Non-elite builds are still part of the meta for some classes (Elementalist, Mesmer, Guardian, Necromancers). But the elite builds tend to be more powerful and/or versatile for many of the classes, so you’ll see more elite builds than non-elite builds in the meta.
In short, non-elite builds are still viable, depending on the class, but generally speaking elite builds are preferred because they are nearly always better.
You have to go to the HoT area (Verdant Brink is recommended) and gain enough experience (and 1 mastery point) to unlock the Gliding Basics mastery. I’ll be glad to help you in Verdant Brink until you get it, if you want.
Quick news about Episode 4 of Living World Season 3 (and paging @Fishbreath since he asked me about it in another thread) :
We’re wrapping up work on Episode 4 of Living World Season 3 and expect to launch it in February, hitting our normal cadence of a new episode every 2~3 months. I want to give a quick heads-up here on a few topics that I know the community is anticipating, things that will and won’t be bundled with this episode.
This release will include the promised fix to AB multi-looting. The fix is simple: you can loot each of the great and grand chests once each time you complete the meta, once per map cycle.
This release will also include a new, challenging group-farming spot for leather.
This release won’t include legendary armor. We’re getting close to completion, though, and may be able to ship legendary armor with the Ep5 release.
This release won’t include a skill balance update. As we did last time, we’ll ship the next skill balance update off-cycle from Living World releases.
More news on Episode 4: it’s called “The Head of the Snake”, comes out February 7th (one week from today), and you can watch the trailer and get more info in the link below:
Brilliant. Thanks for the heads-up—I just finished E3 the other night, so I guess I’m right on schedule. Maybe I’ll spend some time over the next weekend or two hunting mastery points…