On a slightly different note, now that I’m a bit further into the game, I can say that the mission design is better and more engaging in most cases than either of the previous games. Some of them set up genuine moral dilemmas that can be completed in various ways, with there being no one ‘right’ answer. I’m finding that very interesting and engaging. Some examples:
***** SPOILER WARNING *****
ONLY READ FURTHER IF YOU WON’T PLAY THE GAME, OR NEED SELLING ON IT. OTHERWISE, I ENCOURAGE YOU TO DISCOVER THESE QUESTS YOURSELF.
-There’s a quest where you have to decide who gets a dead man’s large inheritance. You have to run a quest with each of the man’s 3 children. 1 of them is a douchebag, but the other two would both do good things with the money. You have to decide which one gets rich and who gets totally stiffed. There’s even a popup declaring that your choice is ‘binding’, which makes it carry even more weight.
-A guy pleads with you to talk to his girlfriend’s father, who objects to their relationship. So you talk to the father, who agrees to meet with them on the edge of some cliffs to ‘talk’. You go escort the boyfriend there, and the father insists on a battle to the death, with the winner ‘owning’ his daughter. By default, the father will kill the boyfriend, though you can intervene in the fight to help the boyfriend (or even kill all three of them). Man, that was a tough call, having to decide what to do as I watched the father kill the boyfriend…
-(Bigger spoiler) At one point, you end up killing a fairly major personality in the game. Problem is, they were a VIP of the country next door, and you murdered this person on your country’s soil. This sparks escallating tensions. You are held to a trial in front of a council of 22 jurists, which is a whole mission where you call witnesses and recount what you saw. I think the trial may have open ended results, or at least gives a convinving appearance that it does, with bars showing how the jury is leaning.
-(Bigger spoiler) Once war is immenent, you begin preperations for an assault on an enemy’s city. Your country then launches a pre-emptive assault, based on evidence that you and you alone have witnessed. Obviously this has really interesting morally-ambigous ties to what’s going on in the world now.
Nightfall has really caught me off guard with how engaging the quests have been. There’s something pretty special about being caught in positions without black and white This-is-right-and-that-is-wrong choices. And you actually get to make choices, which was largely absent from the games before. I haven’t even checked out PVP yet because PVE is so engaging this time around…