Next cards coming:
Neutral:
Mardroeme
Bronze, common.
Special.
Create one of two cards: Mutagen: Increase base strength of a non-Gold unit by 4; Spores: decrease base strength of a non-Gold unit by 4.
Dimeritium Shackle
Bronze, rare.
Special.
Debuff and demote any unit.
Quen Sign
Special.
Bronze, rare.
Give all instances of a non-gold unit on your side a shield. The shield protects its bearer from one strength-removing effect.
Iris von Everec
Silver, epic.
3 strength, disloyal siege row.
If destroyed increase strength of all units on the opposite side by 3.
King of Beggars
Silver, (unknown yet)
4 strength, ranged row.
Play weakest card from your deck (draws are solved randomly).
Geralt: Aard
Gold, epic.
8 strength, melee row.
Push units from a selected row (on the opposite side) one row up and deal 1 damage to all units on that row.
Monsters:
Katakan
Silver, epic.
4 strength, melee row.
Every 3 turns, banish a random non-gold unit in your graveyard and absorb its strength.
Kayran
Gold, legendary.
8 strength, siege row.
Devour 3 non-Gold units of your choice and absorb their Strength.
Scoia’tael:
Malena
Silver, epic.
4 strength, any row.
Remove 1 strength from a random opposing non-gold unit whenever revealed Elf unit appears on your side.
Schirru
Gold, legendary.
4 strength, any row, ambush.
Reveals when a special card is played and plays Scorch instead.
Skellige:
Champion of Champions
Silver, epic.
4 strength, any row.
Gain 2 strength at the start of your turn if it’s the sole unit on its row.
Coral
Gold, epic.
7 strength, any row.
Choose any of your rows and move units from that row to the one Coral is played on.
Northern Realms:
Keira Metz
Gold, (unknown yet)
7 strength, any row.
Protects all non-Gold units in a selected row from any damaging special cards.