I was able to get a key for cheap a couple of days ago, so I went to play knowing little about the game. Being disenchanted with MMORPGs I had a mix of good and bad impressions.
Main problem is that the game engine is a dog. It’s fine in PvE but it’s a total disaster in WvW, so I really can’t play that part (with about 20 players under a castle it ram more or less like DAoC at the time right in the middle of a 100+ players relic raid). The settings are also quite useless since performance doesn’t change that much.
Overall I think the design was a mess. Despite my experience it’s really hard to figure out how the combat and skills work. Plus, I have a pet peeve against skills that mix effects together. Ideally I prefer single-purpose skills. Something that damages, a DOT, a range attack, a crowd control. Single-purpose skills that you then mix as ingredients that you know precisely. Whereas Guild Wars had this odd mix of effects WITHIN the same skill. So you can have something that deals damage, then is also a DOT and then also snares the enemy. It’s just hard to parse and figure out tactically when a skill is better than another. In any case the combat is badly paced so at the beginning you end up winning even if you mash buttons (contrary to WoW that is very carefully balanced so that you can easily die if you’re screwing up and for example pulling more enemies than you can handle). And besides, all effects I can apply last less than two seconds, so they are basically one time thing even if they aren’t. In general, while I see the reasoning behind some ideas, the combat is just messy and tactically opaque. It just lacks precision of controls and sleekness. It’s clunky and rough. If I had to rate combat I’d give it a 5 (for comparison I’d rate WoW’s combat a 7.5).
My overall impression was that this is a better EverQuest 2. The messiness of overall design and combat. The number of dings and frills and little (pointless) bonuses and achievements every three steps in any direction. The chaotic zone design where everything overlaps as consequence of this anxiety of overcrowding with tasks. Everything happening at ONCE without any reasonable pacing. Even the bombastic graphic style both in scenery and spells. The rather bad animations and jerky movement. It all reminds me of EQ2 style, and I also think that WoW is still MUCH better designed and polished. RIFT too is a game that made a better impression on me (but then it also wants the monthly fee).
UI is also kind of underwhelming and lacking options. For example I couldn’t find a way to go in 1st person to make a screenshot without the character model in the way. Very few options and lack of customization (changing the chat font or the window shading is also not possible).
Plus engine problems, like NPCs vanishing already at a short distance (regardless of video settings, I’ve run some experiments). And other things that annoy me (you can’t make characters on different servers).
So for me this has a number of good ideas and a moderate technical execution (so it’s not a total disaster, but it’s also not ahead representing the genre). Without the monthly fee it can be a nice alternative, especially if you have a very powerful hardware that could sustain WvW (though even if it works we are still MILES away from DAoC quality of fun, there are just tons of technicalities that make GW2 trying, but not succeeding).
That’s my short review of what I’ve seen.