Bought this since it’s a combination of two things I appreciate: Supergiant and rogue-likes. No regrets so far, and I don’t mind buying into early access with rogue-likes since I usually get my money’s worth out of it (and then some) long before these things launch.
It does look, sound, and feel like a Supergiant game, and I’m also digging the combat flow so far. Obviously, it gets easier/better once you increase the number of dashes you can make. It feels very polished, and I haven’t run into major bugs/issues at this point other than the game not saving volume settings once you quit. Certainly will benefit from some more content and possibly gameplay additions down the road. There are some empty weapon slots in the Zag’s home, so I’m guessing more will come. It probably also would be more fun to have some equipment besides the keepsakes - or the possibility to equip two of them simultaneously.
It would also be nice if the sword has some kind of charging thing the other weapons have (the speer has the spin strike, the bow has the powershot timing, the shield has a ram attack), and if the speer had some combo thing like the sword does for its standard attack. I think they also need to do more to differentiate the Cast from the rest. They work nicely for the sword since the sword is all about melee. But the other three weapons have long-distance attack options, and the cast is just another one. Sure, it does more damage, but comes with the caveat of being limited (unil you collect them again). You can upgrade them with the boons, but 99% of the time I find the upgrades for attack, dash or special more appealing since you use them more often during combat.