In beta, I died quite a bit and struggled with being underleveled in the newbie zone as well. One thing I did when starting my first character at release was do full exploration completion on at least my home city (and I think I started a second). This was a relatively quick, safe, easy way to get at least two levels. After that (and following what Telefrog also said), I did not have any issues with being underleveled (quite the opposite really).

Thanks for the info on the UF fractal. It’s nice to know that we’re not the only ones who feel that way about it. I’ll keep an eye out for that structure on the left with Rabs. I also will make sure to re-roll if we get UF at the start. :)

You will eventually need to visit most or all of the newbie zones, in order to open up all the high level zones. Might as well do it now. Especially if you are in the Sylvari newbie zone, which for some reason seemed harder than the rest.

I assume you are caught up on your personal story and the living story (the latter content will scale you up to 80). Have you spent any time crafting? If not, you can probably level up a few times just by quickly processing all the materials you’ve been collecting and unlocking new recipes.

Regardless, nearly all of my characters hit a lull in the power curve around level 20 (my warrior is the only one who consistently breezes through hearts above his level). Don’t give up, it will get better as your trait tree opens up.

Yes, I do all the dynamic quests I find. I explore my home city when I hit the first “oh man I’m two levels below everything” point. I keep up to date on my personal quests. What’s the living story? Is that the monthly events? Because, dear God, nothing will kill you faster than those if you’re a lowbie. I started playing during the Christmas events. “Oh look, a present.” So, so many deaths… And now dragon things? Yeah, right. NO THANKS! Clearly that stuff is designed for max level players, and ArenaNet is just assholes for putting it in newbie zones to kill me.

The dragon holograms can be tough to solo. But there is also a short chain of quests that’s not too hard to complete. It starts when you talk to Ellen Kiel in lion’s arch.

I’ve been getting back into GW2 a little more lately, and I think I’m leaning toward benching my mesmer for a little while. The story of the mesmer to date seems to be paralleling the story of most MMO classes who rely on interrupts and counters: good players can deal with them, bad players complain, the nerfs roll in patch after patch, and build diversity vanishes. As it stands now, condition damage/reactive mesmer is viable in PvE but running out of steam PvP-wise. It’s a little disappointing: Arenanet had managed to keep the mesmer both viable and interesting (that is, based almost entirely on others’ actions) through the life of GW1, and I was looking forward to that here.

It’s alright, though; staff elementalist appears to have gotten some cast time reductions. It’s not a great solo setup, but I play it almost exclusively with a buddy, and I have a guardian I think I’m going to start leveling as a replacement for the mesmer as my solo main.

So how is the large-scale PvP these days, the server vs. server stuff? And the other PvP that is like battlegrounds, did they ever add new game types?

The next Living World even is Bazaar of the Four Winds. It will feature Mario Kart air races.

ArenaNet seems really committed to their bi-weekly schedule. They even reorganized their company around it.

Funnily enough, I’ve switched from my Mesmer to my Guardian too. The “neat tricks” I could do with the Mesmer, and the possibility of having wildly different builds that made the class so appealing to me seem to be being nerfed. The weird change with the Staff bounce attacks was the last straw (Staff attacks now bounce randomly to your illusions as well as you, which I suppose is fitting with the concept, but makes the Illusionary Elasticity Trait virtually useless). The Guardian’s a lot of fun, feels a bit more “oomphy” and has a fair amount of interesting synergies too (it actually has more fields and finishers to play with). Plus, my Guardian’s an Asura, and I’ve totally fallen in love with the cuteness-with-teeth of the Asura :)

My elementalist is an asura and duos with my friend’s asura necromancer. Cuteness overload.

Shame about the mesmers, but hammer/mace+shield guardian does have quite a lot of punchiness, and I can build it pretty pure support, which is a role I always enjoy in MMOs.

With how often the Living Story content is being pushed out, this doesn’t surprise me, but I have to say I’m a little disappointed. We’ll have to see if this means we don’t get any new classes or huge amounts of area to explore since I was really hoping to revisit Cantha and Elona. On the positive side, it’s great to hear that financially they’re able to pull this off and provide all this extra content to us for free.

They say they may put new professions in as part of a Living World update, so we’ll see. They’ve been pretty good about adding permanent main game content with each Living World update so far. Obviously, a new profession/race/area would be pretty significant, but maybe they can pull it off.

Of course, they could add that content in a Living World update, but ask you to buy it in the store. The difference between “no expansion ever” and you buying it piecemeal may not matter.

Ok, so I need some tips. I have just started playing this and went pretty boring, Norn warrior. I think I am up to about level 5 currently, just running around the starting area and really enjoying it. However, I am wondering what the best way to go about the combat is. Having never really played an MMO before, I am still not really used to this row of skills on the top. I find I just am not as mobile in combat as I would like to be because I am either taking my fingers off the movement keys to hit one of the number keys, or I am clicking on those with the mouse and not nearly as precise as I would like to be because I am no longer controlling the camera.

So, oh wise ones, what is the best way to manage combat, movement, camera control, and all the skills? Am I missing something or do I just need more time to get used to this style of play?

Ok for warrior get a two handed sword and either rifle/bow. Talent for unused signet gives you bonuses. Pick signets for all your utility skills. Face roll content till you get super bored then try inferior leveling specs and then roll up a more interesting class.

Oh rotation! Don’t stand in fire spam hundred blades.

Your mileage may vary, but I do all of my turning with the right mouse button, which means I only have to worry about WS with AD for strafing (which isn’t always useful). Some of it’s just finger-gymnastics—leaving your middle finger on W and using the ones to the left of it to hit the leftmost number keys. Too, a lot of people change the 1-9 bindings. Personally, I use 1-5 and QERTG.

First thing to do is bind your most frequently used ability to MB4 (most meeces have an MB4), i.e. the thumb button. That alone solves a lot of potential RSI problems.

Next thing is to learn to mousesteer. When you hold down right-click and move the mouse around, and then press a movement key like W you move in whatever direction you are facing. I can’t remember offhand whether GW2 defaults to S and D as being side-step or turn, but you want them on side-step, so you can eventually circle-strafe. You might find you need to switch the Y axis (as someone who cut his teeth on Descent, I got the sense of “forward=down” ingrained in me). Most people are more intuitively at home with “forward=up”, so the effect is like directly painting on the screen.

Next is you need to learn to be able to use two fingers on your left hand (! :) ). You will generally be pressing either W, A, S or D while steering with your mouse. That means you have to learn to be able to press an attack key with another finger, while holding down the movement finger. So for example I am side stepping with D using the forefinger and hitting 2 with my ring finger, or 3 or 4 with my middle finger; generally 5 is a bit awkward for me to hit with my middle finger while holding down D with my forefinger, so I just switch circle-strafing, and hold S with my ring finger while hitting 5 with my index finger.

It sounds complicated written down, but it soon become second nature. The foundation is basically to learn to use the fingers in “rows” and “columns”, just like when you learn to touch type. Each finger has an assigned “column” of keys that you only occasionally need to deviate from.

Another thing is to use keys adjacent to WASD for many of your key abilities. For example I have the class function keys assigned to Q, E, R and T. I also have Utilities assigned to X, C, V, B and N (the forefinger is probably the most articulate finger and can do a lot) and loot/interact to F (mass loot to SHIFT+F). I have “switch weapons” assigned to Z (so the ring finger has easy access to it). But YMMV, and you have to experiment to find what’s comfy for you.

The next thing is that for combat like GW2 you need to be mobile, and you have to circle-strafe, and you have to dodge. Circle-strafing you probably know already from fps-es (if you don’t, there are plenty guides online), the only difference is that you are holding down RMB for mouselook rather than having “free” mouselook. You can dodge by double-tapping a direction key, but I personally find that awkward so I bind SHIFT+MB3 (middle mouse button) to dodge. You can use any keypress combo (and have double-click to dodge disabled) so you can find some way of making it comfortable.

Camera-only control is on LMB by default, and I leave it there for when I just want to look around while my character is moving. (Autorun I have keyed to G and use it all the time.)

Now as to GW2 combat specifically, the thing you want to watch out for is how different weapons and different abilities synergise with each other. It really pays to absorb what the tooltips say about abilities, and experiment with easy mobs or dummies so you can figure out rotations and combos. One of the most notable things in GW2 is “combo fields” and “combo finishers”. These can work for yourself or for allies (you lay down a field, they exploit with their finishers, or vice versa). For yourself in solo play, often you will find that you can do some neat tricks by laying down a combo field with one weapon, and then switching to another weapon with a combo finisher. A big part of gameplay for many classes involves frequent switching between weapons to exploit combos, or conditions.

The big thing with WWW is that culling is gone (still subject to draw distance). So now you can see who you’re getting murdered by. I do mean everyone.

The other big thing is that they added some randomization to the weekly matchups. Over the winter, their rating system basically ossified all the servers in place, resulting in things like 3 months of Borlis Rock (Borlis Pass + Anvil Rock) matchups for Ehmry Bay which had no end in sight until the change up. It’s been much more interesting since then, especially since we spent the first few weeks of the new system thrown against some high tier servers. So even though we’ve been losing, we’ve been losing less then expected and are actually climbing the rankings.

They’ve also added in WWW levels to characters as well, but you’ll have to put lots of hours in to reach the end of any of the skill trees. And reaching the end of some trees can have a big impact (eg/ a situational 2000HP from the last trait in one line that requires ~130 points to reach). It’s a grind. I have around 25 skill points across 3 characters. Although there are some very useful skills for “cheap” you can pick up. Meh.

They also added “traps”, which I have never seen used. They can strip invisibility or supply.

Wow. I’ve played many MMOs, but I’m finding myself slightly overwhelmed by Guild Wars 2. Just hanging out in the starting areas, doing local events as they pop up and following my personal quest line has gotten me killed a whole bunch. Reading above, I guess I’ll have to get a better mouse and learn to use it!

Not having read anything, i ended up making a Norn Guardian, since it seemed the class closest to the Friar-like support healer I like to play. Any good sites for learning about these synergies to which you are referring?

Finally, I’m on Ehmry Bay or whatever, and I believe that’s where the guild is. How do I get myself invited? Do I need to post my character’s name? It’s Ephraim with some random number I’ll have to look up.

Wow, thanks for that great post.

Those numbers are kind of important. :) Post your account name – it’s going to be blahblahblah.#### – when you get it and we’ll get you a guild invite.

-Tom

Whoops! I thought those numbers had to be kept private for account security reasons. My username is Ephraim.6185 and an invite would be great, if only for guild chat.