Tons. I managed to have everything from a 2v2 to a full on zerg v. zerg open field battle. We cut off enemy retreats and suicide charged an enemy siege camp (sometimes I’m not very smart). There was one battle where we set up an arrow cart on the cliff, and then lured the enemy into its firing range. Later on we had a nice running battle as we poached the fringes of a larger battle being fought between the two enemy servers.

Yes, we did do a lot of PvE killing of guards, but our main goal was to try and skirt around the zergs and find some smaller scale action. Which we were pretty successful at. And on the plus side, all the dolyak and guard killing generated a lot of exp for our non-80s.

Nuts, Isle of Janthir is almost certainly going to bracket 1. This is going to be rough I expect. On the plus side, it should be a lot more interesting.

I took advantage of the current situation to 100% my PVP maps tonight. Crystal Desert tried to hold out, which blocked a vista and point of interest I needed, but we eventually rolled them out of their pocket of Eternal Battlegrounds. Eradon Terrace is absolutely gutted since the main PVP guilds left.

http://mos.millenium.org/matchups#NA

I’m playing on Sanctum of Rall, and we’ve owned most of WvW for a couple of days now (though Yak’s Bend puts up a pretty good fight IMHO). If the next matchup for Ehmry Bay includes YB and Gates of Madness it should be interesting. I thought YB put up some good fight, but I have heard it said that Gates of Madness is in bad shape, so I wouldn’t expect much pushback from them.

Taking advantage of the matchup, I have almost 100% my WvW maps, just missing one POI on one of the maps, and about 20% on another. It’s nice to be able to do that, though I’ve still never seen the jumping puzzles nor the fabled “good PVE” stuff like the Grub and … whatever else there is… in the WvW maps.

As Derbain said, we had a busy night of PvP in our WvW outing. We tended to run into similar sized groups around our targets, and managed to avoid the zergs which rumbled from one side of the map to the other.

Charlatan mentioned Gates of Madness as one of our next opponents. During our matchup with them last week a number of guilds free transferred to GoM and they stomped us, and we lost a lot of players in WvW. From what I have read on the main boards, those guilds transferred off GoM this week, and they are currently in last place. So who knows what we will face with them. We are last in our current matchup, but at least it looks like our population numbers have stabilized enough where we can put up a fight on one map.

What causes the guilds to get messed up? I assumed since they are game-wide and not tied to specific servers that the actual guild would be fine if everyone transferred. Is that not the case? If they do get messed up, what triggers it? The GM transferring?

IIRC you don’t get the guild bonuses if your guild is on another server and the influence you are earning is not getting to that guild either. That’s why they pretty much need to disband their old guild, transfer and re-create it as new.

Looks like Ebay is in a tough spot for server matchups:

http://mos.millenium.org/matchups#NA

We have been getting steamrolled lately, I think we have finished last the past two weeks, but our score is a bit better than the servers from the tier below, so we may be stuck here. Probably another GoM matchup coming this Friday, it will be interesting to see what happens there, I really wish they would end this free server transfer stuff soon.

I also had a blast running around the WvW with QTTers last night, its still the most fun Ive had with a videogame in a long time. I do wish we could get some more numbers next Tuesday, those QTT zergs were great, and we could really influence the map.

-Dr. Nibbles

Ah right, I forgot about the influence server limitation. I’m curious how the server for the guild gets determined. It must not follow the GM of the guild, so maybe it’s using the server the GM was on when it was created as its “home” server.

This chart is somewhat troubling. In almost every match-up there is one totally dominant server. It’s only in the lower brackets that we’re seeing any kind of parity.

I’m not sure there IS a “home” server for guilds.

I’ve represented various and sundry guilds on “satellite” servers and my observation is that everything seems to be completely separate. From what I see, you earn influence and spend it on items on that server. So if a guild moved, they’d lose their bonuses and guild stash, etc, until they generated enough influence to build those things again on their new home.

The Sanctum of Rall matchup had been really close until about 5 days ago, I’m not sure what happened at that point.

The parity in lower brackets is a recent thing, it’s usually a steamroll there too (I’ve spent the last 3-4 weeks on Kaineng and Anvil Rock). The Anvil Rock bracket is fairly competitive this time because when the other server attempted to use a cheat/exploit to get our Orb it instead bugged it in place and can’t be removed now, even when they take the keep.

The problem with GW2 WvW is there’s no mechanism to come back. As a server starts to win, they just get more and more advantages. Having a 3-orb advantage is pretty huge in both the small scale and large scale fights. As you take more territory, you get more and more supply, making your keeps that much harder to take.

Basically, the more you win the easier it is to hold onto your winnings. From my experience in the last few weeks, WvW is pretty much competitive on Friday night in my brackets and that’s it. After that, one team has three orbs and 95% map control. They’re bored with nothing to do, so the second you try to take anything, you have a massive zerg crushing down on you. They usually have a huge population advantage at that point as well simply because not many people enjoy playing when you’re losing that badly.

So what you’re saying is that if we’re in the same guild, you on Sanctum of Rall, me on Tarnished Coast, that the influence I earn goes into some sort of TC pot and influence you earn goes into an SoR pot, and that we each build upgrades on our servers from our own pot of influence?

As for the WvW stuff…it’s interesting to see what’s going on. It seems like the server that’s winning our bracket now is doing so mostly because they’re more active during the non-prime time hours. I just logged on for a moment to check something and noticed they’ve taken pretty much every objective and are rolling in the points, but I know that by the 8 or 9 tonight we’ll have won back most of our home borderland at least (where I’ve been playing most).

The thing I’m hearing is that, at the reset, one of the higher up servers had a ton of people transfer to one of the servers in our bracket where they’d have a lot less competition simply so they could roll the other two servers for the week. I don’t know exactly what the point of that is other than ego stroking. I’d think the game would be more fun when there’s a challenge, but I know that’s not how a lot of the internet thinks.

My experience (aside from this week) is that in bracket 2, the previous loser from bracket 1 comes in and just DESTROYS the other servers. Isle of Janthir has basically been a legitimate tier 2 server forever, so we beat the previous winner of bracket 3, but get stomped by that bracket 1 loser. This caused a perpetual position at #5 overall for IoJ, sort of a gatekeeper position between tier 1 and the other servers.

Things changed this match because Eradon Terrace, probably the weakest of the top 4 but still much stronger historically than #5 IoJ, had a mass exodus of their serious PVP guilds. They’re probably bracket 4ish or lower material now and will drift down as their score updates over the next couple weeks, assuming no PVP guilds transfer there. As a result, they were completely destroyed this week. Crystal Desert, being on the weaker side for tier 2, put up a solid fight initially but couldn’t match IoJ around the clock, especially with some of the “serious business” PVP folks transferring into IoJ.

IoJ is going to get WRECKED this week though I expect in bracket 1.

So I’d love to try some WvWvW. Is Tuesday still the main night for QTT action? I’m afraid I will suck and be a liability more than an asset as I have zero PvP experience and am only level 25, thus have not had a chance to unlock everything my Guardian can do or get comfortable with accepted Guardian tactics and combos. How is the learning curve? Any suggested sites for reading up on WvWvW strategy and play styles for the classes?

(regarding guild influence)

Yes, that’s what I’m saying. The Wanderers on Sanctum of Rall had no guild bank, no upgrades, no nothing - just the 200 or so influence I had earned doing stuff while representing.

As to the scores in WvW, do they reset weekly or something? At any rate, at the end of the first period last week, the score for our matchup was: SoR 211,493, YB 208,642, and NS 207,435 (as seen here). So it was really close. Then supposedly a bunch of PvP oriented guilds transferred off of SoR, and after a big push Friday night, YB lost cohesion and leadership, and most guilds burned out except the Older Gamers (this is what I heard).

I agree WvW does become an issue if one server starts steamrolling things, and the availability of free transfers can often mean once things start steamrolling they just keep getting worse and worse. At least that issue will change when Arena Net starts charging for transfers.

Gotcha, thanks. That makes things more clear. I knew about the influence across server thing, but I can’t remember what the rationale behind it is. In a game that seems to be mostly trying to get rid of server lines (minus WvW), it’s an odd limitation.

As to the scores in WvW, do they reset weekly or something?

The server matchups get shuffled every Friday night right now. Scores and maps get reset then, but there’s a rating per server that they’re using to try to evenly match the servers which persists.

If I remember correctly, the goal is to move the resets to a two-week basis once things shake out and the servers are roughly in the right brackets. That can’t happen until the free transfers stop though.

It appears that population is #1 limiting factor in WvW. If your server is high-pop, no matter how bad your crew is you will beat low-pop servers every time.

I am from Fort Aspenwood and we are getting zerged big times. We have 3, maybe 4 PvP guilds and win our all small scale fights but have hard times coping with the zerg.

You’ll do fine. The most important thing is to just pay attention and have situational awareness of what is going on around you (as in stick with your team, don’t go chasing off after a player when he’s standing in front of a keep full of hostile NPCs).

The WvW basics:

Supply is generated by Supply Camps (looks like a tent icon) on the map. Supply is shipped primarily through Dolyak caravans to the towers and keeps along the road. Supply is used in these keeps to upgrade the walls, doors, build cannons, etc.

Supply can also be carried (up to a maximum of 10, which is a small amount) by a player. NEVER take this supply from a friendly keep/tower unless you are actively repairing/defending it during a siege, only pick up supply from Supply camps. Supply carried by a player can be used to construct player-built siege weapons such as burning rams, arrow carts, ballistas, catapults, and trebuchets. You buy blueprints for these from siegemaster NPCs. You then place them on the ground and use your supply to construct them.

If you have a small group of players a good activity is to capture supply camps, raid dolyak caravans, and enlist the aid of various NPC camps scattered across the map. The NPCs will help a little by attacking nearby hostile (or defending friendly) supply camps. They won’t stop a determined attacker, but they can make a difference if it’s only a small group raiding the camp (and it’s great EXP and money, so why not?).

When attacking a tower or keep there’s a couple basics to remember. Regular weapons basically do no damage to keep doors - lets say 50 damage. A ram blueprint costs 6sp and 30 supply to construct and deals 8000 damage every 4-5 seconds, so you can do the math. What I’m saying is, don’t be one of those idiots who refuses to bring supply to help build a ram and instead just autoattacks the door. If more supply is needed to build additional siege and you have a nearby supply camp, it’s better to run back to grab more supply then sit and punch the door. If your rams are built and swinging away, your job is to protect them from hostile fire (as a guardian your protection dome thing is invaluable) and to prevent additional enemy reinforcements from entering the keep. People using siege weapons cannot heal themselves while operating them, so if you are kitted out for a lot of support abilities try to keep them healed and cleanse conditions off of them. If the keep is not being defended and you have nothing else to do, by all means poke the gate with your sword at that point. :)

WvW isn’t really a solo experience but if you find yourself just roaming around on your own, you can take out enemy Sentries and Dolyak caravans. Sentries aren’t terribly important, but they do provide an early warning system and since they stand on the roads they can harass enemy caravans that come through. They’re primarily there as an objective for solo/duo players that provide a decent chunk of EXP/money.

I came across this WvW guide the other day which does a pretty good job of covering the basics. The best thing I found to do was just get in there and play, usually in your borderland. If you can run with a large group (usually centered around a commander, player with a blue icon on the map) and hang towards the back, you’ll live long enough to learn what’s going on. Pay attention to team and map chat too.

They had an influx of guilds transferring in from all reports. Free transfers are drastically affecting WvW, making the rankings system almost useless.