Patch notes are out (too long to post here): https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-January-28-2013
Going to edit this post with highlights.
In WvW, different types of loot chests will replace the bag drop depending on loot rarity. Players should now see bags for loot that is lower than uncommon rarity and chests for loot that is uncommon rarity or higher.
That is awesome!
Lionguard Lyns has returned to Lion’s Arch but no longer has Black Lion Keys available. Donations toward the rebuilding of Lion’s Arch will continue to be accepted until late February, at which time Lionguard Lyns must return to her normal Lionguard duties. Liquidate those Captain’s Commendations while you can.
Nice! I can finally turn in my bajillion tokens for those handy salvaging kits at 250 a stack.
WvW & PvE: Our culling system has been updated to use affinity culling, which favors allowing players to see important enemies regardless of the local player population density.
I wonder how this exactly works? How is one enemy more important than another?
A new Orrian Jewelry Box has been added to karma vendors across Orr.
The item “Heavy Moldy Bag” has been updated to drop more frequently.
Various Risen creatures have had their loot tables updated to provide more varied crafting materials.
The karma vendors featured in temple chains offer new exotic wares.
The Risen creatures all across Orr have had their population density adjusted.
Areas, chests, and merchants in Orr now offer better rewards.
Prices for mats about to get crazy again. =)
Some interesting changes/fixes/additions to Orr in this patch. Looks like they’re putting focus back on it.
Players can now reconnect to the Fractals of the Mists if they are disconnected.
Players can now connect to a fractal map even if they are not part of the original group that created the fractal instance.
Oh thank god.
Players are no longer prevented from entering fractal maps. The difficulty of the fractals is shared, and players will receive rewards based on their “reward level.”
Wow. That’s HUGE! Now we can all play with one another regardless of level! YES YES YES!
It now costs a gem fee to transfer your home world.
Gem fees for world transfers are based on the population of the world you are transferring to.
That’s actually pretty smart. It’ll entice people to transfer to smaller pop servers that may be struggling.
Character load times in WvW have been improved through the use of preloaded placeholder models.
This is something I’ve been having a lot of trouble with lately now that I’m on a highly populated WvW server. There are points when I can’t even see my allies because it’s taking forever to load the character models. Love it if this is fixed!