Well I have every class to 80 (so eight of 'em), and every craft 350+ on separate characters since I did that to buy every karma buyable recipe in game. I’m close to every vendor buyable recipe from world heart merchants (some have great skins). I’m getting all crafts to max, still doing it self-farming, not using gem->gold->AH or even doing the mind-numbing COF1 hamster wheel. I have done every aspect of the game except structured PvP. This includes of course WvW and large guild events, on Tarnished Coast having just hooked up w/a larger multi-game guild I was with in Rift, not with you all. Hopefully I am hardcore enough to have a worthwhile opinion on this matter?
And I get exactly what he is saying.
Part of it is this with achievements. Right, that’s a link talking about Don’t Starve, a single player game. But the logic is applicable to MMO design, many are single player until endgame now. It is definitely spot on for behavior and achievements. GW1 did have lots of rewards for grinding, but you could get them all (the number of GWAMM players boggles me) eventually, often getting the bulk done with stuff you needed/wanted anyway. But people who must chase achievements are oven … err … compulsive overachievers. Its really akin to OCD. So by saying someone isn’t hardcore enough to have an opinion on cheevo chasing, its sort of like telling someone with OCD they weren’t hardcore enough to have an opinion about counting steps since you took more steps than they have today. Telling them its ok, since there are more steps to count does not in any way take away the trauma of them having missed counting those two steps.
Now GW2 has set it up that there will always be cheevos you can’t get unless you max the OCD (in imho an unhealthy way), if not you fail. Oh, the anguish. Whereas GW1, with content and henchmen meant you could chase it at a healthy pace. GW2, esp with the new content which is all heavily cheevoed, and the new rewards for cheevos they are dialing this mechanic up to max. Expect those of us susceptible to it to say owww! Or, in my case, I’d long ago decided to squelch that as like the article mentions, giving in increases my burnout rate and overall enjoyment of a game, in trade for some small bursts of cheevo based satisfaction. I’m playing GW2 as a sandbox. When I run out of goals, I’m done … until I think of a new one. GW1 was great for this too. People who must OCD cheevo chase will either quit, or learn to control it and ignore cheevos. Or in malkav’s case, not sweat the slow but health rate at which they approach the cheevo goals. But this rate is just too much, too fast.
I predict, in the long run, this tactic in GW2 will produce greater burnout in the people that do log in every day. Those that drop in and out to sample new content will still be fine and quite happy with the game. Ironically, I think that is the opposite of what they hope.