So, impressions. No that are needed anymore but still, I like to write them.
-Art is beautiful and distinctive. The line style and how the animations and effects are done makes me think they carefully considered the legibility factor, important in a fast action game like this.
-The combat is fast and flows so smoothly, it’s a joy. Enemy variety is good, with more than 30 enemies.
-I like how they try to make the environment as something more interesting than plain combat rooms. You can make enemies trigger traps, bring down columns, pushes them to lava, etc
-An aspect of the game that didn’t convince me at first is the weapons (weapon number exactly), however that’s because I didn’t understood at first how much the boon system can change things with different modifiers applied one on top of another, and we also have the infernal aspects to unlock. In fact they are well designed, sometimes I am surprised how weapon X make some encounters easier than in my previous run, but other types of encounters are harder too. There are tradeoffs always, and each weapon feel distinct.
-The boon system is plenty deep, I discovered yesterday that there are duo boons too? and it seems there are legendary boons obtained in special ways. The in-run decision making is well rounded up, as we have to add things like hammers, gold, pom of power, hearts, etc.
-It has an interesting ‘curse’ system, offering special bonus for the rest of the run if you can play x rooms with a random negative modifier. In fact i like it more than the one in Dead Cells, there is more variety to the curses themselves and it’s more forgiving than 1 hit = dead.
-The metaprogression is super solid, in between short term goals, medium term goals (getting all keepsakes and leveling them up) and long term goals (like leveling up infernal aspects), there is a difference too in between things that improve you (the mirror) and things that potentially improve the run itself (the reforms).
I also like how there is put alternative character upgrades in the mirror, that way there is more variety allowing more builds while still constraining how powerful you can be, as you has to choose between type A or type B for each.
-The game is challenging but still have difficulty options like the god mode, and the hell mode for veterans searching a challenge. It repeats too the custom difficulty system (here, only once you beat the game once) of their past games, where you can apply a mix of custom modifiers to make it harder, and in exchange obtain new bonuses too.