Yes there is, but like most things related to VR it’s not exactly cheap (well, all told it’s another $240 on top of your standard VR setup). It’s starts with a steam app called Natural Locomotion and it’s amazing.
[And yes, this stuff is expensive and I’m not saying everyone in the world should rush to VR. But for those of us who have a kit here’s a way to get more out of it than some games will normally allow.]
I tried to play Skyrim VR last year and was almost instantly put off by the movement options. Teleporting is garbage for me. It completely ruins immersion and I just get sick of constantly aiming where I want to go. And of course free movement was a one way ticket to pukesville.
Natural Locomotion is a $10 Steam app that you run in the background and is compatible with a lot of VR games. Essentially it lets you walk by holding in the grip button and swinging your arms at your side the same way you’d do when you’re walking naturally. To walk backwards you bend your arms and hold your hands at about chest level and move them back and forth (it sounds odd but it works pretty well). To make things feel more natural I’d just walk in place and swing my arms normally and all of a sudden I was walking in game and not feeling nauseous. It was so cool!
Here’s the expensive part, though. After a few sessions I was definitely more interested in Skyrim VR because of the walking stuff but I was getting tired of holding the grip all the time when I walk. Then I found out you can buy VR sensors and strap them on your ankles and NL will just read those. So I bought 2. They’re $100 each. And then two ankle straps that were like $15 each. Now when I walk in place I walk in game and my arms are completely free to do whatever. In fact depending on what I’m doing in game I can go a while with the controllers hanging from the wrist straps. And this is a 9 year old game that basically had this support bolted onto it. There’s so much possibility for new games written with this kind of thing in mind from the beginning (I have no idea if Alyx does this, btw).
We keep saying that VR is so hard for people to adjust to but like, in the end it’s more natural than a controller. Give a Dual Shock controller to someone who doesn’t play games often and they always struggle with basic movement and camera controls. With VR and something like Natural Locomotion you are doing movement and camera control just like you do in real life, there’s almost nothing to learn other than “walk in place instead of actually walking forward.” How cool is that?
Oh right, so not exactly the topic at hand but since I’m talking about Skyrim VR…
Then I found a few mods for Skyrim VR that make use of the built in headset microphone. You can program in keywords for doing basic tasks. So when you walk up to an NPC instead of pressing the interact button you can just say “hello” and the dialog options pop up. And then you literally say the line out loud and the npc responds. And you finish the conversation by saying “bye” (or whatever phrase you want). So now you can walk and look around town and have dialogs with NPCs and you haven’t even touched a controller. You just walk in place and move your head naturally.
It is. The coolest.
The voice control mods will even do things like equip weapons or spells so you spend less time digging through menus. And yeah, it’s basically the 2020 version of the star wars kid when you’ve got a VR rig on and you’re yelling “Fus ro dah! Sparks left, flame right!” and then pointing the control sticks at two enemies to pop off some spells. But fuck it I live alone and it feels goddamn awesome when you’re firing magic out of your own hands. Oh, at 2 separate targets simultaneously. So take that, mouse nerds.