Hearthstone via Skype does sound fun. :)

Alas, my five-win Rogue run ended with five wins. In the final game, my deck’s lack of early game hurt me; I had only a Clockwork Gnome to play out on Turn 1, and he coined and ate it with a Mad Bomber. Turn 2, I could only hero-power. Turn 3, I finally got out an Ogre Brute, but by then he had control of the board. I did wrest it from him around turn 7 – I had a whole slew of big minions to his nothing – but he was able to finish me off with spells from his hand. Sigh.

Still and all, a good run. I liked this Rogue deck.

Never got this far before, and just before the ladder reset. Feels good, as I normally just hover around rank 10 at the end of the season.

What got me there was a hot run yesterday when I went almost unbeaten from 10 to 6 with a dragon priest deck which I made myself (but to be fair it’s not that difficult to make a good one). It does get destroyed by secret paladin and handlock though, but luckily I didn’t run into too many of those.

TIL that I have a higher lifetime peak rank than Brakara.

Anyway, let’s not talk about SolForge! ;)

Congrats, Brakara! I’ve never had the patience (or, most probably, skill) to grind through the upper levels of the ladder. I might get to 10-ish in a month where I have a constructed deck I really enjoy playing that isn’t losing too badly, but that hasn’t happened in a while. I do like the looks of that dragon deck you played. I have a similar pre-TGT deck that is fun, but it loses a ton. Might craft whatever TGT cards I’m missing to try it out.

I’m not sure exactly what happened, but I seem to have gotten a good synergy between Armorsmith (whenever a friendly minion takes damage, gain +1 armor), Frothing Berzerker (when a minion takes damage, +1 attack), and Siege Engine (when you gain armor, +1 attack).

Opponent attacked me, and Armorsmith triggered Siege Engine a bunch of times, and Frothing Berzerker triggered a bunch of times also. I’ll have to try to reproduce it.

Brakara, major grats! Quite a feat; I’m impressed. Me, I’ve never gotten better than Rank 15. But I play mostly Arena and, these days, Tavern Brawl.

JoshL, if I see a Frothing Berserker, I go all-out to kill it. Those things can spiral out of control very quickly, especially if the board is full. And of course the combo with the Warsong Commander (when you summon a minion with 3 or less attack, give it charge) is brutal.

(I should say, well done, Brakara! I did not mean that in a passive-aggressive way :) )

I just finished a 7-win run as a Mage! That’s well above my average of about 4.3 wins per run. And this with a mediocre, even below-average, deck. (Image at the bottom of the post.) I had no Fireballs, no Polymorphs, no Frostbolt; just one Flamestrike and one Flamecannon, along with stuff like Mirror Image and Summon Portal.

The run started miserably: I lost two early games to Warlocks, and I was 1-2 before I knew it. In one of the two games, I made an early misplay that cost me. In the other, I had a firm grip on the board, with three huge minions and my opponent at 10 life – and he played Twisting Nether. I had saved one or two middling minions, but he had bigger things ready to go, and he took control of the board and won. A very disappointing loss.

But then I went on a six-game win streak. I beat a Hunter, two Mages, two Rogues, and a Warlock. In these games I was pretty proud of my play. I’ve gotten better at comparing which play produces the best board state. I’m not quite so obsessed with clearing the opposing board, although I prefer to do so if I can efficiently. I did take a couple of risks, including a Goblin Blastmage that luckily did hit both its one-health targets. (The safe play would have been to use my hero power to ping one, but I didn’t have a convenient minion to play along with that move.)

In my final loss, to a Rogue, I built the early lead, but he got three, count em three, Shado-Pan Combo-things out in the midgame, and I couldn’t contest them. Interestingly, he had none of the traditional early game: no backstabs, no SI:7, no Barber, no Eviscerate, at least not that I saw.

Here’s the deck. MVPs included Mukla’s Champion, which provided timely buffs several times; Zombie Chow, which showed up in my early hand far more often than I deserved; Flamecannon; MCT, which flat-out won me game 4 by seizing an enemy Blastmage; and Blizzard. I used Flamestrike only twice, and I lost both games. Interesting, that.

Thanks, and yeah, that’s what I mostly play as well (outside ranking up doing dailies), which is why I’m usually hovering around rank 10. I also play on my NA free-2-play account, which I got to rank 8 now, but that also normally takes away time from being able to do decent climbs on my main account.

In addition, I tend to get ladder anxiety which I know is stupid, but there’s something about having one star, and knowing that losing your next match will drop you down one rank, that makes me play something else instead (even doing casual instead of ladder).

Edit: nice run there Spock. Mukla’s Champion has been crushing me in arena, so I’m not surprised it did well for you. But, unfortunately, I’ve yet to see it during picks myself.

Gold pyroblast, conceal, and eye for an eye from my ranked goody chest. Was hoping for TGT cards, but these cards will nobly sacrifice themselves so I can craft a few.

Gold Cone of Cold and 20 Dust for me, but I achieved only rank 17 this time; I play Constructed less and less.

I already had a golden Cone of Cold, so that gives me two copies of a card I don’t normally play in Constructed. But I’m a packrat, and who knows, maybe I’ll use them in a Tavern Brawl. So I doubt I’ll disenchant this golden card, especially as I already have 2400 dust sitting around.

Huh. Gold Shrinkmeister and Doomguard, which is nice, I guess, because I only had 1 Doomguard.

I’ve had 3 straight atrocious Arena runs in the last few days. I think it’s a combination of the TGT cards diluting some of the better cards as mentioned above, and also the new mechanics generally diluting the opportunities for synergy, and me not really knowing how to value the new TGT cards.

With all the new cards, spells in general are just rarer, since you only get maybe 2-3 new class-card spells compared to a hundred or whatever new neutral minions. I think that means that when drafting, fire-ball-bodies (charge minions, damage battlecries) are more valuable. Also, minions that require any kind of synergy with spells (secrets, Dragonkin Sorcerer, even Antonidas, etc) are significantly worse. I had a mage-mage match where I played Kirin Tor Mage / Counterspell on turn 3, and the Counterspell stayed on the board until the end of the game in turn 10+ where my opponent’s hand was empty. Other than coin, he had 0 spells the entire game.

Maybe I’ve just had bad luck though.

I would say that it looks like their Arena RNG is weighting TGT cards a little higher during the release window, but I don’t know how much they’re actually massaging the RNG. it wouldn’t surprise me if it was just evenly weighted, judging by the card pack draws (where it’s not uncommon to get 2-3 of the same card in a GvG pack).

Had a pretty crap draw that i managed to win 4 on - a deck featuring a single flamestrike, a core hound, and only a duplicate as a card draw. That follows a 0-3 priest which featured…i dunno…pain, i guess. Priest is really not my strongest class…

Yeah, Ben Brode said as much on The Angry Chicken yesterday, though he didn’t say how much they were weighted.

Unrelatedly, I saw a guy playing Hearthstone on his phone on the train this morning, which is the first time I’ve seen that, and also madness because there are 2 sizable dead spots on my train line, and there’s a good chance you’ll drop a turn.

I felt too awkward to stare close enough to see what kind of deck he was using though.

Nice work! I am about to put together something similar. Comments!

(1) Are you really getting mileage out of Rend Blackhand?

(2) I was thinking of going with Recombobulator instead of Shrinkmeister, since the combo with Cabal Shadow Priest seems more reliable to me.

(3) I’d probably swap in a Lightbomb for a Holy Nova.

(4) Did you try Nefarian instead of Chromaggus? I constantly vacillate between those two.

(5) How is Chillmaw working out? That is one of the two legendaries I have so far from TGT and I’m wondering how often the deathrattle helps rather than hurts. I would think that it tends to make your opponent play around it even if you don’t have the dragon trigger because they can’t afford not to.

  1. Yes, when your opponent plays any legendary it’s usually a 2-for-1, and rarely worse than an even trade. Of course, against aggro decks it’s not that good, but it’s still a 8-4 your opponent has to deal with (i.e. damage that’s not hitting your face).

  2. Shrinkmeister is more than a shadow priest combo, though that’s his best use. Playing him on turn 2 can give your whelp a very favorable trade, and likewise on higher turns. But, yeah, this is the card that’s easiest to tech out. I just have a soft spot for the little guy.

  3. May be worth a try. It should definitely help against some of the worse matchups, like handlock. Holy Nova is so good against aggro though, and especially with Northshire Cleric.

  4. A 6/8 isn’t hit by BGH, and the one lesser mana smoothes the curve better. But Nefarian is the better card overall so I can see it being used instead.

  5. Chillmaw is probably one of the hardest card in the deck to play right, as it’s not just something you can slam down whenever like Dr. Boom, especially against control and mid-range decks. But it’s usually a MVP against aggro.

But, yeah, you’ll get a better feel for it when you try it out, and then just tech in cards you prefer and against what you seem to be running against the most.

Edit: I just checked Tempostorm’s new meta report, and they list the following dragon priest (top tier 2), with a lightbomb, Vol’jin and holy smite instead of shrinkmeister and two twilight drakes:

I personally wouldn’t switch out the drakes, because they can be really good when you get the draw engine running, and they ensure you pretty much always have a dragon enabler.

The report itself for those who’s interested in such:

Ugh, I just had my worst Arena run since August 1, going 1-3 with a mediocre Paladin deck. My only win was an easy one, against another Paladin. The final loss was to a Warrior; the shame of it. I don’t think I made any obvious misplays; I just had trouble controlling the board in all three losses. I did have the board against the Warrior until the midgame, when he played removals and plopped down big stuff, and just like that, it was game over. Pretty depressing. Time for another break!

Edit: Instead of a break, I went and crafted Dr Boom, who promptly one two games for me in Constructed. Now time for a break.

Decklist:

1 x Gadgetzan Jouster
1 x Hand of Protection
1 x Light’s Justice - a weapon that cost me too much life
1 x Bloodfen Raptor
1 x Bloodsail Raider
1 x Crazed Alchemist
1 x Equality
1 x Flame Juggler
1 x Haunted Creeper
1 x Puddlestomper
1 x Ship’s Cannon
1 x Light’s Champion
1 x Shattered Sun Cleric
2 x Silent Knight
1 x Dark Iron Dwarf
1 x Hammer of Wrath
1 x Mech Yeti
1 x Truesilver Champion
1 x Piloted Shredder
1 x Bomb Lobber
2 x Pit Fighter - which, surprisingly, achieved little
1 x Spiteful Smith
1 x Stormpike Commando
2 x Master Jouster - which lost each and every joust
1 x Frost Giant - appeared once, too late to help

I seriously need to learn how to mage in arena; my last 4 runs are 12 win shaman, 11 win priest, 8 or 9 win paladin, and 4 win mage. And there was nothing wrong with the mage deck, just like most every other mage deck I build. It has at least some of the tools, but I can never seem to win with them.

It seems like I never topdeck the removal when I need it, or just draw poorly overall, but it’s always something and it’s been going on for so long now that it’s got to be my play. Maybe I need to be hero powering more or something, just not sure. It’s very frustrating that mage is one of my worst classes when it’s top 1 or 2 for seemingly everyone else.

Man, Outlandish, I wish my last four runs had been 12, 11, 9, and 4 wins! That’s a 9-win average. How do you do it?

That said, Mage is indeed my best class, with an average of 5.4 wins. Next best is Rogue, averaging 5.0 wins; then Warlock, 4.7 wins. I average 4.2 wins overall. My worst class is Priest, averaging under 3 wins (sigh). Although I have no recorded Warrior runs at all.