriors are driven in a more hands on fashion.

I think the rangers were easier to script hence there are so many of them. Warriors seem to be a bit more complex to script. I think most of the people running the bot program are using the default scripts hence why you see 20 rangers all running the same path. Unless those 20 are all multiboxed by the same person in which case the game is in a whole lot more trouble than I think most people suspect.

I saw a couple clearly multiboxed, naked Elementalists tonight. I was impressed by how well they were controlled, as they almost never spread out of the same hitbox. Usually you get that spread as they move, with one clearly the anchor.

Reported ;)

I think it might be because of the pets, to be honest. They can tank a slight amount. Plus, bows can stay far away and use that speed skill or whatever.

Legendarys don’t give a bonus to stats at all, really. But you can definantly tell when someone pulls one out. The hammer turns your armor into metal, the dreamer shoots rainbows, etc.

That’s an understatement. Bears are gods, especially if the bots have the levels to get some points in the beast traits. The bots seem to mostly be fighting enemies that will stick to pets. (Risen don’t give half a fuck about pets)

I saw about 12+ bots in Divinity’s Reach a couple days ago. Several of them were standing on the main road up against a wall just north of the entrance, below a bridge/elevated road where a respawn point was. The rest of the bots would run off the elevation to die. The “main” bots (levels 55-77) would revive them for exp. The newly revived bots would respawn above, fall to their death to be revived again. Rinse and repeat.

How were they respawning if they were revived?

Presumably he means a waypoint, not a respawn point. So they kept waypointing back up the cliff only to jump off again.

Ah, that makes sense.

Never got the point of powerlevelling in GW2.

I would be up for this. I’ve been playing a lot of WvW lately, which I like, but I’m interested in trying out tourneys now.

My main character is Hunter of Ios and I played my first tourney games last night. I’ve played a bunch of sPvP pickup games but this was my first shot at tournament play. It didn’t go well. Our main problem was the group splintering and no one calling out targets. If we could stick together and designate someone to pick targets we could probably remain competitive, at least in the first round.

I’ve been playing a shortbow ranger who tries to get close and do a ton of quick damage, but that didn’t seem very effective. I watched a guardian shrug off tons of damage and decimate our group last night. Maybe I need to focus on something like condition damage and staying back with a longbow.

I hate Risen. This is probably my first game where I hate undead monsters. Some of them are freaky fast, they look silly and are a bitch to fight. It’s silly that undead are the fastest mobs in the game.

Well, you know, Orr. Undead high level content dominates, and of course is all over the place at lower levels too. Like many game designers, they made their undead bed and now they have to lie in it. Undead are always a safe fallback enemy, which is why you see them in almost every game, particularly every fantasy game.

Oh yeah, you know what the most dangerous and damaging non-veteran landscape foe in the game is? Yup. The Risen Eagle. Bastards have enormous swoop damage despite being given a little old hawk appearance, which makes them hard to take seriously, even for an Asura.

I really hate the Risen too, and I hate the fact that you’re killing 50 different types of mobs in Orr but they all count as “Risen.” So while you thought you killed eagles, quaggans, drakes, farmers, etc, it’s all 1 mob type.

I also hate the fact that in those bottom zones the mobs are spread out so evenly, making it a pain to get anywhere, and the fact that every mob has a chill, cripple, pull-you-back-to-them, etc. I enjoy Frostgorge Sound much more for all those reasons (even though botting is running rampant there).

I’ve seen Bots happily teleport around willy-nilly as well, without the use of waypoints.