Wife just accidently destroyed a green trying to mail it. Why the fuck doesn’t this game have a trade interface?

I’d like to have my account logged into and loot stolen too! dwinn.8923

I have the shattered wings, it’s the holo dragon wing cover I was hoping to get. The non account bound one.

Has the mac client gotten any better? I tried a while ago when they first released it, but the performance was so poor compared to the windows version that I had to stick to playing with bootcamp. I’d probably be more inclined to jump in a play more often if I didn’t have to switch over. I don’t want to go through the massive redownloading process if it’s mostly the same.

After playing my elementalist primarily for a few nights now, I’ve decided it’s kind of an inversion from my other characters. To be maximally effective in groups, my mesmer and guardian require extra attention—leaving symbols on top of people, saving clones for fresh enemies with lots of health so that the enemy’s not dead by the time I shatter, and so on. My elementalist needs less attention in groups, since my role is basically to plop giant AoEs on top of things, and given decent other party members, I can look more at the flow of the fight and skip the moment-to-moment worry about survival, which is a key element of my solo experience. The attunement-dancing bit to keep foes from whacking me in the face takes up a lot of brain time.

Since the elementalist is now my main, I’ve been playing around with builds, and I’m finding it very hard to decide between 20 air (with major traits for glyph cooldown and boon), 20 water (traits change based on weapons/role), 30 arcane (for evasive arcana), and 20 air, 30 water (for condition cleanse on regeneration), and 20 arcane. 30 arcane buys me a little more boon duration, faster attunement-dancing, and better small-group WvW capability, while 30 water is vastly superior in condition removal (in water attunement, every utility skill on my bar would grant regeneration and remove a condition). Either build could be switched between staff and scepter/dagger by changing a few major trait selections and swapping out some skills. I guess I’ll just have to try them both down the line.

I’ve been duoing with a friend for most of my time played on this character, and he’s currently guildless. He’s not a poster here, but could he (shenmage.8560) get an invite anyway?

I’m finding it more than acceptable in the starter areas I’m visiting with my new MacBook Air. I’ve been reading that there’s supposedly some big performance improvements still on the way, but I honestly don’t know if I believe them. Talk of a move away from Cider to something more optimized. Who knows?

I jumped into this over the weekend and played a few hours here and there. Sunday’s marathon 3hr block was probably my longest contiguous play session ever for GW2 because I really do suck at clearing out my schedule for gaming. The good news? GW2 is perfect for my skipabout play style.

Anyway, I just wanted to say that I really do love the way ArenaNet built a game that doesn’t punish you for not playing this like all the other MMOs. For example, I figured out pretty quickly that I was never going to make it through the Dragon Bash stuff before it went away, so I decided to flit off and take my level 25 dude back through some of the other starter areas that I haven’t seen yet. Unlike other games, going to newbie lands isn’t a waste of time. It’s an opportunity to gain normal XP! Plus, it’s cool to be one of the few humans running around the plant newbie area.

Gw2 has ruined just about every other mmo game for me. They did a great job of providing diversity of playstyle across professions and builds. They are also doing a fairly decent job on class balance at 80 (their official forums are hilarious - just like wow - every profession except the one forum I am in is op!). I do think they missed the mark on level 1 to 50 balance. Warrior, guardian, and ranger are stupidly good levelers able to handle adds, veterans, and even some champion mobs with ease. The other classes eh gads if there is a pebble on the field that you didn’t see you will probably be rezzing.

I am having a really difficult time deciding what scholar I want to bring to 80. They all feel great at 80 (experimenting in tPvP) but are missing so many essential tools early on it is just painful.

Hey, can someone who knows the longterm crafting/econ game give me a few tips? Am I supposed to be throwing my yellows and greens into the mystic forge? Should I be breaking them down using advanced salvage kits to get rare materials from them? I seem to recall there’s something special I’m supposed to do with yellows, but I don’t recall what.

And if I want to start making money to eventually buy another character slot, should I be auction housing basic materials I’m not using to level up my crafting? Or am I supposed to do something with the mystic forge and all these mystic coins and the skill points I’ve got on my maxxed out character? I know there’s something about transmuting materials that I’m overlooking.

Anyway, any tips for the crafting/salvaging longterm game would be much appreciated.

-Tom

My rule of thumb is to vendor all blues, greens and yellows under level 70. If you have more time than me you could probably put them up for sale. I only ever use the mystic forge to get a daily achievement and even then, I throw sigils and other remnants from deconstructing stuff.
70+ yellows will give you ectoplasm if deconstructed with a decent kit. Ectoplasm is necessary for legendary weapons and thus there is always a market for it.
I’ve tried transmuting on the mystic forge and found that 250 materials will give you 20 of the next tier… I didn’t think it was very economic.

Someone posted this on reddit a while ago:

[ul]
[li]“salvage item” -> basic salvage kit
[/li]> [li]white -> vendor / salvage “metal items”( heavy armor and weapons)
[/li]> [li]blue -> vendor
[/li]> [li]green -> 90% vendor / 10% salvage for the rune/sigill
[/li]> [li]rare lower lvl 68 -> 80% vendor / 10% salvage for the rune/sigill / 10% sell on TP
[/li]> [li]rare lvl 68 or higher -> 10% selling on TP / 90% salvage with master salvage kit
[/li]> [li]exotic -> TP or salvage with master salvage kit
[/li]> [/ul]
I check very few things, if they are worth selling on the TP, because 90% are not and maybe 2% in total are worth relevant amounts of money. Maybe i could earn a bit more money with strict TP checking but iam to lazy. Thats the way i do it.

No. It’s only a 20% chance for a promotion to the next tier, and the next tier usually is not selling for 20x the price of the previous tier. There are very very few exceptions to this.

Should I be breaking them down using advanced salvage kits to get rare materials from them?
General rules of thumbs I go by:
-Vendor L20- stuff unless its a green that fetches a price (probably 2-3s)
-Salvage most L20-L69 stuff (except stuff that salvages to metal ore). TP yellow stuff and greens that fetch a price, otherwise vendor.
-Vendor L70+ whites, blues, greens. TP yellows and oranges (see below).

For many mid-level items (L20-L56), salvaging to raw materials (ore, leather, wood, cloth) and TP will return more cash. On average, Light and Medium armor salvage into 3 (chestpiece) or 2 (the rest) raw materials, and Heavy being 2/1. Most low-level items and high-level items are not worth salvaging due to the raw material prices for T1 and T5 materials being so low. Also, some offensive stat-ed green items for for a reasonable rate on the TP.

I seem to recall there’s something special I’m supposed to do with yellows, but I don’t recall what.
Yellows and Oranges L70+ have a chance to salvage into Ectos, which go for around 18s these days. You’ll average 0.9 ectos per salvage of a yellow (higher only with black lion kits), and you’ll notice that the prices of most yellows magically hover around 16s. Thus I don’t bother with the salvage game. In addition, you’ll notice that some yellow L70+ weapons go for noticeably above 16s. I believe this is because they have a chance to mystic forge into a precursor, and so there is more demand.

And if I want to start making money to eventually buy another character slot, should I be auction housing basic materials I’m not using to level up my crafting?
Sure. Small change though.

Or am I supposed to do something with the mystic forge and all these mystic coins
Mystic coins are used in some mystic forge recipes for some weapon skins, legendary weapon components and some other forge stuff. If you don’t plan on doing any of that, selling them is an option.

and the skill points I’ve got on my maxxed out character? I know there’s something about transmuting materials that I’m overlooking.

Yes, you can transform lower tier “fine crafting” (eg/ bones, blood, etc) materials into higher tier ones. There are other recipes for “rare” (eg/ corrupted/molten/etc cores/slivers/etc) and “common” (ores/wood/etc) as well, but ignore those for now. The formula is 50 of the lower tier, 1 of the higher tier, 1 dust of the higher tier, and some philosopher stones (cost skill points, number dependent on the lower tier). This returns on average 16 of the higher tier (only 7 for the last tier though). Generally only T1->T2 is profitable. You can check out this auto-updating google spreadsheet for current returns on that. You’re looking at around 30-40s per skill point.

Do this if you don’t need your skillpoints. It’ll probably give you the biggest boost in cash.
Only other uses are legendary chasing and special weapon skin forging (which can also be profitable, but volume is tiny)

Be alert to the fact that this next update (Bazaar of the Four Winds) is going to have a craft material sink built into it. So I’m not sure what that’s going to do to prices for basic crafting materials (cloth, leather, wood, ore).

I doubt it’ll do much now. Prices already have gone up on the big offenders (that’s 9 million thick leather sections that got bought out today), and I doubt the boxes will be very desirable after everyone has their recipes, given the new crafting stuff is time-gated as well. I suspect some of those crafting materials will be finding their way back into the market soon.

To those that have no idea what we’re talking about - tomorrow’s patch:
https://www.guildwars2.com/en/the-game/releases/july-09-2013/

That’s a new temporary area with stuff to do, Mario Kart, rewards for achievement points, and more achievements.
There’s also new craftable gear (all-stat items) that requires new recipes, which will be obtained by trading in crafting materials. However, the other materials required to make the new stuff is time-gated.

Anet is adding content so fast I can’t keep up!

Is there a level requirement for the new area?

You’re scaled up to level 80.

The rewards for achievement points are a pleasant surprise - twice yesterday I got 1 piece of gold and a few knick-knacks for just having played the game up to that point and having filled in a few of the achievement thingies without even noticing it.

Interesting that there’s a fair amount of whining about the temp content on the forums. There seem to be a few players, I’d guess completionists/hardcore Achievers, who find the regular changing of temp content irritating, and are ginning up the rabble (especially with the news about no major paid expansions on the horizon).

Insofar as the whining has a point, the point is that Living World content was meant to gradually change the world, but the temp content comes and goes leaving the world largely unchanged. The counter-point is that some of the temp content does remain behind and change the world permanently, and Anet have promised that more of it will, and that bigger changes will accumulate over time.

So far as I can see, Anet is just flexing its muscles with the temp content and trying to figure out what they can and can’t do with their systems. I’ve got full faith that the Living World is just going to get better and better; every time I play GW2 I’m just gob-smacked at how beautifully-made a game it is, and how polished at this stage of its development.

I’m mostly fine with it, except that I’m a little annoyed how none of the online build editors I’ve been playing with thought to mention that gear with the Sentinel’s modifier was a limited-time Flame and Frost thing, and that there isn’t any other way to get it.

Personally I think skins and pets are fine for temp content. Annoyed that stuff like dungeons and cheevos are temp.