Gwent: The Witcher Card Game


#99

snagged #3… Thanks!


#100

I’ve been a part of the Xbox One beta for a while, but it’s been sitting on my hard drive, unplayed so far. I just never find the motivation to try it out so far.


#101

Some more

-https://www.playgwent.com/redeem/***87AC5C7E7286FAB

-https://www.playgwent.com/redeem/***C23735BB854039B

-https://www.playgwent.com/redeem/***E5541A130D56C4B


#102

I played it maybe twice on the Xbox. Keep meaning to get back to it, but there’s just so much going on. Games I’ve actually paid for, for one thing.


#103

I’m just waiting for the single player campaign.


#104

I played something like 5-6 hours when it started, but stopped playing. Right now I’m waiting to the open beta (which should be soon) so start again.


#105

So, open beta starts next week!

Lots of changes coming, a summary
http://www.gwentdb.com/news/102-developer-live-stream-recap

Basically: starter decks will be better, tutorial-challenge with every deck that unlock leaders, faction abilities are out, faction leaders spawn the a card unit with that leader on the board, weather is totally changed, and of course lots of cards reworked.

More info here


#106

Single player?


#107

If you refer to the announced campaigns, absolutely no signs of them. Maybe they will show them on E3, and release the first with the 1.0 version after Summer.

They have practice matches with AI, though.


#108

#109

I played two games yesterday (and lost them) against other people. And also I’ve playing the challenges. Imo, they still have to improve, I thought they were going to force you play every faction deck with the challenges: ie. NR deck in the NR challenges, etc; but no, it means you play against that deck. Imo it isn’t a good way to learn, you don’t even have to put attention on what cards the opponent is playing, if you build a deck with a good combo you can win without looking at the opposite side. The AI isn’t good enough.

About the changes, they are mostly positive, though with one exception: the weather cards, I feel now they are less strategic, because they don’t affect the two sides anymore. They fixed how swingy they were, but now it’s just a boring AoE damage over time effect.


#110

Does Geralt look a bit odd in that trailer or am I just imagining things?


#111

No, I thought the same thing.


#112

I’ll just assume they rendered a cosplayer.


#113

Someone on reddit mentioned they are using a different model for Geralt. I didn’t stick around for more details because I wanted to get off reddit as quickly as possible.

Apparently the voice actress for Ciri is different too. Everyone was freaking out at the single word she said.


#114

I went back for you all. It’s actually the same design as the release trailer. I guess the CGI crew does it their own way.

Don’t forget that’s NSFW.


#115

It’s a fine game, but I already starting to get tired of the F2P model. I think I’ve opened 6 packs in 5 days and I didn’t get any especially relevant or interesting card, most of them were duplicates. And it isn’t like I have already most of the cards.


#116

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.
With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay and adjust the prices for milling common and rare cards. Additionally, some cards will be subject to a limited-time refund (5 days) in the form of an increase in the amount of Scraps awarded for milling them (note, however, that milling the Premium versions of these cards will not award Meteorite Powder):
Ithlinne
Clan Brokvar Hunter
Vicovaro Novice
Imperial Golem
Commando Neophyte
Vicovaro Medic
Tibor Eggebracht
Fire Elemental
Dol Blathanna Protector
Drought
Mahakam Guard
Queensguard
Peter Saar Gwynleve
Kayran
Barclay Els
Roach
Ragh Nar Roog
Savage Bear
Impera Enforcers
Ciri
Wyvern
Reaver Hunter
Celaeno Harpy
Cahir
Rainfarn
Villentretenmerth
Check out the full list of changes here:
Neutral/General
Added Regressing tag to King of Beggars.
Adjusted opponent decks in Leader challenges.
Changed Drought’s Damage value from 3 to 2.
Changed Ragh Nar Roog’s Damage value from 3 to 2.
Added Special tag to Immune Boost.
Added Special tag to Overdose.
Roach Power changed from 5 to 4.
Roach will now only be played from your Deck when you play a Gold Unit from your Hand.
Ciri Power changed from 7 to 5.
Sarah Power changed from 7 to 8.
Johnny Power changed from 5 to 7.
Vesemir Power changed from 6 to 7.
Villentretenmerth Power changed from 6 to 4.
Northern Realms
Added Crewmen 1 to Kaedweni Sergeant.
Kaedweni Sergeant will not Boost Disloyal Units now.
John Natalis Power changed from 10 to 8.
John Natalis will no longer Weaken self for each Unit affected.
Foltest Power changed from 4 to 5.
Foltest will not Boost Disloyal Units.
Reinforced Ballista Power changed from 4 to 6.
Redanian Knight Power changed from 5 to 6.
Reinforced Siege Tower Power changed from 5 to 6.
Ves Power changed from 6 to 7.
Bloody Baron Power changed from 4 to 6.
Dijkstra Power changed from 4 to 3.
Added Crewmen 1 to Blue Stripes Scout
Priscilla will now shuffle into the deck instead of being put on the bottom of it.
Reaver Hunter will no longer buff copies in the Graveyard.
Reaver Hunter Power changed from 6 to 4.
Thaler’s ability is no longer optional.
Kaedweni Sergeant is now Agile.
Pavetta Power changed from 5 to 7.
Aretuza Adept Power changed from 3 to 4.
Radovid Power changed from 3 to 4.
Radovid will now toggle Lock instead of always applying it.
Odrin Power changed from 4 to 5.
Dun Banner Heavy Cavalry Power changed from 2 to 3.
Monsters
Removed Griffin’s Brave ability.
Griffin Power changed from 6 to 8.
Nekker Power changed from 2 to 3.
Arachas Behemoth Power changed from 5 to 6.
Vran Warrior Power changed from 4 to 5.
Katakan Power changed from 4 to 5.
Shadow Power changed from 6 to 7.
Water Hag will not activate abilities triggered on Consume.
Kayran Power changed from 10 to 8.
Changed Unseen Elder Power from 4 to 5.
When Gaunter O’Dimm’s Gamble ends in a tie, both players will draw cards.
Nithral’s ability will now only increase the Damage done by Frost on the opponent’s side.
Frightener will now pull 1 target Unit to the same row on the opposite side instead of pushing 2 Units.
Foglets will now be destroyed when the last Fog is cleared from the Board.
Draug Damage now ignores Armor.
Removed Fire Elemental’s Brave ability.
Dagon Power changed from 7 to 6.
Removed Brave from Wyvern.
Wyvern damage value changed from 2 to 3.
Celaeno Harpy Power changed from 5 to 4.
Scoia’tael
Dol Blathanna Protector will not be buffed by Gold cards played.
Dol Blathanna Protector Power changed from 4 to 2.
Vrihedd Officer Power changed from 5 to 6.
Vrihedd Sappers Power changed from 6 to 7.
Ele’yas Power changed from 8 to 9.
Saesenthessis Power changed from 6 to 7.
Ithlinne Power changed from 2 to 4.
Francesca Power changed from 4 to 6.
Vrihedd Dragoon will not buff Disloyal Units in the Hand.
Dwarven Mercenary can now also move opposing Units (but not Boost them).
Removed Armor from Commando Neophyte.
Removed Elf tag from Hawker Support.
Changed the value of Mahakam Guard’s Boost for Dwarves from 5 to 4.
Barclay Els will no longer play Gold Dwarves.
Commando Neophyte Power changed from 6 to 7.
Dol Blathanna Trapper Power changed from 4 to 5.
Morenn Power changed from 5 to 6.
Vrihedd Officer Power changed from 5 to 7.
Milva Power changed from 8 to 9.
Vrihedd Brigade Power changed from 4 to 6.
Vrihedd Vanguard Power changed from 3 to 4.
Blue Mountain Commando Power changed from 2 to 3.
Nilfgaard
Fringilla Vigo Power now set to 1 when Spying.
John Calveit Power changed from 4 to 3.
John Calveit’s ability will now trigger before Imperial Golems are deployed.
Cahir Power changed from 5 to 4.
Rainfarn Power changed from 6 to 4.
Imperial Golem Power changed from 3 to 2.
Vicovaro Novice Power changed from 3 to 1.
Emhyr var Emreis Power changed from 3 to 4.
Peter Saar Gwynleve Power changed from 6 to 4.
Added Doomed tag to Vicovaro Medic.
Tibor Eggebracht Power changed from 10 to 8.
Mangonel Power changed from 5 to 6.
Skellige
Added Veteran to Donar An Hindar.
Donar An Hindar Power changed from 5 to 6.
Impera Enforcers will now consider the top card in your Deck, not just the top Unit.
Clan an Craite Warcrier now Weakens self by 1 instead of 2 for each Unit affected.
Berserker Marauder Power changed from 5 to 6.
An Craite Warrior Power changed from 8 to 9.
Jutta An Dimun Power changed from 11 to 12.
Removed Veteran from Clan Brokvar Hunter.
Added Regressing tag to Clan Brokvar Hunter.
Savage Bear Power changed from 4 to 6.
Savage Bear’s ability will now trigger after the Units it will affect trigger their Deploy abilities.
Removed Veteran from Queensguard.
Draig Bon-Dhu’s ability is now optional.
Hjalmar will now spawn Lord of Undvik on the far left side of the opposite row.
Udalryk’s ability is no longer optional.
Savage Bear will no longer Damage Enemies while having 0 Power.
War Longship Power changed from 5 to 6.
Clan Dimun Pirate Captain Power changed from 4 to 5.
Queensguard Power changed from 3 to 4.
Kambi Power changed from 3 to 1.
Hemdall Power changed from 12 to 11.
King Bran Power changed from 3 to 4.
Svanrige Power changed from 5 to 6.
Game Fixes
Fixed issue with Nithral’s armor displaying an incorrect value (3 instead of 2).
Updated Vrihedd Brigade’s tooltip to match its ability.
Fixed the issue whereby Disloyal Agile Units (e.g. Letho of Gulet) couldn’t be played on rows other than Melee.
Sheldon Skaggs’ ability fixed to reflect his tooltip (he Boosts instead of Strengthening).
Fixed Dwarven Skirmisher’s tooltip to match his ability.
Fixed an issue whereby Ambassador would Boost Units by 12 instead of 10 when activated by Vicovaro Novice.
Fixed an issue whereby Meteorite Powder would be consumed when replaying the Card Crafting tutorial.
Fixed an issue with milling Clan Brokvar Archer x4.
Fixed an issue with King Bran’s carousel displaying the wrong number of cards to discard.
Fixed the issue with Lord of Undvik being present in Dagon’s deck in challenges.
Fixed an issue whereby changing the console language on PS4 before signing in would result in the game getting stuck on "Inventory loaded."
First King Bran and Dagon challenges should now launch properly.
Fixed an issue whereby Daerlan Foot Soldiers wouldn’t draw a card if they were killed with Morenn or Savage Bear.
Fixed an issue with connecting during sign in resulting in a “Service interrupted. Please verify your connection.” error.
Fixed an issue whereby the Collection would show some resources gained from milling when no spare cards to mill were available.
Fixed improper descriptions of Assire var Anahid’s and Nenneke’s carousels.
Fixed an issue with some cards becoming invisible.
Fixed an issue with transmuted Premium triptych cards always showing up as the first one from the left.
Fixed an issue causing Out of Sync errors during multiplayer matches.
Fixed an issue whereby users were forced to change game language both in GOG and later in-game.
Fixed an issue that would sometimes cause the game to get stuck after Round 2.
Numerous tooltip fixes and improvements.
Some small gameplay fixes and adjustments.
New Scraps award values for milling cards of the following rarities:
Common - 10 Scraps
Premium Common - 10 Scraps
Rare - 20 Scraps
Premium Rare - 20 Scraps"
Scraps Awards for Purchased Kegs
Players who purchased Card Kegs with real money will be awarded 30 Scraps for each Keg bought.


#117

Almost 50 hours played! I think the game in now my most played card game. In particular this has been the first time I got addicted to the ranked mode, fighting for a better rank.

That said, I’m going to put it on hold for a few days, until the next patch hit. The meta is stale right now.
There is a livestream coming next Monday, so maybe it will come in a week.


#118

Not bad, if I can say to myself! The important number is the 18, that’s the rank, from playing Ranked. Right now I’m the #15255 player in the global leaderboard.