Harpoon 3 scenarios for the PlayersDB

The 19th NEW Harpoon scenario of the year!

10.0 Kola Strike [1980]

"After a grueling week-long battle, the first reinforcement convoy arrives in England almost intact. Luckily, the Russian attacks are not well coordinated and the screen holds.

Rushed to the front, the reinforcements stabilize the situation, relieving NATO of having to use nuclear weapons. It does not give the West nearly enough strength to take the offensive.

Act II: The Hammer and Tongs

The Soviets are learning from their mistakes in the first week of the war, changing and refining their tactics. Later convoys have run into tougher opposition. They are also attacking Europe’s transportation system, overloaded with supplies headed East and refugees headed West. It has begun to break down. The reinforcements and supplies, so desperately needed, pile up at the ports instead of reaching the front. These stockpiles are suffering at the hands of Soviet bombs and missiles."

"U.S. Navy plans in the 1980s were to meet the Soviet Northern Fleet head-on and hit the bases on the Kola Peninsula.

In 1980, there were limited numbers of PGMs (precision-guided munitions such as laser-guided bombs, high speed anti-radiation missiles and the like). None of the AEgis cruisers were in service yet.

By the late '80s, many of the weapons that made their appearance in the Gulf War were already in service in quantities needed to systematically take down an advanced air defense network and the installations that such a network tried to protect."

"Soviet Navy attacks on the convoys have hurt NATO badly. Fighting the Russians at sea is possible, but it is more productive to strike at the Soviet Navy’s weak link – its shore bases and support facilities. The Soviet Navy was designed as a “first salvo” force. In an extended campaign, their need to re-arm and repair (which they cannot do well at sea) makes their precious few shore bases an important target.

Using the bastion attacks as a distraction, two U.S. carriers have raced in to extreme range and will launch a single raid designed to destroy as much of the Northern Fleet’s shore establishment as they can, short of using nuclear weapons."

Author: Herman Hum

10.0 Kola Strike [1980]
High Tide\KolaStr0.SCN

Over 522 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:
http://tinyurl.com/7rhdjc5

Harpoon ANW users can get the Complete PlayersDB ANW Library at:
http://tinyurl.com/7aqxh8w

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:
http://tinyurl.com/85xuygo

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ

The 21st NEW Harpoon scenario of the year!

02.7 Night Action

Sea of Dragons Battleset - Korean Standoff

A period of rising tension, sparked by the U.S. announcement for withdrawal of the 2nd Division, has characterized relations between North and South Korea. Border incursions by North Korean special forces have increased and several acts of terrorism, carried out in strategic cities (e.g. the destruction of Pusan’s main railway signaling centre), have been identified as occurring under North Korean instructions. The rhetoric issuing from both governments has become increasingly bellicose. In order to show commitment, the U.S. has moved the 7th Fleet to the East China Sea and has sent across both ground reinforcements and munitions. Although a number of U.N. resolutions have been passed, condemning the belligerent moves, only the U.K. and the Australians offer more than vocal support. A U.K. Marine Commando is flown to Twenty-Nine Palms and two frigates sent from the Gulf. Australia offers a battalion of troops, a DDG, and two frigates.

This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms.

1.0 SitRep:

As part of the invasion plan for the Western Combined Army, a joint Marine and Special Forces regiment is to be inserted near the town of Sokch’o. The convoy will set out from Wonsan and will use darkness and the cover of the shoreline to achieve a safe transit. Contact with the enemy is to be avoided unless the safety of the transports is compromised.

Author: Herman Hum

02.7 First Moves - Night Action ANW
Sea of Dragons\NAction7.SCN

Over 523 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:
http://tinyurl.com/7rhdjc5

Harpoon ANW users can get the Complete PlayersDB ANW Library at:
http://tinyurl.com/7aqxh8w

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:
http://tinyurl.com/85xuygo

“Harpoon for Dummies” channel
http://www.youtube.com/user/HarPlonked

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ

A new video for MayDay has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch MayDay

“Harpoon for Dummies” channel * FAQ * Facebook * HarPlonkHQ

In direct response to a request from SnoopCat, a new video for [Naval War Arctic Circle] Barents Patrol [MP] has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch [NWAC] Barents Patrol [MP]

The 24th NEW Harpoon scenario of the year!

11.0 Northern Aid

"After a grueling week-long battle, the first reinforcement convoy arrives in England almost intact. Luckily, the Russian attacks are not well coordinated and the screen holds.

Rushed to the front, the reinforcements stabilize the situation, relieving NATO of having to use nuclear weapons. It does not give the West nearly enough strength to take the offensive.

Act II: The Hammer and Tongs

The Soviets are learning from their mistakes in the first week of the war, changing and refining their tactics. Later convoys have run into tougher opposition. They are also attacking Europe’s transportation system, overloaded with supplies headed East and refugees headed West. It has begun to break down. The reinforcements and supplies, so desperately needed, pile up at the ports instead of reaching the front. These stockpiles are suffering at the hands of Soviet bombs and missiles."

"The Soviet 1st Guards Army has made significant progress in their Norwegian campaign. Soviet air operations have been less than successful in stopping the Norwegian defense force from re-deploying south around Narvik. Soviet naval forces have made several attempts to blockade the southern sea-lanes, but RAF strike operations have managed to drive them back to the north. These sea lines are vital to future operations and must be protected at all costs. De-ciphered Soviet communications indicate the Soviets expect a large-scale withdrawal of Norwegian forces.

SACEur has determined that the best way to slow the Soviet advance on the European continent is to make a stand in Norway and force the Soviets to re-direct forces meant to support the Central Front.

The U.S. 24th Mechanized division is being unloaded in Wilhelmshaven, Germany. CentAG is holding the line, but just barely. The success of the Norwegian campaign is vital to the defense of Europe as a whole. If the Soviets are able to re-deploy the forces now operating in Norway, it is likely that NATO forces will be forced to give ground. All efforts must be made to support the Norwegian campaign.

The U.S. Navy had planned to provide an aircraft carrier to support the upcoming operation, but a disagreement between USS Theodore Roosevelt and a rock off Scapa Flow was won by the rock. TR is in dry-dock for the duration of this operation. Air support will be available from CVW-8, TR’s air group operating from shore installations in northern UK.

SACEur believes that Soviet ground forces have been consuming supplies at a rapid rate. Co-ordinated air strikes against key transportation and logistical targets have aggravated their supply situation. A small group of tankers and supply ships have been photographed loading at the port of Murmansk. Its destination is unknown, but should be considered a high value target.

The Red Banner Northern Fleet appears to be focused on its Icelandic operations. Most major air and naval forces have been assigned to that operation in the assumption that the Norwegian operation is all but over.

The Baltic Fleet has remained stuck there, trying to force their way through the minefields. It is possible that a surface strike group may attempt to break out accomplishing both a flanking high-speed missile attack and a reinforcement of the Red Banner Northern Fleet. The Baltic Fleet has deployed a number of its SSKs that you are likely to encounter in the shallow waters off the Norwegian coast.

The pace of Soviet tactical air operations has also diminished over the last 24 hours. It is believed that a shortage of anti-radiation missiles have made the cost of penetrating Norwegian air defense too high."

This scenario was inspired by the situation described in the “High Tide” compilation from Clash of Arms.

Author: Herman Hum

11.0 Northern Aid
High Tide\NorthAid.SCN

Over 524 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:
http://tinyurl.com/7rhdjc5

Harpoon ANW users can get the Complete PlayersDB ANW Library at:
http://tinyurl.com/7aqxh8w

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:
http://tinyurl.com/85xuygo

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ

The 32nd NEW Harpoon scenario of the year!

11.0 Striking Back

Sea of Dragons Battleset - Two Brothers - China invades Taiwan

China flexes its muscles with lots of exercises around Taiwan. Although diplomatic objections are raised by a number of nations, the exercises continue. Then, the PRC declares a maritime blockade: any ships entering the waters around Taiwan will be stopped and ‘contraband’ goods confiscated. ‘Contraband’ is loosely defined, but vessels carrying coal, oil, and LNG would appear to be favoured targets.

As coal, oil, and LNG stocks fall, the Taiwanese navy starts to escort convoys through the blockade zone. Then, something goes wrong. A convoy is intercepted and somebody fires on someone they shouldn’t have. The PRC immediately launches an invasion fleet.

Author: Herman Hum

11.0 Striking Back
Sea of Dragons\Str_Back.SCN

Over 532 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:
http://tinyurl.com/7rhdjc5

Harpoon ANW users can get the Complete PlayersDB ANW Library at:
http://tinyurl.com/7aqxh8w

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:
http://tinyurl.com/85xuygo

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ

In the spirit of the ‘is it spam?’ discussion in the VBS thread, how about some context for these updates – because to be perfectly honest, without posts by anyone but the initial author, this thread feels very much like random update spam. As I recall, this thread was spun off from a C:MANO thread due to some unpleasantness.

Does anyone here still play Harpoon 3? I was a big Harpoon 2 fan but fell out of the genre over the years. I really liked to micromanage my platforms and it always felt like I wasn’t playing the ‘right’ way.

I’m not even sure where I can buy Harpoon 3. I tried the Matrix Games website, but although it has a game entry, there doesn’t seem to be a price associated with it (or is it listed as Larry Bond’s Harpoon - Ultimate Edition?).

Honestly, just go C:MANO. The price hurts, but damn is it one comprehensive battle space simulator.

That ‘Ultimate’ edition of Harpoon isn’t any cheaper than C:MANO anyway.

What context is required? The updates are for anyone who plays or might wish to play Harpoon. This update is still downloaded hundreds of times every month, sending out thousands of scenarios. There is no way to know how many of them are Qt3 users or others.

The only place to buy the game is Matrix Games.
http://www.matrixgames.com/forums/tt.asp?forumid=872

The HUE bundle includes all four versions of the game for $60, Harpoon Classic, Harpoon 3 v3.6.3, Harpoon ANW, and Harpoon HUE. Different versions focus have different strengths. Harpoon remains one of the few games with actual multi-player capability.

There are always some people who try to make others feel that somehow there was a ‘wrong’ way to play a game. This kind of elitist mentality nonsense survives to this day in the form of other games. Those same people have tried to do the same to me. IMHO, it simply is not possible. As long as the game engine allows me to play the way I wish to play, then it cannot be wrong.

That is incorrect. The HUE bundle is only $60, includes four complete versions of the game, multi-player capability, and database editors.

No one was trying to make me feel like I was playing the wrong way – it was strictly the UI/game that made me think that. Correct me if I’m wrong, but hasn’t Harpoon primarily been focused around creating missions and assigning units to them? That’s not how I preferred to play and the engine (and missions) tended to not readily support that (through communication restrictions/direct command authority capability/etc). That said, it’s been years since I’ve tried a Harpoon game so I could just be misremembering.

The Matrix site lists HUE as ~$84.99 while Steam lists C:MANO as $89.99. Granted, I’m in Canada, but that’s “close enough” in my books to not be significantly cheaper. Both units are priced in CAD.

Not that I’m particularly in the market for either at those prices, but as a fairly casual wargamer, three games I won’t play, MP capability I won’t play, and a database editor I won’t use aren’t particularly enticing features. :)

Your memory is correct. The game allows you to use the Mission editor to set up missions for the AI to execute. This would primarily be the ‘hands-off’ approach to the game. However, I think that most people did not play this way. From my discussions with opponents, nearly everyone tries to micro-manage their assets. Everyone did it to a different degree, but most tended to play this way. A few would assign mundane tasks to the AI-controlled missions, but the bulk of the assets were held under player control.

Therefore, your personal style of play was most likely the preferred option of most users.

I am also Canadian and just checked the site. You are correct that HUE is listed as 85 CAD (60 USD). However, MNO is also listed as 113 CAD (80 USD). You may need to re-fresh the calculations. Therefore, the original comparison is correct.

It is understandable that some users will not take advantage of all the features offered. However, it is a strength that they are available for those who take an interest in those capabilities. Making as many customers happy as possible is always a strong measure of success.

The 34th NEW Harpoon scenario of the year!

07.1 Foxhunt

“In a carefully planned series of attacks, the Warsaw Pact begins a war against NATO. Their goal is to seize West Germany, gutting NATO militarily and economically. The Soviets will demand a high price for Germany’s return, or assimilate its industry and technology for their own use.”

"Large scale strikes by Soviet Naval Aviation (SNA) on NATO port facilities and energy infrastructure slow reinforcements and disrupt transportation.

Spetsnaz attacks further disrupt transportation and communications lines. One group, landing in Norway, cuts a critical North-South reinforcement highway. Soviet forces, landing near Tromso, Norway, rapidly secure the northern third of the country, then head south.

Keflavik, Iceland, a vital base for maritime patrol aircraft and fighters as well as a SOSUS station, is pounded by land-attack SS-N-3s from Echo II-class SSGNs. Using a combination of fuel-air-explosive and persistent chemical warheads, this vital base is neutralized for the critical opening phase of the war. By the time it recovers, the Russians figure it won’t matter.

The first few days of the war find the Soviets advancing through Europe and NATO reeling. Decision-makers in Washington, London, and Paris must decide whether or not to use nuclear weapons to redress the imbalance."

“The first major convoy, escorted by a group led by USS Leyte Gulf, has left the United States enroute to Germany. SNA strike regiments have mounted a number of small-scale operations without success. Naval intelligence has positioned assets to predict the time before the Soviets attempt a full-scale strike on the vital convoy.”

1.0 SitRep:

Soviet Naval Aviation has exacted a heavy toll from NATO shipping. NATO has replied in turn by attacking SNA bases on the Kola Peninsula. One such attack severely damaged Shagui.

This scenario was inspired by the situation described in the “Battles of the Third World War” compilation from Game Designers’ Workshop.

Author: Herman Hum

07.1 Foxhunt
High Tide\FoxHunt1.SCN

Over 533 scenarios in a single package!

Harpoon HUE users can get the:
Complete PlayersDB Harpoon HUE Library

Harpoon ANW users can get the:
Complete PlayersDB Harpoon ANW Library

Harpoon3.6.3 users can get the:
Complete PlayersDB Harpoon 3.6.3 Library

The Harpoon 3 and ANW FAQ:
Frequently Asked Questions

FilesOfScenShare

In direct response to a request from Brian Liddicoat:

“Just saw the release video re: Command: Air/Naval Ops: “Northern Inferno” DLC. It would be great to see you play this when it’s released.”

a new video has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

[MNO] Northern Inferno: FailSafe

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

The 37th NEW Harpoon scenario of the year!

12.0 Many Contacts

Sea of Dragons Battleset - Two Brothers - China invades Taiwan

China flexes its muscles with lots of exercises around Taiwan. Although diplomatic objections are raised by a number of nations, the exercises continue. Then, the PRC declares a maritime blockade: any ships entering the waters around Taiwan will be stopped and ‘contraband’ goods confiscated. ‘Contraband’ is loosely defined, but vessels carrying coal, oil, and LNG would appear to be favoured targets.

As coal, oil, and LNG stocks fall, the Taiwanese navy starts to escort convoys through the blockade zone. Then, something goes wrong. A convoy is intercepted and somebody fires on someone they shouldn’t have. The PRC immediately launches an invasion fleet.

This scenario was inspired by the situation depicted in the Sea of Dragons publication from Clash of Arms.

Author: Herman Hum

12.0 Many Contacts
Sea of Dragons\ManyCont.SCN

Over 534 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:
http://tinyurl.com/7rhdjc5

Harpoon ANW users can get the Complete PlayersDB ANW Library at:
http://tinyurl.com/7aqxh8w

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:
http://tinyurl.com/85xuygo

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ

Re: Harpoon for Dummies

Postby Herman Hum » Thu Nov 05, 2015 10:27 pm
In direct response to a request from BlindGuyNW:

“I just purchased Harpoon Ultimate Edition, largely on the strength of an article on SimHQ which I can’t seem to link to. Granted, that discusses a beta version of the game, but the interface does not seem to have changed appreciably. I have always been interested in games with depth and complexity, and Harpoon definitely seems to offer that. i’ve also been blind since birth.
I was wondering if anyone had suggestions on how I ought to proceed. Much of the information provided by the game is textual in nature, but the map is also obviously important. As that article points out, I can’t set courses for groups easily.
Given that someone obviously has been able to play the game and understand what was happening, I feel like it should be possible. I’m just not quite sure how to begin.
If anybody has suggestions, or tips on how to handle things in an automated fashion, or what have you, it would be greatly appreciated.
One thought I had was to begin with mostly stationary platforms, so I didn’t have to worry about movement quite so much.
Other than that, I’m a bit lost. My screen reader is able to parse most of the controls in the game, thankfully.”

http://www.matrixgames.com/forums/fb.asp?m=3960007

A new video has been added to the YouTube Harpoon for Dummies channel to help players navigate the complexities of the game and to deliver the best possible playing experience.

You can watch the complete [HCE] Convoy (for the Blind)

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ

The 39th NEW Harpoon scenario of the year!

10.1 Kola Strike [1988]

"After a grueling week-long battle, the first reinforcement convoy arrives in England almost intact. Luckily, the Russian attacks are not well coordinated and the screen holds.

Rushed to the front, the reinforcements stabilize the situation, relieving NATO of having to use nuclear weapons. It does not give the West nearly enough strength to take the offensive.

Act II: The Hammer and Tongs

The Soviets are learning from their mistakes in the first week of the war, changing and refining their tactics. Later convoys have run into tougher opposition. They are also attacking Europe’s transportation system, overloaded with supplies headed East and refugees headed West. It has begun to break down. The reinforcements and supplies, so desperately needed, pile up at the ports instead of reaching the front. These stockpiles are suffering at the hands of Soviet bombs and missiles."

"U.S. Navy plans in the 1980s were to meet the Soviet Northern Fleet head-on and hit the bases on the Kola Peninsula.

In 1980, there were limited numbers of PGMs (precision-guided munitions such as laser-guided bombs, high speed anti-radiation missiles and the like). None of the AEgis cruisers were in service yet.

By the late '80s, many of the weapons that made their appearance in the Gulf War were already in service in quantities needed to systematically take down an advanced air defense network and the installations that such a network tried to protect."

"Soviet Navy attacks on the convoys have hurt NATO badly. Fighting the Russians at sea is possible, but it is more productive to strike at the Soviet Navy’s weak link – its shore bases and support facilities. The Soviet Navy was designed as a “first salvo” force. In an extended campaign, their need to re-arm and repair (which they cannot do well at sea) makes their precious few shore bases an important target.

Using the bastion attacks as a distraction, two U.S. carriers have raced in to extreme range and will launch a single raid designed to destroy as much of the Northern Fleet’s shore establishment as they can, short of using nuclear weapons."

Author: Herman Hum

10.1 Kola Strike [1988]
High Tide\KolaStr1.SCN

Over 535 scenarios in a single package!

Harpoon HUE users can get the Complete PlayersDB HUE Library at:
http://tinyurl.com/7rhdjc5

Harpoon ANW users can get the Complete PlayersDB ANW Library at:
http://tinyurl.com/7aqxh8w

Harpoon3.6.3 users can get the Complete PlayersDB H3.6 Library at:
http://tinyurl.com/85xuygo

“Harpoon for Dummies” channel

PlayersDB for Harpoon on Facebook

The Harpoon 3 and ANW FAQ:
http://www.harplonkhq.com/Harpoon/FrequentlyAskedQuestions.htm

http://forums.gamesquad.com/

http://games.groups.yahoo.com/group/FilesOfScenShare/

http://www.HarPlonkHQ.com

HarPlonkHQ