Halo Infinite - What is it?

I guess I don’t play shooters a ton anymore but is this common practice now? It seems like a weird design choice to force your players to play modes they don’t want to play, but I’m also not seeing anybody else complaining about this so maybe it’s just been accepted as the norm?

Is there penalties for quitting a game. Can I just drop out as soon as I see CTF is the mode that is being loaded up?

Should be no penalty if it isn’t Ranked. And no, that’s not how most games do it these days. CoD actually got MORE configurable in 2021 than ever before by also adding a number of players size selector in their choices.

They have Playlists too, but those are in addition to you being able to just select Team Deathmatch if that’s all you prefer.

Presumably the core of the current system just isn’t built for that kind of XP breakdown, whereas it’s easy for them to just make changes to payouts and challenge typed to the current system.

It sounds like they know the current system is shit (why we had to arrive at this point for that revelation to sink in is another question - we were telling them this back in the summer), but it still ultimately comes down to what things they can easily do in a few days, versus what’ll probably take more fundamental and systemic changes as part of a large update.

I think the difference between 2042 and HI specifically, is that Halo Infinite’s gameplay is fundamentally awesome and polished (by modern standards). The metasystems around that core are currently kinda garbage, but the core is solid.

2042’s has great metasystems they’ve maintained for a long time now, but 2042 to me is the weakest the gameplay “core” has felt in a long time with the changes they made to player counts, the effect that has had on the map design, abandoning classes for “specialists” which have had a massively deleterious effect on teamplay, etc.

Halo’s issues remind me more of Apex Legends. The first couple “seasons” the reward track in that game was crap, but it survived because the game was fundamentally really fun to play. I think Halo has more and bigger changes to make than Apex did - reworking the XP system, cutting down some of the absurd monetization choices, adding more playlist hoppers, etc. - but I think it’ll persist in spite of that because of how much fun it is to simply play, so long as 343/Microsoft make smart choices to fix that stuff.

I haven’t played a Halo game since… 3? I remember something about Guilty Spark and the Arbiter…

Do I need to play all the games I’ve missed to catch up on the lore, or does someone have an awesome YouTube video which will get me up to speed?

Or is this just a MP-only joint where I’ll get ganked from across the map as soon as I spawn by some pre-pubescent 13-year-old?

Actually, yeah there is a Youtube video that can tell you what you missed. Whether or not it’s awesome you’ll have to tell me, I haven’t watched it yet. It just gets thrown up as a suggestion to me, probably because I keep watching all these review videos.

I’ve been playing this a bunch recently with, of all people, my ten year old nephew. I guess since it’s free to play, and there’s hype for it, a lot of people in his class are interested in it in lieu of Fortnite. I’m guessing this may be the only time him and I will agree on a game to play together.

Anyway, it’s been … interesting. I feel like a Little League coach sometimes:

Buddy, buddy, the flag carrier just passed by you … turn around, HE’S RIGHT THERE! … no, no, the other way, he’s gonna score!!

He also sometimes hides in the vents becuase he’s afraid of getting into combat, or he’ll follow me around in hopes I can keep him safe, and once he droped the Oddball skull because he was scared to carry it, and wanted me to pick it up.

None of these are digs at him. I think it’s cute, and it’s fun to spend time with him in this way. My only issue is that he insists on always playing Ranked (I guess he wants to look cool or tough or something), and he’s at Bronze 1. So here I am, a (not so stellar) Gold 2 running around and ripping people a new one. I feel bad, but at the same time, my K/D has never been better.

(Still lose a lot of matches though, since few people in Bronze play objectives)

Hey, I’m the same way! This is me playing multiplayer shooters with @Jason_McMaster.

By the way, you sound like a pretty cool uncle! :)

-Tom

Aww that’s cute, although I’m visualizing you running around pistol whipping and tea bagging little kids in Bronze 1 lol

I’m the old fogey when I play with my nephews and nieces… theyre all between grade school and college age… and since I got them into shooter games they now SCHOOL me… even the ten year old. Some kids start playing shooters in games like fortnite/roblox and then just move easily over to CoD and Halo… its scary how good they get fast!

I was a very surprised but proud uncle when my niece came over one day to play Splatoon and ran circles around me and everyone else in our games.

That’s quite some penetration

Welp…

Dev confirmed in reply

Yikes, that’s pretty bad. But a great response from the developer!

It is good they’re paying attention, but there are also comments saying this has been a problem for a very long time with 343 in prior games too. Maybe people never really showed it so blatantly before?

Picked this up this week. God the Halo gameplay is fun, and the big team battles mode is just pure chaotic madness.

But fuck all if the progression/xp system is ass.

Sorry, I can’t play the objective, I need 3 more handgun kills to get my challenge done.

Just… stupid.

Why would you make it this way? Meta challenges like handgun or melee kills are fun to look out for in a match, but making them the sole XP earner is just bad design.

Hope this changes, also, not giving gamepass ultimate subscribers the premium battlepass is an odd choice. I know they are planning on dropping free “challenge swaps” and XP boosts, but that is just kinda meh.

I mean, the Sidekick is one of the best guns, as it should be in a Halo game. :)

Assault Rifle is a pea shooter by comparison. I almost always switch right to the handgun at round start if it’s standard Slayer.

There’s a Striker variant of the Sidekick that is god-level. We’re talking full shields to dead with 4 shots, and it’s got longer range.

That’s proper Halo handgunning!

I’ve been pretty happy with how the assault rifle works in Infinite. It’s always been such a waste of a weapon in earlier games, they’ve upped the damage and accuracy and I no longer feel like I need to immediately replace it as soon as a match starts.

Had my best round yet! Big Team Battle CTF. Had a 16-kill streak at one point, as I was death incarnate in a Warthog both splattering enemies, and gunning them down. It was sort of funny. At one point, the flag carrier kept running even though we were honking at him constantly to get in the Warthog. But that helped my kill count as the enemy kept trying to gun down the flag carrier.

What finally ended my reign of terror was the enemy warthog slamming into a crate, which slammed into me. Ah, Halo.