Lol, sorry but what a ridiculous statement. :)
EVERYTHING in a game is fracturing the playerbase. Character levels, zones, sPvP, WvW, all the different dungeons with various explorable modes, etc. Oh I know, let’s delete all that content, make everyone the same level as MrPerson and make everyone do only what MrPerson wants to do!
Fractals change as you level them up. It’s a brilliant mechanic, you know why? Because it’s not fun to do the same shit over and over again! Having the instance change like that ensures that you never really know what you are going to see next time you go in. People at “fractal lvl 10” still see new stuff in there after they’ve done 30+ fractals and it’s great!
Yes, some people are LFG for “fractal level 10” when you are still at 3. So what? How is that different from when people were looking to do Arah exp1 when you were still doing CM story?
Like everything else in the game, people can always “go down” in fractal levels and do lvl 2 with their friends if they want to. Does it hurt you to see someone at fractal lvl 10 while you are at lvl 3? Did it hurt you when people where at lvl 80 when you were still at 40? What’s the difference?
People want to do new challenging stuff. Let them. Find the people who is at your level and do YOUR new and challenging stuff.
And that’s where Hanacker is so right. The only thing that is bad (well, not even bad, rather inconvenient) about dungeons in GW2 (including Fractals) is lack of the LFG tool. To this day I had zero problems finding PUGs for any dungeon I wanted to do but LFG spamming is so 1999.
This new ever changing dungeon is the best thing that happened to the game since August. We need MORE stuff like that, we need MORE diverse content that people can do at their pace or ignore if it’s not their cup of tea and do something else. Don’t try and convince us that less is better.
They only need to give us the tools to make the “preparation” phase, the LFG phase, easier.