Well, I’m still chugging along in Has-Been Heroes. Because I’m playing on the Xbox, I’m told what percentage of players acquire certain achievements as they progress (I think Steam does the same thing, no idea about Playstation or Nintendo Switch).
I find it interesting that less than 4% of Xbox players are completing multiple run-throughs of this game (6% had completed three playthroughs and 3.99% had completed four attempts by the time I’d finished mine). I mean, on one hand I can understand if they’re put off by the seemingly repetitive tedium of the early levels as they learn the ropes–because those first few hours really can make the game seem rather shallow if you don’t really pay attention to the many layers and actions happening around you–but the game really starts to pick up and pay off after that first early game completion and subsequent armload of unlocks.
Now that I’ve found my groove, I’m loving how many different ways there are to configure and equip my party each game. I end up feeling so damn spoiled on some attempts, and it seems to be only these times that I actually complete a full run. But even when I haven’t managed to find, afford, and properly equip the perfect combinations of items and spells, I still have so much fun during the actual hunt for said items. When it comes to games, I tend to be a treasure hunter/explorer at heart, and this game does a great job in rewarding those types of efforts; assuming you manage your candles and map traversal properly.
I also love that there’s just so much to learn (and subtle tricks to exploit) each playthrough. One example being my inability to directly damage certain monsters very well recently, and finding myself relying on chipping away at their health by constantly swapping my team member’s lanes every attack so that they’ll strike all minions in a lane for minor damage on their return to the left side of the screen. This type of interaction/attack just seems like such an easy thing to overlook, but seems so crucial and helpful during certain bad match-ups.
If I had one complaint it would mostly boil down to the outright difficulty jump of one type of encounter, where all the mobs are moving at a faster than normal rate, even when there doesn’t seem to be any speed-buffers around anywhere. But aside from that, I’m having a ball. And I’ll also say that some of these boss battles are just obnoxiously long, but based on how much faster I’m blowing through certain encounters now that I’ve learned the trick for them, I’m just going to chalk up some of these 15-20min time sinks as inefficiencies on my part.
I’ve been playing this game completely blind, learning little tricks and figuring out certain things as I go, and I think this has greatly helped the experience for me, because it helps keep me feeling like I’m accomplishing something useful (on this endless grind) by figuring out tidbits of knowledge I can take with me on my next attempt. And though I’m sure I’d be much further along had I spoiled everything by doing stuff like looking up spells and items ahead of time before just randomly sticking them on a character (before their stats are unlocked and shown as in subsequent playthroughs), I find this experience so much more rewarding during the endless grind.
Fun game, glad I picked it up.
As a side note, I can never, ever remember the damn name for this game. I keep calling it Half-Ass Heroes, or Old Man Heroes, or any number of variations while trying to recall exactly what this thing is called during casual conversations I’ve had about it. I don’t normally have that problem with game titles. Bugs me.