I wonder how people build the bow. And I mean real bow builds, not picking the bow and then focusing on casting or weird dash builds. I tried to focus on straight damage on one run:
-I had a starting boon (or hammer upgrade? can’t remember) that that does +100% damage on an easier to execute power up shot
-I got a attack damage boon at level 8 (!) and an another one at level 4 (thanks to the boon of 'pom of power applies twice).
-I got a damage keepsake.
The burst damage of a single arrow was pretty good, but still, the overall DPS wasn’t enough, in comparison with other weapons at the same point in the game. Why? Because you lose time repositioning yourself a lot, aiming and releasing the arrow, that’s why the real DPS (think total damage every 10 seconds) wasn’t good. I get that ranged weapons should do lower damage than melee weapons to compensate being safer to use, but it wasn’t really any safer, not being able to move while holding up the aim is already big enough of a con by itself, now add that the low DPS means encounters were 33% longer than with other weapons, that meant more time to make a mistake and being hit.
I’m still learning the game, but it seems to me the bow needs a buff.
On other news, I discovered a nice synergy between two Poseidon buffs. There is one that does +300% damage when you push enemies into walls, and another that does aoe damage + push in your dashes, once leveled up both it’s funny to just dash around and seeing people die hitting walls.