Gwent: The Witcher Card Game


#147

If GOG adds Steam Wishlists I’ll add it there so I know when to pick it up.


#148


#149

I really liked Gwent, but the number of packs required to have enough to build a different deck type or strategy was even worse than most of the other F2P card games, so I gave up. Singleplayer-only B2P isn’t ideal either but depending on price might be good enough.


#150

I’m kind of annoyed they turned Thronebreaker into a 20-40 hour game with an overworld and resource management. I wanted a tight, 12 hour experience like they advertised at the beginning. I don’t have time for all this crap.


#151

Some articles, videos and interviews of Thronebreaker here

I think it looks good. It won’t be only a story with fights done with gwent matches and that’s it, it seems there is some resource management for your army, there are side quests with puzzles to solve (puzzley gwent encounters with set cards), there are combat encounters with special rules, there are bosses with their own gimmick like a multi-card creature, etc.


#152

You want… less Witcher?


#153

Looks great. Wish they were putting it on Switch.


#154

IOS. I’d be playing it right now.


#155

Sure. Either way.


#156

Given how much I dislike the real-time combat in the last couple of installments, I would welcome a full-on Witcher title with MtG style battles.


#157

I was watching more videos and you know what. This game reminds me a bit to the HoMM series!

  • It has the overworld isometric perspective with the oversized hero that represents your army moving around. The scale of everything is also pretty similar.
  • You take resources in the map like in HoMM (gold, wood, manpower), and even it has special points that boost your morale, which also was one of the buildings in HoMM (the fountain).
  • Once you open your camp screen, it’s like a castle screen on HoMM, with different clickable buildings to hire men, or do upgrades.
  • Another feature ‘borrowed’: you can find treasure maps that indicate places in the overworld map where something it’s hidden.
  • It uses cards instead of a hex combat map, but in the end, the combat system is turn based in both.

#158

Damn, I don’t really care much about Gwent, but you sure know how to sell a game to a guy like me!


#159

EG mentions HoMM in their preview also, adding another point to your list:

It’s a bit like a Heroes of Might & Magic game in this regard - you can even equip Meve with new trinkets to up her power.


#160

I’m a bit confused as to what this game will be. At first I thought it was only gwent, but now it’s an RPG??? Wait WHAT?

" According to CD Projekt Red, Thronebreaker contains over thirty hours of story content, with meaningful decision-making. … As it turns out, the game is surprisingly open, allowing the player to roam around [five huge different maps filled with side-quests, story missions, and resources to collect. The live-stream showed players the start of the game’s story and some of its first map, set in the realm of Lyria."


#161

That’s Thronebreaker, that’s a s single player game they have done for Gwent. At first it was going to be an expansion/dlc, but now it’s a separate game.


#162

Things just got interesting!!


#163

…Which you can preorder here

https://www.gog.com/game/thronebreaker_the_witcher_tales


#164

Thanks, but I’ll have to wait til it comes out for PS4 in december =)


#165

I guess it will be able to write some impressions, because I had some extra money in my paypal account and decided to spend it on Thronebreaker. The fact I also played Gwent (and plan to come back) helped, because they give you five kegs (their loot chests) for the f2p game and 20 extra cards you unlock while playing the campaign.


#166

They announced yesterday the new progress system for Gwent, and people are pretty happy about it

They maintain the daily win / daily quests system
And they have added a new prestige system, where every 60 levels your account gains a permanent booster, like gaining always a rare card or better in every keg. They also made levelling a bit faster as now the maximum effective level will be 660.

The ranked progression is also redone, but he novelties are the contract (achievement) system and the reward system.

There are lots of achievements to get, the UI is good (search by text, similar ones are grouped, you can showcase your favorite ones in your profile, you can pin up the ones you are trying to complete), and they give you reward points, which can be spend of the reward page:

It has several pages, they are themed on a faction and leader


And using the reward points you unlock a node, advancing in the lines in the way you want, getting resources on each point, and also free premium leader cards and faction kegs in the ‘end’ nodes.