A damage meter is a third-party addon that summarizes a wealth of information (damage done/taken, healing done/taken, DoT uptime, etc.) parsed out of the combat log. At it’s simplest, it’s a way to measure damage you and other players did over the course of a fight, both in terms of total damage done and dps. A lot of folks look at them negatively because in group situations the less desireables will use them to both criticize others while boasting about themselves. However, it’s also a great tool when used properly for determining how your performing. Curious if using gear to provide a higher level of crit over raw damage increase or vice versa will help? Put the gear on, go kill stuff (or use a target dummy), record the numbers then repeat with the other set.
I guess I don’t get the complaint that you don’t understand this stuff. It’s all in there.
First, I recognize this is very much my own feelings towards the game and players who have invested as much time as you or more into GW2 probably think this is second nature. I will also admit that it’s very possible that the situation has improved over what it did when I was playing all the time. I know they’ve overhauled the character UI a number of times and added the combat log to make the information easier to discover. Tooltips are all there, and have been improved as well. However when I try to fiddle with the different moving pieces (armor, runes, weapon/abilities, talents, boons/conditions) without some way to measure the differences over time, I get no sense of whether I’m improving myself or not. On top of that, I have never had a good feeling for how much combos play a part, or should play a part, in your dps. And it’s probably a testimony to how poor a player I am in end-game, but I have also always found that when I spec out for maximum damage, my survivability goes way down, and I spend more time on the ground doing negligible dps. So on top of all the other parts, I’ve got to find some mix of survivability stats so I don’t die when a champion looks at me wrong.
Don’t get me wrong…I’ve been a huge fan of Guild Wars 2 from a long time before the game released. The game is gorgeous, the open world is a ton of fun to play around in, the dev philosophy in general is completely inline with what I wanted in an MMO after getting burnt out in WoW, and I’ve always been impressed with how quickly they released content, as well as their willingness to alter the world permanently.
What I am doing is expressing a bit of disappointment that when I was ready to move into the end-game content (even just level 80 5 mans), I stumbled hard and failed to make the transition because I felt like I couldn’t get a handle on all the moving parts. I’m sure if I spent a bunch of time researching outside the game, or even discussing it in depth in places like this, I could become a much better player. But I do think the game could be (or maybe could have been?) just a touch more intuitive from my perspective. I don’t expect everyone (or really anyone outside my old group) to agree with me.