Now, let’s not switch the topic we are discussing here. It’s quite possible that I misunderstand you but I certainly wasn’t discussing whether it’s “possible to deliver narrative storytelling (as opposed to the ambient storytelling that characterizes the rest of GW2’s PvE game)”.
The topic I was discussing is much simpler - you complained it’s not possible to level 1-80 on personal story alone, I suggested that it’s not reasonable to expect it from an MMO game. The quality of writing or pacing is completely irrelevant to what I was talking about.
I mean, hell, the fact that the personal story -exists- is evidence that that assertion is wrong. It’s not compelling narrative because it’s badly written and paced, and it’s not very well integrated into the rest of the game because it’s strictly solo and has little connection with the things going on in the zones it purportedly takes place in (at least so far as I’ve played).
And again, I am not sure which assertion you are talking about here.
Besides, the facts you are listing here are questionable at best and some of them are simply incorrect. The quality of narrative, as mentioned above, is probably a matter of opinion but I think many of us would agree that at the very least it’s very uneven - the stories (and their quality) vary not only by races but also by the choices you make during character creation. I’ve seen a few of the human stories, for example, and I liked some more than others.
Also, I would argue that events in the personal story are quite well integrated into the rest of the game and provide very useful background. At least the ones I’ve seen. Human stories, for example, provide a nice background into what’s going on in the starting zone, what’s the deal with all those bandits and them poisoning the water supply and stuff. Not to mention the story at higher levels, without which it would be a lot more difficult to understand why the hell I am supposed to go south and what the hell I am doing there.
As for the personal story being strictly solo (you mentioned it a couple of times), it’s not true. Personal story quests can be viewed as mini dungeons - you can group up with your friends and do your personal story as a group, the only limitation is that your groupmates can’t choose dialog options for you. When you are grouped and you start a personal story quest, your groupmates will get a popup message asking them whether they want to join you. Not sure if they need to be in the same zone as you, it’s been some time since my friends and I did that.
The bottom line is, yes, it’d be nice if the personal story was better, sure why not. However, given that it’s an MMO game, I would rather see them spending their resources on improving their MMO systems like events, especially the zone-wide ones, WvW, additional content like dungeons or new zones and so on. And if I am not mistaken, that’s exactly what ANet is doing now - none of the latest updates from developers are talking about improving personal story, it’s all about stuff that matters to their audience in the long run.